vg-mod-ck3/master/common/buildings/m_buildings.txt

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2024-12-18 21:22:13 -05:00
# Buildings by DevZero
#################################################
# Special Buildings
################################################
great_high_hall_of_asgard_01 = {
asset = {
type = pdxmesh
name = "fp2_building_special_toledo_city_walls_01_a_mesh"
}
type_icon = "icon_building_royal_forest.dds"
is_enabled = {
OR = {
scope:holder.faith = norse_pagan
scope:holder.culture.heritage = heritage_north_germanic
scope:holder.dynasty = {
has_dynasty_modifier = great_hall_of_asgard_modifier
}
}
}
type = special
cost_gold = 25000
construction_time = slow_construction_time
character_modifier = {
knight_limit = 3
monthly_dynasty_prestige_mult = 0.15
monthly_dynasty_prestige = 5
cultural_head_fascination_mult = 0.35
monthly_lifestyle_xp_gain_mult = 0.50
}
province_modifier = {
monthly_income = 15
fort_level = 3
}
county_modifier = {
development_growth = 0.50
development_growth_factor = 0.50
levy_size = 0.2
}
flag = travel_point_of_interest_wonder
}
grand_yurt_01 = {
construction_time = slow_construction_time
is_enabled = {
}
type_icon = "icon_building_military_camps.dds"
cost = {
gold = 350
prestige = 500
}
province_modifier = {
monthly_income = 5
fort_level = 2
garrison_size = 0.1
travel_danger = -10
stationed_archer_cavalry_damage_mult = 0.35
stationed_archer_cavalry_pursuit_mult = 0.25
defender_holding_advantage = 8
}
county_modifier = {
development_growth = 0.2
}
character_modifier = {
steppe_development_growth_factor = 0.20
archer_cavalry_max_size_add = 3
knight_limit = 2
}
type = special
flag = travel_point_of_interest_martial
}
###########################################################################################################################
# Special Duchy
###########################################################################################################################
shield_of_the_viking_01 = {
construction_time = slow_construction_time
type_icon = "icon_building_hall_of_heroes.dds"
is_enabled = {
AND = {
scope:holder.culture = {
has_cultural_pillar = heritage_north_germanic
}
scope:holder.dynasty = {
has_dynasty_modifier = great_hall_of_asgard_modifier
}
scope:holder = {
has_title = title:d_viken
}
}
}
cost = {
gold = 120
prestige = 500
}
levy = 1500
max_garrison = 1500
defender_holding_advantage = 25
duchy_capital_county_modifier = {
tax_mult = 0.10
levy_size = 0.05
garrison_size = 0.05
hostile_raid_time = 2
travel_danger = -15
fort_level = 2
}
province_modifier = {
fort_level = 5
garrison_size = 1.05
levy_size = 0.15
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
stationed_maa_pursuit_mult = 0.25
stationed_maa_screen_mult = 0.25
}
character_modifier = {
knight_limit = 3
knight_effectiveness_mult = 1
army_maintenance_mult = -0.2
men_at_arms_cap = 1
men_at_arms_limit = 2
monthly_piety = 1
monthly_prestige = 1
}
type = duchy_capital
next_building = shield_of_the_viking_02
}
shield_of_the_viking_02 = {
construction_time = slow_construction_time
type_icon = "icon_building_hall_of_heroes.dds"
is_enabled = {
AND = {
scope:holder.culture = {
has_cultural_pillar = heritage_north_germanic
}
scope:holder.dynasty = {
has_dynasty_modifier = great_hall_of_asgard_modifier
}
scope:holder = {
has_title = title:d_viken
}
}
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_battlements
}
}
cost = {
prestige = expensive_building_tier_3_cost
piety = expensive_building_tier_3_cost
}
levy = 1500
max_garrison = 1500
defender_holding_advantage = 30
duchy_capital_county_modifier = {
tax_mult = 0.20
levy_size = 0.15
garrison_size = 0.15
hostile_raid_time = 3
travel_danger = -20
fort_level = 3
}
province_modifier = {
fort_level = 8
garrison_size = 1.2
levy_size = 0.25
stationed_maa_damage_mult = 0.5
stationed_maa_toughness_mult = 0.5
stationed_maa_pursuit_mult = 0.5
stationed_maa_screen_mult = 0.5
}
character_modifier = {
knight_limit = 6
knight_effectiveness_mult = 1.25
army_maintenance_mult = -0.25
monthly_piety = 2
monthly_prestige = 2
men_at_arms_cap = 2
men_at_arms_limit = 4
}
type = duchy_capital
next_building = shield_of_the_viking_03
}
shield_of_the_viking_03 = {
construction_time = slow_construction_time
type_icon = "icon_building_hall_of_heroes.dds"
is_enabled = {
AND = {
scope:holder.culture = {
has_cultural_pillar = heritage_north_germanic
}
scope:holder.dynasty = {
has_dynasty_modifier = great_hall_of_asgard_modifier
}
scope:holder = {
has_title = title:d_viken
}
}
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_hoardings
}
}
cost = {
prestige = expensive_building_tier_4_cost
piety = expensive_building_tier_4_cost
}
levy = 1750
max_garrison = 1750
defender_holding_advantage = 35
duchy_capital_county_modifier = {
tax_mult = 0.30
levy_size = 0.25
garrison_size = 0.25
hostile_raid_time = 4
travel_danger = -25
fort_level = 4
}
province_modifier = {
fort_level = 12
garrison_size = 1.35
levy_size = 0.35
stationed_maa_damage_mult = 0.75
stationed_maa_toughness_mult = 0.75
stationed_maa_pursuit_mult = 0.75
stationed_maa_screen_mult = 0.75
}
character_modifier = {
knight_limit = 9
knight_effectiveness_mult = 1.5
army_maintenance_mult = -0.35
monthly_piety = 3
monthly_prestige = 3
men_at_arms_cap = 3
men_at_arms_limit = 6
}
type = duchy_capital
next_building = shield_of_the_viking_04
}
shield_of_the_viking_04 = {
construction_time = slow_construction_time
type_icon = "icon_building_hall_of_heroes.dds"
is_enabled = {
AND = {
scope:holder.culture = {
has_cultural_pillar = heritage_north_germanic
}
scope:holder.dynasty = {
has_dynasty_modifier = great_hall_of_asgard_modifier
}
scope:holder = {
has_title = title:d_viken
}
}
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_machicolations
}
}
cost = {
prestige = expensive_building_tier_4_cost
piety = expensive_building_tier_4_cost
}
levy = 1750
max_garrison = 1750
defender_holding_advantage = 35
duchy_capital_county_modifier = {
tax_mult = 0.40
levy_size = 0.35
garrison_size = 0.35
hostile_raid_time = 5
travel_danger = -30
fort_level = 5
}
province_modifier = {
fort_level = 15
garrison_size = 1.5
levy_size = 0.50
stationed_maa_damage_mult = 1
stationed_maa_toughness_mult = 1
stationed_maa_pursuit_mult = 1
stationed_maa_screen_mult = 1
}
character_modifier = {
knight_limit = 12
knight_effectiveness_mult = 2
army_maintenance_mult = -0.5
monthly_piety = 4
monthly_prestige = 4
men_at_arms_cap = 4
men_at_arms_limit = 8
}
type = duchy_capital
flag = fully_upgraded_duchy_capital_building
}
#####################################################
# Duchy Capitol Buidlings
#####################################################
bohemian_keep_01 = {
construction_time = slow_construction_time
is_enabled = {
AND = {
county.holder = {
has_title = prev.duchy
}
barony = title:b_praha
}
}
type_icon = "icon_building_ramparts.dds"
cost = {
gold = 120
prestige = 500
}
duchy_capital_county_modifier = {
tax_mult = 0.10
levy_size = 0.05
garrison_size = 0.15
hostile_raid_time = 0.2
travel_danger = -15
additional_fort_level = normal_building_fort_level_tier_2
}
province_modifier = {
monthly_income = 3
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
}
character_modifier = {
knight_limit = 2
knight_effectiveness_mult = 0.1
monthly_dynasty_prestige_mult = 0.05
}
type = duchy_capital
next_building = bohemian_keep_02
}
bohemian_keep_02 = {
construction_time = slow_construction_time
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
building_requirement_tribal = no
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_battlements
}
}
is_enabled = {
AND = {
county.holder = {
has_title = prev.duchy
}
barony = title:b_praha
}
}
cost_gold = expensive_building_tier_4_cost
duchy_capital_county_modifier = {
tax_mult = 0.20
levy_size = 0.1
garrison_size = 0.25
hostile_raid_time = 0.25
travel_danger = -20
additional_fort_level = normal_building_fort_level_tier_2
}
province_modifier = {
monthly_income = 4
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
}
character_modifier = {
knight_limit = 4
knight_effectiveness_mult = 0.15
monthly_dynasty_prestige_mult = 0.05
intrigue = 1
}
next_building = bohemian_keep_03
type = duchy_capital
}
bohemian_keep_03 = {
construction_time = slow_construction_time
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 01 }
building_requirement_tribal = no
}
can_construct_showing_failures_only = {
culture = {
has_innovation = innovation_hoardings
}
}
is_enabled = {
AND = {
county.holder = {
has_title = prev.duchy
}
barony = title:b_praha
}
}
show_disabled = no
cost_gold = expensive_building_tier_5_cost
duchy_capital_county_modifier = {
tax_mult = 0.30
levy_size = 0.15
garrison_size = 0.25
hostile_raid_time = 0.3
travel_danger = -25
additional_fort_level = normal_building_fort_level_tier_4
}
province_modifier = {
monthly_income = 5
stationed_maa_damage_mult = normal_maa_damage_tier_3
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
}
character_modifier = {
knight_limit = 6
knight_effectiveness_mult = 0.25
monthly_dynasty_prestige_mult = 0.05
intrigue = 1
}
type = duchy_capital
flag = fully_upgraded_duchy_capital_building
}
###############################################################################################
# Buildings
###############################################################################################