279 lines
22 KiB
YAML
279 lines
22 KiB
YAML
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l_english:
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#Tradition: Dwellers of the Steppe
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tradition_dwellers_of_the_steppe_name: "Dwellers of the Steppe"
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tradition_dwellers_of_the_steppe_desc: "This culture values vast dry fields and open skies. Preferring to settle and develop steppe lands despite the associated burdens. Equestrian and pastorial endeavors tend to flourish in this culture, though such an economical pillar brings with it a high cost of maintenance."
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culture_in_steppe_terrain_desc: "The [culture|E] is not present in any [county|E] with Steppe [terrain|E]"
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culture_in_steppe_terrain_count_desc: "The [culture|E] is not present in at least #V 5#! [counties|E] with Steppe [terrain|E]"
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# Tradition: Ritualistic Reaving
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tradition_ritualistic_reaving_name: "Ritualistic Reaving"
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tradition_ritualistic_reaving_desc: "Raiding and reaving has become a staple of this culture. While rewarding in terms of plunder, loot and other categories, gaining wealth from others often leads to less of a desire in land enrichment."
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m_has_pacifist_tenet_desc: "[faith|E] has a pacifistic tenet"
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m_has_pacifist_tradition_desc: "[culture|E] has a pacifistic [tradition|E]"
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m_already_has_raid_tradition_desc: "[culture|E] already has too similar a tradition"
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m_govenment_incompatible_penalty_desc: "Government is Clan or Feudal"
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# Tradition: Aptitudinal Teachings
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tradition_aptitudinal_teachings_name: "Aptitudinal Teachings"
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tradition_aptitudinal_teachings_desc: "Carrying forth traditions of old, we expect theologians and scholars to conduct inquiries into the present state of affairs and question intelligently."
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m_has_incompatible_alexandrian_catechism_tenet: "Faith follows teachings from the Catechetical School of Alexandria"
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# Tradition: Hard Rule
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tradition_hard_rule_name: "Hard Rule"
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tradition_hard_rule_desc: "This culture has a tradition of harsh punishments and a staunch ruling perogative."
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m_surpasses_dread_threshold: "Your level of [dread|E] does not exceed 35"
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m_less_than_high_dread_desc: "Your level of [dread|E] does not exceed 75"
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m_high_dread_desc: "[dread|E] level is very high"
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# Tradition: Scandinavian Development
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tradition_scandinavian_development_name: "Scandinavian Development"
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tradition_scandinavian_development_desc: "Understanding the value of development, we choose to put an emphasis on investing into our lands and people."
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m_no_reserve_penalty: "No Royal Reserve building in county of this [culture|E]"
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m_scandinavian_innovation_requirement: "Missing Public Works [innovation|E]"
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# Tradition: Synergenistic Faith
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tradition_synergenistic_faith_name: "Synergenistic Faith"
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tradition_synergenistic_faith_desc: "Culture and Faith are the twin pillars that are the foundation for any realm, we must ensure the two compliment eachother."
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# Tradition: Familial Bonds
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tradition_familial_bonds_name: "Familial Bonds"
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tradition_familial_bonds_desc: "Keeping to your word and building a bond with others is important for prosperity and enjoyment."
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m_guess_you_need_more_friends_desc: "Less than ten friends"
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# Dynastic Legacy Track & Perks: Vikingr (Family, Growth, Guardian, Scholar, Honor)
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m_vikingr_legacy_track_name: "Víkingr"
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m_vikingr_legacy_track_desc: "Through Perspicacity, Providence, and Strength may the vikingr grow evermore prosperous"
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m_vikingr_legacy_1_name: "Skuldalið"
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m_vikingr_legacy_2_name: "Groði"
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m_vikingr_legacy_3_name: "Vorðr"
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m_vikingr_legacy_4_name: "Seiðr"
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m_vikingr_legacy_5_name: "Heiðr"
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# Dynastic Legacy Track & Perks: Ghengis
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m_genghis_of_the_steppe_legacy_track_name: "Legend of the Steppe"
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m_genghis_of_the_steppe_legacy_track_desc: "Blood, Fire and mighty Steeds shall overcome all"
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m_genghis_of_the_steppe_legacy_1_name: "Intransigent Rulers"
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m_genghis_of_the_steppe_legacy_2_name: "Conspiratorial Courts"
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m_genghis_of_the_steppe_legacy_3_name: "Adjudicators of the Steppe"
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m_genghis_of_the_steppe_legacy_4_name: "Commandants of Strength"
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m_genghis_of_the_steppe_legacy_5_name: "Terrors of the Steppe"
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# Buildings
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building_type_great_high_hall_of_asgard_01: "Hliðskjálf af Ásgarðr"
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building_type_great_high_hall_of_asgard_01_desc: "The great hall was built as a monument to venerate the top qualities among the norse gods and serve as a wonderous structure to inspire humanity. Foreign stone, precious metals and other elements comprise the nearly etherial presentation and worksmanship. The great structure is thought to beget legend and instill perspicacity, wisdom, and strength to all who visit. Hidden within and amongst the mountains and taiga, accessible only by the select few with knowledge of its whereabouts with their bravery and determination matching the treacherous routes. A great wall was built in the province in support of creating a better stronghold."
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building_great_high_hall_of_asgard_01: "Hliðskjálf af Ásgarðr"
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building_great_high_hall_of_asgard_01_desc: "The great hall was built as a monument to venerate the top qualities among the norse gods and serve as a wonderous structure to inspire humanity. Foreign stone, precious metals and other elements comprise the nearly etherial presentation and worksmanship. The great structure is thought to beget legend and instill perspicacity, wisdom, and strength to all who visit. Hidden within and amongst the mountains and taiga, accessible only by the select few with knowledge of its whereabouts with their bravery and determination matching the treacherous routes. A great wall was built in the province in support of creating a better stronghold."
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building_type_bohemian_keep_01: "Great Bohemian Keep"
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building_type_bohemian_keep_01_desc: "A resplendent keep meant to last and serve as an important hub for the realm."
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building_bohemian_keep_01: "Brick and Mortar"
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building_bohemian_keep_01_desc: " It is the duty of any good stronghold, to surpass upkeep and improve the very structure."
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building_bohemian_keep_02: "Well Trained Gaurdsmen"
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building_bohemian_keep_02_desc: "Among the keep should be guardsmen trained in basic subtrifuge in addition to the normal performance of duties."
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building_bohemian_keep_03: "Reinforced Brick and Mortar"
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building_bohemian_keep_03_desc: "Reinforced layers and well designed spaces fit for higher capacity and better defensive capabilities."
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#Viking Duchy Building in Oslo, meant to be upgraded each era. ' Shield of Viking '
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building_type_shield_of_the_viking_01: "Víkingr Véurr"
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building_type_shield_of_the_viking_01_desc: "Great structures, built for defense and militaristic purposes. Colloquially named as the viking shield, thought to be impenetrable."
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building_shield_of_the_viking_01: "Grand Norse Fortress"
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building_shield_of_the_viking_01_desc: "Norse warriors and master-craftsmen further the development of the defensible position by creating a wonderful fortress, inspired by Valhalla."
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building_shield_of_the_viking_02: "Elegant Corridors"
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building_shield_of_the_viking_02_desc: "The structures within are improved and given elegance; adorned with foreign metal, cloth, and other decorative materials."
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building_shield_of_the_viking_03: "Center for Exoerience and Education"
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building_shield_of_the_viking_03_desc: "A center has been built to facilitate various educations and competencies, along with a newly built fortified ground."
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building_shield_of_the_viking_04: "Elite Military Expansion and Training "
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building_shield_of_the_viking_04_desc: "Great care has been taken to create an exceptionally well rounded norse warrior, attracting Væringi and other elite warriors alike."
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building_type_grand_yurt_01: "Grand Yurt"
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building_type_grand_yurt_01_desc: "A great yurt majestically embellished and established atop a fortified position."
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building_grand_yurt_01: "Grand Yurt"
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building_grand_yurt_01_desc: "A great yurt majestically embellished and established atop a fortified position."
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# Norse Decisions
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m_asgard_decision: "Venture out in Search of the Fabled Hliðskjálf af Ásgarðr"
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m_asgard_decision_desc: "You read about a great hidden hall among the taiga and mountains within the province, and find curious indicators of its existence within the province. Explore just how expansive this new discovery is and what use it may have in furthering your people."
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m_asgard_decision_tooltip: "Search for the fabled area."
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m_asgard_decision_confirm: "Venture into the Unknown"
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m_guardians_of_valhala_recurrent_decision: "Great Call for Úlfhéðnar"
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m_guardians_of_valhala_recurrent_decision_desc: "Reaffirm your comittment to your people and make a great call for the summoning of elite warriors."
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m_guardians_of_valhala_recurrent_decision_tooltip: "Summon Úlfhéðnar to your cause by right of the Hliðskjálf af Ásgarðr."
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m_guardians_of_valhala_recurrent_decision_confirm: "Sound the Horn"
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# Norse Modifier
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great_hall_of_asgard_modifier: "Hliðskjálf af Ásgarðr Skapari"
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great_hall_of_asgard_modifier_desc: "This dynasty's members are the original discoverers and true guardians of the Hliðskjálf af Ásgarðr."
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norse_asgard_enabled_interaction: "Strategically Indebt"
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norse_asgard_enabled_interaction_desc: "Learned from the grand library of Hliðskjálf af Ásgarðr, your family is adept in the ways of social engineering; through generational knowledge passed down through various secret writings."
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norse_asgard_enabled_interaction.tt.success: "You successfully gain their loyalty"
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norse_asgard_enabled_interaction.tt.failure: "You do not successfully gain their loyalty"
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guardians_of_valhalla: "Úlfhéðnar of Hliðskjálf"
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guardians_of_valhalla_flavor: "Elite warriors loyal to the Hliðskjálf af Ásgarðr."
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# Norse Events
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norse_asgard_event_title: "The Great Discovery: Hliðskjálf af Ásgarðr"
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norse_asgard_event_desc: " \nOne would not dare believe it true as it seems almost etherial. After reading up on the history of the new capital and seeing the markings within the province, I thought myself obsessed with a legend. Yet I have made the discovery of a thousand lifetimes! The Hliðskjálf af Ásgarðr! \n\n It is a vast network of structures, grand halls, and exquisitely interwoven nature. Rivers, caves, a world resembling myth! Grand halls, libraries, natural hot springs atop the mountain, among the trees. This is it. This is to be the penultimate of our people! We will continue to build and create a grand legacy rivaling only the gods through wisdom, perspicacity, providence and prosperity!
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norse_asgard_event_option_text: "May our people forever endure!"
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norse_recurrent_warrior_event_title: "Gather Úlfhéðnar"
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norse_recurrent_warrior_event_desc: "My summons have been answered by a great many elite warriors. They stand ready as Odin's emissaries of Valhala. "
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norse_recurrent_warrior_option_text: "For all that is Viking!"
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norse_army_host: "Legendary Host of Úlfhéðnar"
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# Mongol Decisions
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m_mongol_grand_yurt_decision: "Establish a Grand Yurt"
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m_mongol_grand_yurt_decision_desc: "Commission and establish a grand yurt worthy of the great khan."
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m_mongol_grand_yurt_decision_tooltip: "Commission a grand yurt in lieu of your status as the greatest of khans."
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m_mongol_grand_yurt_decision_confirm: "Commission the Yurt"
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m_mongol_grand_yurt_recurrent_decision: "Gather Warriors in Spirit of the Great Khan"
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m_mongol_grand_yurt_recurrent_decision_desc: "I shall summon warriors of reverence towards the great khan. All shall gather at the grand yurt."
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m_mongol_grand_yurt_recurrent_decision_tooltip: "Gather warriors around the legacy of the great khan."
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m_mongol_grand_yurt_recurrent_decision_confirm: "Summon Warriors"
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# Mongol Event
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m_mongol_recurrent_event_title: "Gathering Forces"
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m_mongol_recurrent_event_desc: "As the gathering at the grand yurt comes to a close, I am pleased to learn there are many who still revere the great khan and promise themselves in that honor. With the extra support and renewed strength, accomplishments are surely abound."
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m_mongol_recurrent_event_option_text: "To the legacy of the Great Khan!"
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# Mongol Modifier
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m_mongol_grand_yurt_recurrent_modifier: "Dynasty of the Great Khan"
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m_mongol_grand_yurt_recurrent_modifier_desc: "This dynasty is one belonging to the greatest of all khans and has divine right of ownership over the grand yurt."
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# Prisoner Release Expanded
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prisoner_release_expanded_interaction: "Ask Master Warden to Negotiate Release"
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prisoner_release_expanded_interaction_desc: "Set your master warden to the task of negotiating a release with your prisoner."
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prisoner_release_expanded_strong_hook_option_failure_toast_title: "Doubts regarding [recipient.GetTitledFirstName]'s promise."
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prisoner_release_expanded_strong_hook_option_success: "Swears loyalty to you"
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prisoner_release_expanded_strong_hook_option_failure: "Disingenuously swears loyalty to you"
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# Court Positions
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master_warden_court_position: "Master Warden"
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master_warden_court_position_desc: "The master warden is responsible for prisoners and dealing with unscrupulous matters of the realm."
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master_of_intrigue_court_position: "Master of Intrigue"
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master_of_intrigue_court_position_desc: "The master of intrigue is responsible for expanding the ruler's capability in matters of intrigue."
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master_warden_employer_custom_effect_description: "Will allow you to task them with negotiating releases for prisoners, giving you more release options."
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court_liaison_court_position: "Court Liaison"
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court_liaison_court_position_desc: "The court liaison is responsible for ensuring proper maintenance of the royal court and preserving the court's image to foreign diplomats alike."
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diplomatic_liaison_court_position: "Diplomatic Liaison"
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diplomatic_liaison_court_position_desc: "Is responsible for expanding the ruler's capability in matters of diplomacy."
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ambassador_culture_court_position: "Cultural Ambassador"
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ambassador_culture_court_position_desc: "Is responsible for creating cultural cohesion within the realm."
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# Instruct Physician to Treat
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instruct_physician_to_treat_ill_interaction: "Instruct Court Physician to Treat"
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instruct_physician_to_treat_ill_interaction_desc: "Instruct your court physician to attempt treatment on [recipient.GetTitledFirstName]."
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# Instruct Physician Localizations
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it_disease_event_title: "Treatment: Disease"
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it_disease_event_desc: "\nI have instructed court physician to help aid in [recipient.GetTitledFirstName]'s affliction. "
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it_disease_event_option_text.a: "I wish [recipient.GetTitledFirstName] a safe treatment and recovery."
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it_disease_event_option_text.b: "I mean, what is the worst that is going to happen right?"
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it_wounded_event_title: "Treatment: Wound"
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it_wounded_event_desc: "\nI have instructed my court physician to help treat [recipient.GetTitledFirstName]'s wound."
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it_wounded_event_option_text.a: "I hope [recipient.GetTitledFirstName]'s wound clears up.' "
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it_wounded_event_option_text.b: "I mean, what is the worst that is going to happen right?"
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# Military Gift Interaction
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give_military_host_interaction: "Sponsor Military Host"
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give_military_host_interaction_desc: "Sponsor an army for [recipient.GetTitledFirstName]"
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pledged_house_guard: "Pledged House Guard"
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pledged_pikemen_unit: "Pledged Pikemen"
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pledged_light_horsemen: "Pledged Light Horsemen"
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pledged_bowmen: "Pledged Bowmen"
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pledged_light_footmen: "Pledged Light Footmen"
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funded_small_army: "[actor.GetTitledFirstName]'s Sponsored Host"
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funded_modest_army: "[actor.GetTitledFirstName]'s Sponsored Host"
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funded_large_army: "[actor.GetTitledFirstName]'s Sponsored Host"
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mh_small_army_requirement: "Requires [gold_i]250 [gold|E] and [prestige_i]100 [prestige|E]"
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mh_medium_army_requirement: "Requires [gold_i]500 [gold|E] and [prestige_i]250 [prestige|E]"
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mh_large_army_requirement: "Requires [gold_i]1000 [gold|E] and [prestige_i]500 [prestige|E]"
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mh_can_send_requirement: "Must select and option to send"
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# New Mongol Culture
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neo_mongol: "Tibetan Mongol"
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neo_mongol_name: "Tibetan Mongol"
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neo_mongol_collective_noun: "Tibetan Mongols"
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neo_mongol_prefix: "Tibetan Mongolic"
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# New Norse Culture
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aesir_norse: "Æsir Norse"
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neo_mongol_name: "Æsir Norse"
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neo_mongol_collective_noun: "Æsir Norse"
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neo_mongol_prefix: "Æsir Norse"
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# New Norse Religion
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# aesiric_religion: "Æsiric Norse"
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# aesiric_religion_adj: "Æsiric Norse"
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# aesiric_religion_adherent: "Æsiric Norse"
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# aesiric_religion_adherent_plural: "Æsiric Norse"
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# aesiric_religion_desc: "The native faith of the Scandinavian region combined with an unknown source from an unknown land in the west. Norse paganism revolves around reverence of gods known as the Æsir. Adherents are expected to live — and preferably die — in an honorable fashion."
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# aesiric_norse: "Æsiric Ásatrú"
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# aesiric_norse_adj: "Æsiric Ásatrú"
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# aesiric_norse_adherent: "Æsiric Ásatrúan"
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# aesiric_norse_adherent_plural: "Æsiric Ásatrúans"
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# aesiric_norse_old: "Old Æsiric Ásatrú"
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# aesiric_norse_old_adj: "Old Æsiric Ásatrú"
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# aesiric_norse_old_adherent: "Old Æsiric Ásatrúan"
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# aesiric_norse_old_adherent_plural: "Old Æsiric Ásatrúans"
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# Norse Decision to Integrate Christians
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m_integrate_chrisitian_norse_decision: "Bond the Ásatrú-Christian Divide"
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m_integrate_chrisitian_norse_decision_desc: "By Odin's wisdom, I will be the bridge between us and the christians. Bridging the divide will mean bringing prosperity and working relationships for both our people."
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m_integrate_chrisitian_norse_decision_tooltip: "You seek to bring people of your faith and of christianity to a level of tolerance."
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m_integrate_chrisitian_norse_decision_confirm: "Mend the Differences"
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# Norse-Christian Integration Event
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m_integrate_chrisitian_norse_event_title: "Ásatrú-Christian Mending"
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m_integrate_chrisitian_norse_event_desc: "\nAfter much deliberation, cooperation and familiarization, it has come to agreement that Ásatrú and Christiandom should work together towards common goals rather than fighting amongst eachother. While it is a tenuous relationship, no longer should hatred be harbored between the two. \n\nShall the bond between our people lead to prosperity!"
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m_integrate_chrisitian_norse_event_option_text: "To Valhalla and Heaven!"
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# Dynasty Bailiffs Decision
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m_dynasty_bailiffs_decision: "Propose Synergistic Dynasty Bailiffs"
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m_dynasty_bailiffs_decision_tooltip: "Work with members of your dynasty to promote control and prosperity."
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m_dynasty_bailiff_decision_desc: "Work cohesively with your landed house members to promote control and prosperity in the realms of dynasty members."
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m_dynasty_bailiffs_decision_confirm: "Send Proposal"
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m_dynasty_bailiff_decision_modifier: "Dynasty Bailiffs"
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m_dynasty_bailiff_decision_modifier_desc: "A house of this dynasty is working together to boost properity throughout all realms of the dynasty.\n"
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# Dynasty Bailiff Event
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m_dynasty_bailiff_event_title: "Dynastic Synergy: Bailiffs"
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m_dynasty_bailiff_event_desc: "\n\nHaving sent a messenger to deliver letters detailing my proposal to my kinfolk, I reminisce on dynasties of old whose names live on without nary a single member of the bloodline carrying the name forward. Will those names fade with time? Could true unity between bloodlines create an everlasting name with many descendants to carry it forward in perpetuity? \n\nAfter an anxious wait, I recieve correspondence from various house members agreeing to the proposal. It shall not be said that [ROOT.Char.GetTitledFirstName] had no part in creating a dynasty that will endure!"
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m_dynasty_bailiff_event_desc_2: "\n\nAwaiting a response, I contemplate what it means to be family. Some may despise thier blood, and others may revere it. For better or worse, it is essential that all members contribute to maintain the family line.\n\nAs I recieve word, the letters thusly come into agreement on a united effort to strengthen all dynastic realms. Whether through pure motive and intent or not, our houses are surely meant to live on! "
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m_dynasty_bailiff_event_desc_3: "\n\nRecieving word from many of my kinfolk, one phrase struck me as quite an emphatic response: #italic 'Those who do not look upon themselves as a link, connecting the past with the future, faith their duty to the world.' #! \n\nPut succinctly, is it our duty to the world, our kin, or neither?"
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m_dynasty_bailiff_event_desc_4: "\n\nAs I read the many affirmations from my kinfolk on the idea, I delve into an old book to find a befitting quote I remember regarding family history:\n\n #italic 'I am bound to them though I cannot look into their eyes or hear their voices. I honor their history. I cherish their lives. I will tell their story. I will remember them for I am the result of the very love, struggle, sacrifice and journey of thousands.' #! "
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m_dynasty_bailiff_event_desc_5: "\n\nReading through the parchments, I find mutual support for the betterment of all our realms.\n\nOur realms must remain strong, else may we find the weakest link dooms us all. Luckily, this effort should help our legacies endure!
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m_dynasty_bailiff_event_option_text: " #EMP [ROOT.Char.GetHouse.GetMotto]. #! "
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m_dynasty_bailiff_event_option_text_2: "May we prosper!"
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m_dynasty_bailiff_event_option_text_3.a: "Our duty is to the world."
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m_dynasty_bailiff_event_option_text_3.b: "Our duty is to our family."
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m_dynasty_bailiff_event_option_text_3.c: "Neither."
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m_dynasty_bailiff_event_option_text_3.d: "Why think about it, there are realms to oversee!"
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m_dynasty_bailiff_event_option_text_4.a: "Quite the introspection!"
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m_dynasty_bailiff_event_option_text_4.b: "#italic Free me of thee, mighty cloud of dust! #!"
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m_dynasty_bailiff_event_option_text_5.a: "To glory!"
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m_dynasty_bailiff_event_option_text_5.b: "May [ROOT.Char.GetFaith.HighGodName] look upon us with pride."
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# Increase Fervor Decision
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m_fervor_decision: "Use Religious Standing to Increase Fervor"
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m_fervor_decision_tooltip: "Increase the fervor of your [faith|E]"
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m_fervor_decision_confirm: "Reinvigorate the Faithful"
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m_fervor_decision_desc: "[ROOT.Char.GetFaith.HighGodName] is due that of the faithful to stoke the hearts of fellow adherents alike."
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