First Commit - Initialization
This commit is contained in:
commit
432da03702
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version="B_0.1"
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tags={
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"Character Interactions"
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"Gameplay"
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}
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name="Universal Contract Assistance & Foment Revolt"
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supported_version="1.*"
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path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Contract_Assistance_&_Foment_Revolt"
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remote_file_id="2979921118"
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,635 @@
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# Creator: DevZero
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##########################################################################################################
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# CA Gold
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##########################################################################################################
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m_cafr_ca_gold_value = {
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value = 0
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if = {
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limit = { scope:recipient.gold > 50 }
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add = scope:recipient.gold
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}
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multiply = {
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value = 0
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if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_county
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}
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scope:recipient = {
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highest_held_title_tier = tier_county
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}
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}
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}
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add = 0.4
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_duchy
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}
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scope:recipient = {
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highest_held_title_tier = tier_county
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}
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}
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}
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add = 0.6
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_kingdom
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}
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scope:recipient = {
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highest_held_title_tier = tier_county
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}
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}
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}
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add = 0.8
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_empire
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}
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scope:recipient = {
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highest_held_title_tier = tier_county
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}
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}
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}
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add = 1
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_county
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}
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scope:recipient = {
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highest_held_title_tier = tier_duchy
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}
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}
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}
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add = 0.3
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_duchy
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}
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scope:recipient = {
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highest_held_title_tier = tier_duchy
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}
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}
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}
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add = 0.5
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_kingdom
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}
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scope:recipient = {
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highest_held_title_tier = tier_duchy
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}
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}
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}
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add = 0.65
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_empire
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}
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scope:recipient = {
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highest_held_title_tier = tier_duchy
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}
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}
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}
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add = 0.8
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_county
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}
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scope:recipient = {
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highest_held_title_tier = tier_kingdom
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}
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}
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}
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add = 0.15
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_duchy
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}
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scope:recipient = {
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highest_held_title_tier = tier_kingdom
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}
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}
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}
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add = 0.3
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_kingdom
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}
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scope:recipient = {
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highest_held_title_tier = tier_kingdom
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}
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}
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}
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add = 0.5
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}
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else_if = {
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limit = {
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_empire
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}
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scope:recipient = {
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highest_held_title_tier = tier_kingdom
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}
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}
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}
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add = 0.75
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}
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else_if = {
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limit = {
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AND = {
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|
scope:actor = {
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highest_held_title_tier = tier_county
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}
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scope:recipient = {
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highest_held_title_tier = tier_empire
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}
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}
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}
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add = 0.1
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}
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else_if = {
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limit = {
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||||||
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AND = {
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||||||
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scope:actor = {
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||||||
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highest_held_title_tier = tier_duchy
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}
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scope:recipient = {
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||||||
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highest_held_title_tier = tier_empire
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}
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}
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}
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||||||
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add = 0.25
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}
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|
else_if = {
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||||||
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limit = {
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||||||
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AND = {
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||||||
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scope:actor = {
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highest_held_title_tier = tier_kingdom
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}
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scope:recipient = {
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||||||
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highest_held_title_tier = tier_empire
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}
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}
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||||||
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}
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add = 0.45
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||||||
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}
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else_if = {
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limit = {
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||||||
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AND = {
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scope:actor = {
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highest_held_title_tier = tier_empire
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||||||
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}
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scope:recipient = {
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highest_held_title_tier = tier_empire
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}
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}
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}
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add = 0.6
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}
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}
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round = yes
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if = {
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limit = {
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scope:recipient.gold < 1
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||||||
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}
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||||||
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multiply = 0
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||||||
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}
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||||||
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else_if = {
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limit = {
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scope:recipient.gold < 51
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||||||
|
}
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||||||
|
add = scope:recipient.gold
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||||||
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}
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}
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||||||
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########################################################################################################
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# CA Contribution
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########################################################################################################
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m_cafr_ca_war_contribution_value = {
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value = 0
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||||||
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add = {
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||||||
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value = 0
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||||||
|
if = {
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||||||
|
limit = {
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||||||
|
scope:actor = {
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||||||
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highest_held_title_tier = tier_empire
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||||||
|
}
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||||||
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}
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add = 1400
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||||||
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}
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||||||
|
else_if = {
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||||||
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limit = {
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||||||
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scope:actor = {
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highest_held_title_tier = tier_kingdom
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||||||
|
}
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||||||
|
}
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||||||
|
add = 1000
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||||||
|
}
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||||||
|
else_if = {
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||||||
|
limit = {
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||||||
|
scope:actor = {
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||||||
|
highest_held_title_tier = tier_duchy
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||||||
|
}
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||||||
|
}
|
||||||
|
add = 500
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||||||
|
}
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||||||
|
else_if = {
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||||||
|
limit = {
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||||||
|
scope:actor = {
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||||||
|
highest_held_title_tier = tier_county
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||||||
|
}
|
||||||
|
}
|
||||||
|
add = 300
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||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 2200
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1500
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1000
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 750
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#######################################################################################################################
|
||||||
|
# RCA Gold
|
||||||
|
#######################################################################################################################
|
||||||
|
m_cafr_rca_gold_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:actor.gold > 50 }
|
||||||
|
add = scope:actor.gold
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.75
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.35
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.25
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.85
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.65
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.55
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.4
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.95
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.8
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.7
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.65
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.95
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.8
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor.gold < 1
|
||||||
|
}
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor.gold < 51
|
||||||
|
}
|
||||||
|
add = scope:actor.gold
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#######################################################################################################################
|
||||||
|
# RCA Contribution Value
|
||||||
|
#######################################################################################################################
|
||||||
|
|
||||||
|
m_cafr_rca_war_contribution_value = {
|
||||||
|
value = 0
|
||||||
|
add = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 2200
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1500
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1000
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 750
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1400
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_kingdom
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 1000
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 500
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
highest_held_title_tier = tier_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 300
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,8 @@
|
||||||
|
version="B_0.1"
|
||||||
|
tags={
|
||||||
|
"Character Interactions"
|
||||||
|
"Gameplay"
|
||||||
|
}
|
||||||
|
name="Universal Contract Assistance & Foment Revolt"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="2979921118"
|
|
@ -0,0 +1,19 @@
|
||||||
|
l_english:
|
||||||
|
m_cafr_contribution_count_title: "$contract_assistance_interaction$: Contract Expectations"
|
||||||
|
|
||||||
|
m_cafr_contribution_count_text: "\nYour expected [war_contribution|E] is: [SCOPE.ScriptValue('m_cafr_ca_war_contribution_value')|Z0]. \n\n\nYour expected payment is [gold_i][SCOPE.ScriptValue('m_cafr_ca_gold_value')|V0].
|
||||||
|
|
||||||
|
m_cafr_contract_assistance_interaction_condition_tt:1 "If [actor.GetShortUINamePossessive] [war_contribution|E] is at least [SCOPE.ScriptValue('m_cafr_ca_war_contribution_value')|Z0] when the [war|E] ends:"
|
||||||
|
|
||||||
|
m_cafr_request_contract_assistance_interaction_condition_tt:1 "If [recipient.GetShortUINamePossessive] [war_contribution|E] is at least [SCOPE.ScriptValue('m_cafr_rca_war_contribution_value')|Z0] when the [war|E] ends:"
|
||||||
|
|
||||||
|
m_cafr_aid_title: "$contract_assistance_interaction$: Contract Expectations"
|
||||||
|
m_cafr_aid_text: "\nYour expected [war_contribution|E] is: [SCOPE.ScriptValue('m_cafr_ca_war_contribution_value')|Z0]. \n\n\nYour expected payment is [gold_i][SCOPE.ScriptValue('m_cafr_ca_gold_value')|V0].
|
||||||
|
|
||||||
|
m_cafr_rca_recipient_gold_consideration_negative.tt: "[recipient.GetShortUIName] doesn't think offered [gold|E] is worth it: #N -50#!"
|
||||||
|
|
||||||
|
m_cafr_ca_recipient_gold_consideration_postitive.tt: "[recipient.GetShortUIName] is getting a good deal: #P +100#!"
|
||||||
|
|
||||||
|
rca_hostile_faith_reason: "Differences in Faiths: $VALUE|=+0$"
|
||||||
|
rca_dynasty_enemy_reason: "Opponent is of same dynasty: $VALUE|=+0$"
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 331 KiB |
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Balance"
|
||||||
|
"Character Interactions"
|
||||||
|
"Gameplay"
|
||||||
|
}
|
||||||
|
name="Vassal Fealty to Heir"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Fealty_to_Heir"
|
||||||
|
remote_file_id="2992224656"
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,9 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Balance"
|
||||||
|
"Character Interactions"
|
||||||
|
"Gameplay"
|
||||||
|
}
|
||||||
|
name="Vassal Fealty to Heir"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="2992224656"
|
|
@ -0,0 +1,119 @@
|
||||||
|
####################################
|
||||||
|
# Events for mod_fealty_to_heir.txt
|
||||||
|
# Developed by idev
|
||||||
|
####################################
|
||||||
|
|
||||||
|
namespace = mod_fealty_to_heir
|
||||||
|
|
||||||
|
# Positive Interaction from vassal, is going to ally heir.
|
||||||
|
mod_fealty_to_heir.0001 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = {
|
||||||
|
desc = fealty_response_positive_opening
|
||||||
|
}
|
||||||
|
desc = fealty_response_positive
|
||||||
|
sender = scope:recipient
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = fealty_response_to_vassal_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mod_fealty_to_heir.0002 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = {
|
||||||
|
desc = fealty_response_negative_opening
|
||||||
|
}
|
||||||
|
desc = fealty_response_negative
|
||||||
|
sender = scope:recipient
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = fealty_response_to_vassal_negative_opinion_boost
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = respect_opinion
|
||||||
|
target = scope:actor
|
||||||
|
opinion = 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = fealty_response_to_vassal_negative
|
||||||
|
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:recipient
|
||||||
|
25 = {
|
||||||
|
desc = fealty_response_to_vassal_negative_imprisonment.tt
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
illegal_imprisonment_dread_effect = yes
|
||||||
|
imprison_character_effect = {
|
||||||
|
TARGET = scope:recipient
|
||||||
|
IMPRISONER = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
75 = {
|
||||||
|
desc = fealty_response_to_vassal_negative_imprisonment_2.tt
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:recipient
|
||||||
|
modifier = treasonous_imprison_refusal
|
||||||
|
}
|
||||||
|
imprison_tyranny_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = fealty_response_to_vassal_negative_hook
|
||||||
|
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:recipient
|
||||||
|
60 = {
|
||||||
|
desc = fealty_response_to_vassal_negative_hook.tt
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
add_hook = {
|
||||||
|
target = scope:recipient
|
||||||
|
type = favor_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
40 = {
|
||||||
|
desc = fealty_response_to_vassal_negative_hook_2.tt
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = frustrated_opinion
|
||||||
|
target = scope:actor
|
||||||
|
opinion = -20
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
l_english:
|
||||||
|
# Main Interaction Descipttors
|
||||||
|
fealty_to_heir_interaction: "Ask for Oath of Fealty to Heir"
|
||||||
|
fealty_to_heir_interaction_desc: " Ask [recipient.GetShortUINameNoTooltip] to swear fealty to your primary heir"
|
||||||
|
|
||||||
|
# Option Descriptions
|
||||||
|
m_prestige_option_desc: " Leverage political capital to secure the deal with [recipient.GetShortUINameNoTooltip] "
|
||||||
|
m_piety_option_desc: " Leverage religious influence to secure the deal with [recipient.GetShortUINameNoTooltip] "
|
||||||
|
m_gold_option_desc: " Leverage wealth to secure the deal with [recipient.GetShortUINameNoTooltip] "
|
||||||
|
m_hook_option_desc: " Leverage a favor to secure the deal with [recipient.GetShortUINameNoTooltip] "
|
||||||
|
m_hof_option_desc: " Ask Head of Faith to help secure the deal with [recipient.GetShortUINameNoTooltip] "
|
||||||
|
|
||||||
|
# Acceptance chance desciptors
|
||||||
|
m_leige_uses_weak_hook_interaction.tt.accept_chance: "Owe favor: #P +25#!"
|
||||||
|
m_vassal_imprisoned_by_you.tt.accept_chance: "May lead to my Release: #P +50#!"
|
||||||
|
m_leige_uses_hof_interaction.tt.accept_chance: "Intercession from Head of Faith: #P +10#!"
|
||||||
|
m_ambitious_vassal.tt.likes_prestige: "[GetTrait('ambitious').GetName(GetNullCharacter)] likes Prestige: #P +10#!"
|
||||||
|
m_knight_likes_prestige.tt: "Knight Appreciates Acclaim: #P +15#! "
|
||||||
|
m_cynical_dislikes_piety.tt: "[GetTrait('cynical').GetName(GetNullCharacter)] dislikes Religious Exchange: #N -10#! "
|
||||||
|
m_cynical_dislikes_hof.tt: "[GetTrait('cynical').GetName(GetNullCharacter)] dislikes Religious Exchange: #N -15#! "
|
||||||
|
m_zealous_likes_hof.tt: "[GetTrait('zealous').GetName(GetNullCharacter)] likes Religious Exchange: #P +35#!"
|
||||||
|
|
||||||
|
# Letter responses
|
||||||
|
fealty_response_positive_opening: "My leige, "
|
||||||
|
fealty_response_positive: " I appreciate your forethought in this matter. After many considerations, I believe such an arrangement would be of benefit to us both. Thereby, I formally swear an oath of alliance between myself and your heir."
|
||||||
|
fealty_response_to_vassal_positive: " A most righteous decision! "
|
||||||
|
|
||||||
|
## Negative letter response were not used as can_send_despite_rejection = no. Assumed that players would not want to be able to spend resources for no reason. Original reason for existing was to explore a demand_conversion style 'might accept' trigger to an event. Brevity took precedence. Keeping for possible user requested changes / further development.
|
||||||
|
fealty_response_negative_opening: "My leige, "
|
||||||
|
fealty_response_negative: "I regret to inform you that I can not swear an oath of alliance with your heir. As I'm sure you are aware, there are many considerations one must make to come to a decision. Might a day come in the future where circumstances change, I may reconsider. "
|
||||||
|
fealty_response_to_vassal_negative: " You may come to regret this . . ."
|
||||||
|
fealty_response_to_vassal_negative_hook: " Surely the court will see this as a slight!"
|
||||||
|
fealty_response_to_vassal_negative_opinion_boost: " I suppose some things are not meant to be."
|
||||||
|
fealty_response_to_vassal_negative_hook.tt: " We shall note a royal favor is required to rectify this slight"
|
||||||
|
fealty_response_to_vassal_negative_hook_2.tt: " [recipient.GetShortUINameNoTooltip] does not agree to favor"
|
||||||
|
fealty_response_to_vassal_negative_imprisonment.tt: " [recipient.GetShortUINameNoTooltip] is imprisoned"
|
||||||
|
fealty_response_to_vassal_negative_imprisonment_2.tt: " [recipient.GetShortUINameNoTooltip] refuses imprisonment"
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 279 KiB |
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Character Interactions"
|
||||||
|
"Gameplay"
|
||||||
|
"Balance"
|
||||||
|
}
|
||||||
|
name="Find Spouse Expanded"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Find_Spouse_Expanded"
|
||||||
|
remote_file_id="2988672797"
|
|
@ -0,0 +1,415 @@
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Marry 'find spouse interaction' for Members of Dynasty if Dynasty Head
|
||||||
|
# Developed by idev
|
||||||
|
#########################################################################
|
||||||
|
find_spouse_expanded_interaction = {
|
||||||
|
icon = icon_marriage
|
||||||
|
category = interaction_category_diplomacy
|
||||||
|
common_interaction = yes
|
||||||
|
|
||||||
|
desc = marry_off_interaction_desc
|
||||||
|
|
||||||
|
send_name = marry_off_send
|
||||||
|
needs_recipient_to_open = no
|
||||||
|
special_interaction = arrange_marriage_interaction
|
||||||
|
interface = marriage
|
||||||
|
use_diplomatic_range = yes
|
||||||
|
|
||||||
|
redirect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:secondary_actor
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
save_scope_as = secondary_recipient
|
||||||
|
matchmaker = {
|
||||||
|
save_scope_as = recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
scope:recipient = {
|
||||||
|
save_scope_as = secondary_actor
|
||||||
|
}
|
||||||
|
clear_saved_scope = recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
populate_recipient_list = {
|
||||||
|
scope:secondary_actor = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
allowed_to_marry_same_sex_trigger = yes
|
||||||
|
}
|
||||||
|
every_opposite_sex_spouse_candidate = {
|
||||||
|
limit = {
|
||||||
|
NAND = {
|
||||||
|
is_landless_ruler = yes
|
||||||
|
faith.religious_head = this
|
||||||
|
NOT = { scope:secondary_actor.faith = faith }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = characters
|
||||||
|
}
|
||||||
|
every_same_sex_spouse_candidate = {
|
||||||
|
limit = {
|
||||||
|
NAND = {
|
||||||
|
is_landless_ruler = yes
|
||||||
|
faith.religious_head = this
|
||||||
|
NOT = { scope:secondary_actor.faith = faith }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = characters
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
every_opposite_sex_spouse_candidate = {
|
||||||
|
limit = {
|
||||||
|
NAND = {
|
||||||
|
is_landless_ruler = yes
|
||||||
|
faith.religious_head = this
|
||||||
|
NOT = { scope:secondary_actor.faith = faith }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = characters
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
exists = scope:recipient
|
||||||
|
exists = scope:secondary_recipient
|
||||||
|
scope:recipient = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
vassal_contract_has_flag = vassal_contract_marriage_favor
|
||||||
|
is_allied_to = scope:actor
|
||||||
|
}
|
||||||
|
NOT = { vassal_contract_has_flag = vassal_contract_marriage_favor}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
scope:actor = {
|
||||||
|
every_vassal = {
|
||||||
|
limit = {
|
||||||
|
vassal_contract_has_flag = vassal_contract_marriage_favor
|
||||||
|
NOT = { is_allied_to = scope:actor }
|
||||||
|
NOR = {
|
||||||
|
this = scope:recipient
|
||||||
|
this = scope:secondary_recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = medium_prestige_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = VASSAL_WITH_MARRIAGE_FAVOR
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
interface_priority = 60
|
||||||
|
|
||||||
|
# actor, recipient ... characters arranging the marriage
|
||||||
|
# secondary_actor, secondary_recipient ... characters that should marry
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:secondary_actor = {
|
||||||
|
#Is this someone I can marry off? // MOD NOTE: Code written to ensure no duplication in menus due to vanilla allowances.
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
scope:actor = { is_house_head = yes }
|
||||||
|
dynasty = scope:actor.dynasty
|
||||||
|
NOR = {
|
||||||
|
AND = {
|
||||||
|
is_child_of = scope:actor
|
||||||
|
target_is_liege_or_above = scope:actor
|
||||||
|
}
|
||||||
|
is_courtier_of = scope:actor
|
||||||
|
scope:actor = this
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#They can be married
|
||||||
|
can_marry_trigger = yes
|
||||||
|
#To account for a person marrying their concubines
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
is_concubine = yes
|
||||||
|
}
|
||||||
|
is_concubine_of = scope:actor
|
||||||
|
can_marry_character_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
#Diplomatic availability & prison
|
||||||
|
scope:secondary_actor = {
|
||||||
|
is_busy_in_events_localised = yes
|
||||||
|
is_imprisoned = no
|
||||||
|
}
|
||||||
|
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = secondary_actor }
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { scope:secondary_actor = scope:secondary_recipient }
|
||||||
|
}
|
||||||
|
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = secondary_recipient }
|
||||||
|
}
|
||||||
|
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = actor }
|
||||||
|
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = recipient }
|
||||||
|
}
|
||||||
|
|
||||||
|
has_valid_target_showing_failures_only = {
|
||||||
|
marriage_interaction_valid_target_trigger = yes #Checks marriage status, betrothed, gender, consanguinity, faith hostility etc.
|
||||||
|
|
||||||
|
#Diplomatic availability & prison (located here because these will never be set at the start)
|
||||||
|
scope:recipient = {
|
||||||
|
is_busy_in_events_localised = yes
|
||||||
|
is_imprisoned = no
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
scope:actor = {
|
||||||
|
is_at_war_with = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { scope:recipient = scope:secondary_recipient } }
|
||||||
|
scope:secondary_recipient = {
|
||||||
|
is_busy_in_events_localised = yes
|
||||||
|
is_imprisoned = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#secondary_actor is checked above because they are always available
|
||||||
|
|
||||||
|
#Blocks AI from marrying player guests
|
||||||
|
scope:secondary_recipient = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
is_pool_guest = yes
|
||||||
|
host = {
|
||||||
|
is_ai = no
|
||||||
|
NOT = { this = scope:actor }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = { is_pool_guest_of = host }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
marriage_interaction_on_accept_effect = yes
|
||||||
|
scope:secondary_actor.liege = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
is_alive = yes
|
||||||
|
is_ruler = yes
|
||||||
|
is_close_or_extended_family_of = scope:secondary_actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_alliance = {
|
||||||
|
target = scope:recipient
|
||||||
|
allied_through_owner = scope:secondary_actor
|
||||||
|
allied_through_target = scope:secondary_recipient
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on_decline = {
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { NOT = { this = scope:recipient } }
|
||||||
|
trigger_event = marriage_interaction.0011
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto_accept = {
|
||||||
|
marriage_interaction_auto_accept_trigger = yes #Strong hook conditions
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_accept = {
|
||||||
|
base = 0 # Should be 0 for all interactions
|
||||||
|
|
||||||
|
marriage_ai_accept_modifier = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
send_option = {
|
||||||
|
flag = matrilineal
|
||||||
|
localization = "MATRILINEAL_OFFER"
|
||||||
|
starts_enabled = {
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
faith = {
|
||||||
|
has_doctrine = doctrine_gender_female_dominated
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
scope:secondary_actor = { is_female = yes }
|
||||||
|
faith = { has_doctrine = doctrine_gender_equal }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
exists = scope:secondary_actor
|
||||||
|
scope:actor = scope:secondary_actor
|
||||||
|
is_female = yes
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
send_option = {
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
has_usable_hook = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
flag = hook
|
||||||
|
localization = MARRIAGE_HOOK
|
||||||
|
}
|
||||||
|
#This option cannot be linked with the hook icon, because recipient isn't known in the right-click menu
|
||||||
|
|
||||||
|
send_options_exclusive = no
|
||||||
|
|
||||||
|
show_effects_in_notification = no
|
||||||
|
greeting = positive
|
||||||
|
|
||||||
|
notification_text = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_actor = {
|
||||||
|
is_adult = yes
|
||||||
|
}
|
||||||
|
scope:secondary_recipient = {
|
||||||
|
is_adult = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_BOTH_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_ACTOR_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_RECIPIENT_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_BOTH_PERSONAL
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_ACTOR_PERSONAL
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION_RECIPIENT_PERSONAL
|
||||||
|
}
|
||||||
|
desc = MARRIAGE_NOTIFICATION
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_BOTH_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_ACTOR_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_RECIPIENT_PERSONAL_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:matrilineal = yes
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_MATRI
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_BOTH_PERSONAL
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_actor = scope:actor
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_ACTOR_PERSONAL
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:secondary_recipient = scope:recipient
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION_RECIPIENT_PERSONAL
|
||||||
|
}
|
||||||
|
desc = BETROTHAL_NOTIFICATION
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Character Interactions"
|
||||||
|
"Gameplay"
|
||||||
|
"Balance"
|
||||||
|
}
|
||||||
|
name="Find Spouse Expanded"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="2988672797"
|
|
@ -0,0 +1,3 @@
|
||||||
|
l_english:
|
||||||
|
find_spouse_expanded_interaction: "Find Spouse"
|
||||||
|
actor_secondary_find_spouse_expanded_interaction: "Spouse"
|
Binary file not shown.
After Width: | Height: | Size: 289 KiB |
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Decisions"
|
||||||
|
"Gameplay"
|
||||||
|
"Balance"
|
||||||
|
}
|
||||||
|
name="Ingratiate Heir Decision"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Ingratiate_Heir_Decision"
|
||||||
|
remote_file_id="2989664759"
|
|
@ -0,0 +1,185 @@
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Ingratiate Heir Decision
|
||||||
|
# Developed by idev
|
||||||
|
#########################################################################
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision = {
|
||||||
|
picture = {
|
||||||
|
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
||||||
|
}
|
||||||
|
decision_group_type = decisions
|
||||||
|
desc = mod_ingratiate_heir_decision_desc
|
||||||
|
sort_order = 80
|
||||||
|
|
||||||
|
cooldown = { years = 10 }
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
is_ruler = yes
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
root.primary_heir.dynasty = root.dynasty
|
||||||
|
}
|
||||||
|
|
||||||
|
widget = {
|
||||||
|
gui = "decision_view_widget_decision_option_list_controller"
|
||||||
|
controller = decision_option_list_controller
|
||||||
|
|
||||||
|
item = {
|
||||||
|
value = mod_ingratiate_heir_very_modest
|
||||||
|
localization = mod_ingratiate_heir_very_modest_loc
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
item = {
|
||||||
|
value = mod_ingratiate_heir_modest
|
||||||
|
localization = mod_ingratiate_heir_modest_loc
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
item = {
|
||||||
|
value = mod_ingratiate_heir_substantial
|
||||||
|
localization = mod_ingratiate_heir_substantial_loc
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_very_modest = yes }
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_prestige = -250
|
||||||
|
add_piety = -100
|
||||||
|
}
|
||||||
|
|
||||||
|
primary_heir = {
|
||||||
|
add_prestige = 250
|
||||||
|
add_piety = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
every_vassal_or_below = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = impressed_opinion
|
||||||
|
target = root.primary_heir
|
||||||
|
opinion = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_modest = yes }
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_prestige = -600
|
||||||
|
add_piety = -250
|
||||||
|
}
|
||||||
|
|
||||||
|
primary_heir = {
|
||||||
|
add_prestige = 600
|
||||||
|
add_piety = 250
|
||||||
|
}
|
||||||
|
|
||||||
|
every_vassal_or_below = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = impressed_opinion
|
||||||
|
target = root.primary_heir
|
||||||
|
opinion = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_substantial = yes }
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_prestige = -1350
|
||||||
|
add_piety = -500
|
||||||
|
}
|
||||||
|
|
||||||
|
primary_heir = {
|
||||||
|
add_prestige = 1350
|
||||||
|
add_piety = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
every_vassal_or_below = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = impressed_opinion
|
||||||
|
target = root.primary_heir
|
||||||
|
opinion = 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger_event = {
|
||||||
|
id = mod_ingratiate_heir.0001
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = {
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_very_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 215
|
||||||
|
multiply = activity_cost_scale_by_era
|
||||||
|
divide = 2.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 625
|
||||||
|
multiply = activity_cost_scale_by_era
|
||||||
|
divide = 2.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_substantial = yes }
|
||||||
|
add = {
|
||||||
|
value = 1150
|
||||||
|
multiply = activity_cost_scale_by_era
|
||||||
|
divide = 2.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prestige = {
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_very_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 250
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 600
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = {
|
||||||
|
value = 1350
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
piety = {
|
||||||
|
if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_very_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { scope:mod_ingratiate_heir_modest = yes }
|
||||||
|
add = {
|
||||||
|
value = 250
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 500
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_check_interval = 0
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
version="0.1A"
|
||||||
|
tags={
|
||||||
|
"Decisions"
|
||||||
|
"Gameplay"
|
||||||
|
"Balance"
|
||||||
|
}
|
||||||
|
name="Ingratiate Heir Decision"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="2989664759"
|
|
@ -0,0 +1,26 @@
|
||||||
|
####################################
|
||||||
|
# Events for mod_ingratiate_heir_decision.txt
|
||||||
|
# Developed by idev
|
||||||
|
####################################
|
||||||
|
|
||||||
|
namespace = mod_ingratiate_heir
|
||||||
|
|
||||||
|
# Positive outcome.
|
||||||
|
mod_ingratiate_heir.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mod_ingratiate_event_title
|
||||||
|
desc = mod_ingratiate_event_desc
|
||||||
|
theme = realm
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = "mx_cue_birth"
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mod_ingratiate_event_option_text
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
l_english:
|
||||||
|
mod_ingratiate_heir_decision: "Ingratiate Heir"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_desc: "I should ingratiate my heir to the realm to make a possible succession an easier transition."
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_tooltip: "I should ingratiate my heir to the realm to make a possible succession an easier transition."
|
||||||
|
|
||||||
|
mod_ingratiate_heir_very_modest_loc: " Very Modest Committment "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_very_modest_tooltip: " Requires [prestige_i]250 [prestige|E] and [piety_i]100 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_modest_loc: " Modest Committment "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_modest_tooltip: " Requires [prestige_i]600 [prestige|E] and [piety_i]250 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_substantial_loc: " Substantial Committment "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_substantial_tooltip: " Requires [prestige_i]1350 [prestige|E] and [piety_i]500 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_confirm: "Ingratiate my heir with the realm!"
|
||||||
|
|
||||||
|
mod_ingratiate_event_title: " To Heir On the Side of Caution"
|
||||||
|
|
||||||
|
mod_ingratiate_event_desc: " \nWhether honest intentioned or not, I have endeared my heir to the realm just that little bit more. \n\nBe it at my expense, I can rest a little easier now as stability beckons in the hearts of my subjects and I have endorsed my heir as a true and viable candidate to fill my stead. "
|
||||||
|
|
||||||
|
mod_ingratiate_event_option_text: " May my heir someday rule with great favor! "
|
|
@ -0,0 +1,26 @@
|
||||||
|
l_german:
|
||||||
|
mod_ingratiate_heir_decision: "Meinen Erben beliebt machen"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_desc: "Ich sollte meinen Erben im Reich beliebt machen, um di mögliche Erbfolge zu erleichtern."
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_tooltip: "Ich sollte meinen Erben im Reich beliebt machen, um die mögliche Erbfolge zu erleichtern."
|
||||||
|
|
||||||
|
mod_ingratiate_heir_very_modest_loc: " Sehr bescheidener Einsatz "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_very_modest_tooltip: " Benötigt [prestige_i]250 [prestige|E] und [piety_i]100 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_modest_loc: " Mäßiger Einsatz "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_modest_tooltip: " Benötigt [prestige_i]600 [prestige|E] und [piety_i]250 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_substantial_loc: " Erheblicher Einsatz "
|
||||||
|
|
||||||
|
mod_ingratiate_heir_substantial_tooltip: " Benötigt [prestige_i]1350 [prestige|E] und [piety_i]500 [piety|E]"
|
||||||
|
|
||||||
|
mod_ingratiate_heir_decision_confirm: "Mach meinen Erben im Reich beliebt!"
|
||||||
|
|
||||||
|
mod_ingratiate_event_title: " Zur Absicherung des Erben"
|
||||||
|
|
||||||
|
mod_ingratiate_event_desc: " \nOb beabsichtigt oder nicht, habe ich meinen Erben im Reich ein bisschen beliebter gemacht. \n\nDank meines Einsatzes, kann ich jetzt entspannter schlafen, da zukünftige Stabilität winkt und ich meinen Erben vor meinen Bürgern als rechtmäßigen und brauchbaren Kandidat für mein Amt befürwortet habe. "
|
||||||
|
|
||||||
|
mod_ingratiate_event_option_text: " Möge mein Erbe eines Tages mit meiner Gunst regieren! "
|
Binary file not shown.
After Width: | Height: | Size: 323 KiB |
|
@ -0,0 +1,11 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Events"
|
||||||
|
"Gameplay"
|
||||||
|
"Schemes"
|
||||||
|
"Character Interactions"
|
||||||
|
}
|
||||||
|
name="Medieval Thievery (No AI Version)"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Medieval_Thievery_No_AI"
|
||||||
|
remote_file_id="3156900884"
|
|
@ -0,0 +1,239 @@
|
||||||
|
mt_recompense_cb = {
|
||||||
|
icon = county_conquest_cb
|
||||||
|
group = conquest
|
||||||
|
|
||||||
|
combine_into_one = yes
|
||||||
|
should_show_war_goal_subview = no
|
||||||
|
|
||||||
|
allowed_for_character = {
|
||||||
|
always = no # cb will be called when neccesarry, it is not a common cb option
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
attacker_score_from_occupation_scale = 150
|
||||||
|
attacker_score_from_battles_scale = 150
|
||||||
|
defender_score_from_battles_scale = 150
|
||||||
|
|
||||||
|
# AI doesn't matter as the cb is called by effect, not by consideration
|
||||||
|
# ai_can_target_all_titles = {
|
||||||
|
# can_use_viking_invasion_cbs_trigger = yes
|
||||||
|
# }
|
||||||
|
|
||||||
|
ai_score_mult = {
|
||||||
|
value = viking_conquest_ai_score_value
|
||||||
|
|
||||||
|
# As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already
|
||||||
|
add = {
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
if = {
|
||||||
|
limit = { feudal_clan_tribal_conquest_constraints = yes }
|
||||||
|
add = -1000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# AI in struggles act insularly for wars that don't have a familial or legal basis.
|
||||||
|
multiply = struggle_wars_prioritise_struggle_targets_value
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
should_invalidate = {
|
||||||
|
NOT = {
|
||||||
|
any_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
any_in_de_jure_hierarchy = {
|
||||||
|
tier = tier_county
|
||||||
|
holder = {
|
||||||
|
OR = {
|
||||||
|
this = scope:defender
|
||||||
|
target_is_liege_or_above = scope:defender
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_invalidated_desc = msg_county_conquest_war_invalidated_message
|
||||||
|
on_invalidated = {}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
piety = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:defender.faith = scope:attacker.faith
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 25
|
||||||
|
desc = CB_SAME_FAITH_COST
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
multiply = scope:attacker.realm_size
|
||||||
|
desc = CB_REALM_SIZE_COST
|
||||||
|
max = 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = common_cb_piety_cost_multiplier
|
||||||
|
}
|
||||||
|
prestige = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { scope:defender.faith = scope:attacker.faith }
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 50
|
||||||
|
desc = CB_COST_DIFFERENT_FAITH
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
multiply = scope:attacker.realm_size
|
||||||
|
desc = CB_REALM_SIZE_COST
|
||||||
|
max = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = common_cb_prestige_cost_multiplier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_declaration = {
|
||||||
|
on_declared_war = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
on_victory_desc = {
|
||||||
|
desc = mt_recompense_cb_victory_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_victory = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
|
||||||
|
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||||
|
scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }
|
||||||
|
|
||||||
|
# Prestige Progress for the Attacker
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
scope:attacker = {
|
||||||
|
add_prestige_experience = minor_prestige_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:attacker
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
# Truce
|
||||||
|
add_truce_attacker_victory_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on_white_peace_desc = {
|
||||||
|
desc = mt_recompense_cb_wp_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_white_peace = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
# Prestige loss for the attacker
|
||||||
|
scope:attacker = {
|
||||||
|
add_prestige = {
|
||||||
|
value = minor_prestige_value
|
||||||
|
multiply = -1.0
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
ambitious = medium_stress_impact_gain
|
||||||
|
arrogant = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:attacker # Not important as the scales are identical
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:defender = {
|
||||||
|
stress_impact = {
|
||||||
|
arrogant = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add_truce_white_peace_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
on_defeat_desc = {
|
||||||
|
desc = mt_recompense_cb_defeat_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_defeat = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
|
||||||
|
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||||
|
scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes }
|
||||||
|
|
||||||
|
# Prestige loss for the attacker
|
||||||
|
scope:attacker = {
|
||||||
|
pay_short_term_gold_reparations_effect = {
|
||||||
|
GOLD_VALUE = 1
|
||||||
|
}
|
||||||
|
add_prestige = {
|
||||||
|
value = medium_prestige_value
|
||||||
|
multiply = -1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Prestige for Defender
|
||||||
|
scope:defender = {
|
||||||
|
add_prestige_war_defender_effect = {
|
||||||
|
PRESTIGE_VALUE = medium_prestige_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:defender
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
add_truce_attacker_defeat_effect = yes
|
||||||
|
|
||||||
|
scope:attacker = {
|
||||||
|
save_temporary_scope_as = loser
|
||||||
|
}
|
||||||
|
on_lost_aggression_war_discontent_loss = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
transfer_behavior = transfer
|
||||||
|
|
||||||
|
on_primary_attacker_death = inherit
|
||||||
|
on_primary_defender_death = inherit
|
||||||
|
|
||||||
|
attacker_allies_inherit = yes
|
||||||
|
defender_allies_inherit = yes
|
||||||
|
|
||||||
|
attacker_ticking_warscore = 0
|
||||||
|
attacker_wargoal_percentage = 0.7
|
||||||
|
|
||||||
|
war_name = mt_recompense_war_name
|
||||||
|
war_name_base = "CONQUEST_WAR_NAME_BASE"
|
||||||
|
cb_name = "CONQUEST_COUNTY_CB_NAME"
|
||||||
|
|
||||||
|
interface_priority = 76
|
||||||
|
|
||||||
|
max_defender_score_from_occupation = 150
|
||||||
|
max_attacker_score_from_occupation = 150
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,543 @@
|
||||||
|
##############################################################################################################################
|
||||||
|
# Medievel Thievery Mod
|
||||||
|
# Developed by DevZero (some code taken from pdx) - the mod has thievery in the name after all...
|
||||||
|
# Notes: First iteration -- Might need to balance piety and prestige values, will judge by community feedback
|
||||||
|
##############################################################################################################################
|
||||||
|
|
||||||
|
# Interaction name is a holdover from before mod was expanded. Leaving as-is so as not to create any localization issues, and it matters very little.
|
||||||
|
mt_steal_gold_interaction = {
|
||||||
|
icon = mt_interaction_icon
|
||||||
|
common_interaction = yes
|
||||||
|
interface_priority = 12
|
||||||
|
category = interaction_category_hostile
|
||||||
|
desc = mt_steal_gold_interaction_desc
|
||||||
|
cooldown = { months = 18 }
|
||||||
|
cooldown_against_recipient = {years = 3}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
NOT = {
|
||||||
|
scope:recipient = scope:actor
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
intrigue < 10
|
||||||
|
is_allied_to = scope:recipient
|
||||||
|
age < 11
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
is_ruler = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# PDX Multiplayer Checks | Mod not balanced or made for multiplayer, but in case someone uses it.
|
||||||
|
NAND = { # Game Rules!
|
||||||
|
has_game_rule = no_players_multiplayer_murder_schemes
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
NAND = {
|
||||||
|
has_game_rule = no_player_families_multiplayer_murder_schemes
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
OR = {
|
||||||
|
is_ai = no
|
||||||
|
any_close_family_member = {
|
||||||
|
AND = {
|
||||||
|
is_ai = no
|
||||||
|
NOT = { this = scope:actor }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Will stop AI as they do not trigger the flags -- must trigger on player
|
||||||
|
can_send = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mt_can_send_requirement
|
||||||
|
OR = {
|
||||||
|
scope:steal_gold = yes
|
||||||
|
scope:steal_prestige = yes
|
||||||
|
scope:steal_piety = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
scope:actor = {
|
||||||
|
save_scope_as = mt_thief
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
save_scope_as = mt_victim
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_gold = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
add_character_flag = gold_action_taken
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
|
||||||
|
give_or_update_embezzler_secret_effect = {
|
||||||
|
TARGET = scope:recipient
|
||||||
|
STAKE = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = greedy }
|
||||||
|
add_stress = massive_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:actor
|
||||||
|
gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = greedy
|
||||||
|
can_set_relation_nemesis_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_nemesis = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI Reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_gold_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_prestige = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
add_character_flag = prestige_action_taken
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = arrogant }
|
||||||
|
add_stress = medium_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.2001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = arrogant
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_prestige_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_piety = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
add_character_flag = piety_action_taken
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = humble }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.3001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_piety_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:ai_option = yes
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
mt_ai_action_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Player Options
|
||||||
|
send_option = {
|
||||||
|
flag = steal_gold
|
||||||
|
localization = mt_local_gold
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.gold < 50 }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = steal_prestige
|
||||||
|
localization = mt_local_prestige
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.prestige < 50 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = steal_piety
|
||||||
|
localization = mt_local_piety
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.piety < 50 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
send_options_exclusive = yes
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
####################################################
|
||||||
|
# AI
|
||||||
|
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,145 @@
|
||||||
|
mt_steal_gold_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.gold > 0 }
|
||||||
|
add = scope:recipient.gold
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_steal_prestige_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.prestige > 0 }
|
||||||
|
add = scope:recipient.prestige
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_steal_piety_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.piety > 0 }
|
||||||
|
add = scope:recipient.piety
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_thief_caught_gold_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_thief.gold > 0
|
||||||
|
}
|
||||||
|
add = scope:mt_thief.gold
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,861 @@
|
||||||
|
|
||||||
|
|
||||||
|
mt_thief_commonfolk_atrifact_effect_01 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Commonfolk Tapestry"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = tapestry
|
||||||
|
visuals = tapestry
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_court_grandeur_baseline_add_2_modifier
|
||||||
|
modifier = artifact_monthly_tyranny_3_modifier
|
||||||
|
modifier = artifact_mercenary_hire_cost_mult_2_modifier
|
||||||
|
modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_02 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "A Song of Water and Lava"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = book
|
||||||
|
visuals = book
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_court_grandeur_baseline_add_2_modifier
|
||||||
|
modifier = artifact_fertility_gain_2_modifier
|
||||||
|
modifier = artifact_negate_health_penalty_add_3_modifier
|
||||||
|
modifier = artifact_short_reign_duration_mult_3_modifier
|
||||||
|
modifier = artifact_dread_gain_mult_1_modifier
|
||||||
|
modifier = artifact_intrigue_1_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_03 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Flowers"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = miscellaneous
|
||||||
|
visuals = flowers
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_attraction_opinion_1_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_04 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Peasant's Bone"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = miscellaneous
|
||||||
|
visuals = bone
|
||||||
|
rarity = common
|
||||||
|
modifier = artifact_build_gold_cost_1_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
mt_reciprocal_gold_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1002
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already accessed
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_reciprocal_prestige_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1003
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already accessed
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_reciprocal_piety_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1004
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already accessed
|
||||||
|
}
|
||||||
|
|
||||||
|
# AI action 'selection' since they don't use send options (default to gold theft)
|
||||||
|
mt_ai_action_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
has_trait = august
|
||||||
|
has_trait = arrogant
|
||||||
|
has_trait = education_diplomacy_5
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = arrogant }
|
||||||
|
add_stress = medium_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.2001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = arrogant
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_prestige_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
has_trait = zealous
|
||||||
|
has_trait = theologian
|
||||||
|
has_trait = education_learning_5
|
||||||
|
has_trait = education_learning_4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = humble }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.3001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_piety_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
|
||||||
|
give_or_update_embezzler_secret_effect = {
|
||||||
|
TARGET = scope:recipient
|
||||||
|
STAKE = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = greedy }
|
||||||
|
add_stress = massive_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:actor
|
||||||
|
gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = greedy
|
||||||
|
can_set_relation_nemesis_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_nemesis = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI Reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_gold_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Events"
|
||||||
|
"Gameplay"
|
||||||
|
"Schemes"
|
||||||
|
"Character Interactions"
|
||||||
|
}
|
||||||
|
name="Medieval Thievery (No AI Version)"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="3156900884"
|
|
@ -0,0 +1,510 @@
|
||||||
|
##################################################################################################################
|
||||||
|
# Medievel Thievery Events
|
||||||
|
# Developed by DevZero
|
||||||
|
# Notes: Need to start war in event option: learn it!
|
||||||
|
##################################################################################################################
|
||||||
|
|
||||||
|
# Events are in order as follows:
|
||||||
|
# 1001, 2001, 3001 - Alert player of sucessful theft against them -- gold / prestige / piety respectively
|
||||||
|
# 1002, 1003, 1004 - Player action to unsuccessful theft against them -- gold / prestige / piety respectively for flavor text
|
||||||
|
# 1021, 1022 - Second layer to player action -- Reciprocal Thieve / Reciprocal Scheme
|
||||||
|
# 5000 - Fallback for player to reselect options (didn't like or wanted to see the rest)
|
||||||
|
|
||||||
|
namespace = mt_event
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal gold
|
||||||
|
mt_event.1001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_gold_title
|
||||||
|
desc = mt_notify_gold_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_gold_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_gold_option.b
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal prestige
|
||||||
|
mt_event.2001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_prestige_title
|
||||||
|
desc = mt_notify_prestige_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.b
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.c
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal piety
|
||||||
|
mt_event.3001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_piety_title
|
||||||
|
desc = mt_notify_piety_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.b
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.c
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##################################################################################################################################
|
||||||
|
##################################################################################################################################
|
||||||
|
# Caught!
|
||||||
|
|
||||||
|
# Steal Failure Gold -- Advises Player of theif, player can select two reciprical action categories or two actions
|
||||||
|
mt_event.1002 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_gold_reciprocal_main_title
|
||||||
|
desc = mt_caught_gold_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Steal Failure Prestige
|
||||||
|
mt_event.1003 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_prestige_reciprocal_main_title
|
||||||
|
desc = mt_caught_prestige_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = county_conquest_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Steal Failure Piety
|
||||||
|
mt_event.1004 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_piety_reciprocal_main_title
|
||||||
|
desc = mt_caught_piety_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# # Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#########################################################################################################
|
||||||
|
# Reciprocal Thievery
|
||||||
|
mt_event.1021 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_reiprocal_thieve_main_title
|
||||||
|
desc = mt_reiprocal_thieve_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send scoundrels (take all gold or kills thief)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_employ_rogues_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_rogues_employ_desc.tt
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send marauders to torment their capital
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_scoundrel_disturb_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_scoundrel_disturb_employ_desc.tt
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send scoundrels to thieve the realm (may get artifact)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_employ_theives_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_thieve_employ_desc.tt
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_01 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_02 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_03 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_04 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_05 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
add_county_modifier = county_corruption_thieves_guild_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Nevermind
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_nervermind_exit.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.5000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Personal Schemes
|
||||||
|
mt_event.1022 = {
|
||||||
|
|
||||||
|
type = character_event
|
||||||
|
title = mt_reciprocal_personal_title
|
||||||
|
desc = mt_reciprocal_personal_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Murder the ne'er-do-well!
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_murder_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Abduct the ne'er-do-well!
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_abduct_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Nevermind
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_nervermind_exit.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.5000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#############################################################################################################
|
||||||
|
# Redirect Fallback Should Player want to address different options or see all -- 'Nevermind Option Event'
|
||||||
|
mt_event.5000 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_reciprocal_fallback_title
|
||||||
|
desc = mt_reciprocal_fallback_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct / fab hook)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war -- don't know how to create claim on artifact
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters) and opinion boost with nayer-do-well.
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,86 @@
|
||||||
|
l_english:
|
||||||
|
|
||||||
|
# Interaction
|
||||||
|
mt_steal_gold_interaction: "Thieve"
|
||||||
|
mt_steal_gold_interaction_desc: "Thieve from [recipient.GetTitledFirstName]"
|
||||||
|
mt_steal_gold_interaction.tt.success.actor: "You're successful in your thievery"
|
||||||
|
mt_steal_gold_interaction_tt.failure.actor: "Your dastardly ploy is uncovered"
|
||||||
|
mt_can_send_requirement: "Must choose an option"
|
||||||
|
mt_local_gold: "Thieve Gold"
|
||||||
|
mt_local_prestige: "Thieve Prestige"
|
||||||
|
mt_local_piety: "Thieve Piety"
|
||||||
|
|
||||||
|
#### Events
|
||||||
|
# Event: Not Caught - Notify / Don't reveal
|
||||||
|
mt_notify_gold_title: "Thievery: Missing Gold"
|
||||||
|
mt_notify_gold_desc: "\n\nI have been hearing through various sources that there is missing gold from the treasury. Though after a short rummaging, a lowly administrative scribe found nothing."
|
||||||
|
mt_notify_gold_option.a: "I shall delve no further ino the matter, surely I would have noticed!"
|
||||||
|
mt_notify_gold_option.b: "Another question left to the philosophers I suppose!"
|
||||||
|
|
||||||
|
mt_notify_prestige_title: "Thievery: Regal Reputation"
|
||||||
|
mt_notify_prestige_desc: "\n\nThere has been much talk amidst the realm. Someone has besmirched my regal nature and reputation! Unduly and unfairly, I say. Why lead a campaign that turns the secular opinion against the great leader of the realm? One intercepted letter's introduction reads #italic '... we must recognize those worthy of fame and those of whom are not ... '#! Blasphemous!"
|
||||||
|
mt_notify_prestige_option.a: "The colloquial #italic 'we' #! is reserved for those with leeches and the mad! "
|
||||||
|
mt_notify_prestige_option.b: "One must not concern themself with the opinions of the sheep."
|
||||||
|
mt_notify_prestige_option.c: "One must simply know me to understand if my reputation is just!"
|
||||||
|
|
||||||
|
mt_notify_piety_title: "Thievery: Piousness"
|
||||||
|
mt_notify_piety_desc: "\n\nTalk among the common folk is that my piousness is in question. Someone has undoubtedly spread this slanderous information in an effort to increase their own standing in the matter."
|
||||||
|
mt_notify_piety_option.a: "I am just as pious as the rest!"
|
||||||
|
mt_notify_piety_option.b: "Does this person know me?"
|
||||||
|
mt_notify_piety_option.c: "None shall come of this."
|
||||||
|
|
||||||
|
# Event: Caught
|
||||||
|
mt_caught_gold_reciprocal_main_title: "Thievery: Gold"
|
||||||
|
mt_caught_gold_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to thieve from #EMP my #! treasury!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
mt_caught_prestige_reciprocal_main_title: "Thievery: Regal Reputation"
|
||||||
|
mt_caught_prestige_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to lessen my reputation in the secular realm in service of [mt_thief.GetHerHis] own!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
mt_caught_piety_reciprocal_main_title: "Thievery: Piousness"
|
||||||
|
mt_caught_piety_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to service [mt_thief.GetHerHis] own reputation regarding piousness. While the ploy was uncovered, there could have been questions regarding my piousness!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_option.tt: "#italic Ohhh,#! two can play at that game!"
|
||||||
|
mt_reciprocal_personal_scheme_option.tt: "Let's make this personal!"
|
||||||
|
mt_reciprocal_war_option.tt: "Raise the army!"
|
||||||
|
mt_non_reciprocal_option.tt: "I'll not lower myself to the same level as the swine!"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Reciprocal Thievery
|
||||||
|
mt_reiprocal_thieve_main_title: "Thievery: The Games We Play"
|
||||||
|
mt_reiprocal_thieve_main_desc: "\n\nAn eye for an eye makes the realm blind -- or so I've been told. Though whoever said that must not of been wronged in such a way! Some sort of justice must be served! Honor demands it!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_employ_rogues_option: "I'll convince local rogues to inflitrate [mt_thief.GetHerHis] castle during the night!"
|
||||||
|
mt_reciprocal_rogues_employ_desc.tt: "#italic Simply, [mt_thief.GetSheHe] will pay or meet the ire of the rogues #!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_employ_theives_option: "I'll send local thieves to harass the commonfolk among [mt_thief.GetHerHis] realm!"
|
||||||
|
mt_reciprocal_thieve_employ_desc.tt: "#italic Regality be damned, recompense will come from someone #!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_scoundrel_disturb_option: "I'll send a band of local scoundrels to sow chaos in [mt_thief.GetHerHis] capital!"
|
||||||
|
|
||||||
|
mt_reciprocal_scoundrel_disturb_employ_desc.tt: "#italic Surely as rain is wet, [mt_thief.GetHerHis] capital will come to dislike the ruffians set upon it #!"
|
||||||
|
|
||||||
|
# Reciprocal Personal
|
||||||
|
mt_reciprocal_personal_title: "Thievery: Let's Get Personal"
|
||||||
|
mt_reciprocal_personal_desc: "\n\nForget the rest, there is one person responsible and [mt_thief.GetTitledFirstName] will face my personal judgement. The question becomes rather, what sort of justice shall be enacted!"
|
||||||
|
mt_reciprocal_murder_option.tt: "[mt_thief.GetTitledFirstName] shall serve the ground as fertilizer!"
|
||||||
|
mt_reciprocal_abduct_option.tt: "Abduct now, decide later..."
|
||||||
|
|
||||||
|
# War Reciprocal Option
|
||||||
|
mt_reciprocal_war_desc.tt: "#italic No overreaction here to speak of#!"
|
||||||
|
|
||||||
|
# Fallback
|
||||||
|
mt_reciprocal_fallback_title: "Thievery: Decisions, Decisions..."
|
||||||
|
mt_reciprocal_fallback_desc: "\n\n#italic Hmmm.. let me think ...#!"
|
||||||
|
|
||||||
|
# Exit option for all level 2 events
|
||||||
|
mt_reciprocal_nervermind_exit.tt: "Maybe I should rethink my options..."
|
||||||
|
|
||||||
|
# Reciprocal War
|
||||||
|
mt_recompense_cb: "Recompense Casus Belli"
|
||||||
|
mt_recompense_war_name: "Recompense War"
|
||||||
|
mt_recompense_cb_victory_desc: "You benefit from the spoils of war as just recompense!"
|
||||||
|
mt_recompense_cb_wp_desc: "Hostilities end between the two sides."
|
||||||
|
mt_recompense_cb_defeat_desc: "You are embarassed on the field of battle."
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 228 KiB |
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Schemes"
|
||||||
|
"Gameplay"
|
||||||
|
"Character Interactions"
|
||||||
|
}
|
||||||
|
name="Medievel Thievery"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Medievel_Thievery"
|
||||||
|
remote_file_id="3143275236"
|
|
@ -0,0 +1,239 @@
|
||||||
|
mt_recompense_cb = {
|
||||||
|
icon = county_conquest_cb
|
||||||
|
group = conquest
|
||||||
|
|
||||||
|
combine_into_one = yes
|
||||||
|
should_show_war_goal_subview = no
|
||||||
|
|
||||||
|
allowed_for_character = {
|
||||||
|
always = no # cb will be called when neccesarry, it is not a common cb option
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
attacker_score_from_occupation_scale = 150
|
||||||
|
attacker_score_from_battles_scale = 150
|
||||||
|
defender_score_from_battles_scale = 150
|
||||||
|
|
||||||
|
# AI doesn't matter as the cb is called by effect, not by consideration
|
||||||
|
# ai_can_target_all_titles = {
|
||||||
|
# can_use_viking_invasion_cbs_trigger = yes
|
||||||
|
# }
|
||||||
|
|
||||||
|
ai_score_mult = {
|
||||||
|
value = viking_conquest_ai_score_value
|
||||||
|
|
||||||
|
# As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already
|
||||||
|
add = {
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
if = {
|
||||||
|
limit = { feudal_clan_tribal_conquest_constraints = yes }
|
||||||
|
add = -1000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# AI in struggles act insularly for wars that don't have a familial or legal basis.
|
||||||
|
multiply = struggle_wars_prioritise_struggle_targets_value
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
should_invalidate = {
|
||||||
|
NOT = {
|
||||||
|
any_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
any_in_de_jure_hierarchy = {
|
||||||
|
tier = tier_county
|
||||||
|
holder = {
|
||||||
|
OR = {
|
||||||
|
this = scope:defender
|
||||||
|
target_is_liege_or_above = scope:defender
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_invalidated_desc = msg_county_conquest_war_invalidated_message
|
||||||
|
on_invalidated = {}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
piety = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:defender.faith = scope:attacker.faith
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 25
|
||||||
|
desc = CB_SAME_FAITH_COST
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
multiply = scope:attacker.realm_size
|
||||||
|
desc = CB_REALM_SIZE_COST
|
||||||
|
max = 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = common_cb_piety_cost_multiplier
|
||||||
|
}
|
||||||
|
prestige = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { scope:defender.faith = scope:attacker.faith }
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 50
|
||||||
|
desc = CB_COST_DIFFERENT_FAITH
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
multiply = scope:attacker.realm_size
|
||||||
|
desc = CB_REALM_SIZE_COST
|
||||||
|
max = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = common_cb_prestige_cost_multiplier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_declaration = {
|
||||||
|
on_declared_war = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
on_victory_desc = {
|
||||||
|
desc = mt_recompense_cb_victory_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_victory = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
|
||||||
|
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||||
|
scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }
|
||||||
|
|
||||||
|
# Prestige Progress for the Attacker
|
||||||
|
every_in_list = {
|
||||||
|
list = target_titles
|
||||||
|
scope:attacker = {
|
||||||
|
add_prestige_experience = minor_prestige_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:attacker
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
# Truce
|
||||||
|
add_truce_attacker_victory_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on_white_peace_desc = {
|
||||||
|
desc = mt_recompense_cb_wp_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_white_peace = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
# Prestige loss for the attacker
|
||||||
|
scope:attacker = {
|
||||||
|
add_prestige = {
|
||||||
|
value = minor_prestige_value
|
||||||
|
multiply = -1.0
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
ambitious = medium_stress_impact_gain
|
||||||
|
arrogant = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:attacker # Not important as the scales are identical
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:defender = {
|
||||||
|
stress_impact = {
|
||||||
|
arrogant = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add_truce_white_peace_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
on_defeat_desc = {
|
||||||
|
desc = mt_recompense_cb_defeat_desc
|
||||||
|
}
|
||||||
|
|
||||||
|
on_defeat = {
|
||||||
|
scope:attacker = { show_pow_release_message_effect = yes }
|
||||||
|
|
||||||
|
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||||
|
scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes }
|
||||||
|
|
||||||
|
# Prestige loss for the attacker
|
||||||
|
scope:attacker = {
|
||||||
|
pay_short_term_gold_reparations_effect = {
|
||||||
|
GOLD_VALUE = 1
|
||||||
|
}
|
||||||
|
add_prestige = {
|
||||||
|
value = medium_prestige_value
|
||||||
|
multiply = -1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Prestige for Defender
|
||||||
|
scope:defender = {
|
||||||
|
add_prestige_war_defender_effect = {
|
||||||
|
PRESTIGE_VALUE = medium_prestige_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Allies on both sides get full prestige value for helping in the war, based on their war participation.
|
||||||
|
modify_allies_of_participants_fame_values = {
|
||||||
|
WINNER = scope:defender
|
||||||
|
FAME_BASE = minor_prestige_value
|
||||||
|
IS_RELIGIOUS_WAR = no
|
||||||
|
WINNER_ALLY_FAME_SCALE = 1
|
||||||
|
LOSER_ALLY_FAME_SCALE = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
add_truce_attacker_defeat_effect = yes
|
||||||
|
|
||||||
|
scope:attacker = {
|
||||||
|
save_temporary_scope_as = loser
|
||||||
|
}
|
||||||
|
on_lost_aggression_war_discontent_loss = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
transfer_behavior = transfer
|
||||||
|
|
||||||
|
on_primary_attacker_death = inherit
|
||||||
|
on_primary_defender_death = inherit
|
||||||
|
|
||||||
|
attacker_allies_inherit = yes
|
||||||
|
defender_allies_inherit = yes
|
||||||
|
|
||||||
|
attacker_ticking_warscore = 0
|
||||||
|
attacker_wargoal_percentage = 0.7
|
||||||
|
|
||||||
|
war_name = mt_recompense_war_name
|
||||||
|
war_name_base = "CONQUEST_WAR_NAME_BASE"
|
||||||
|
cb_name = "CONQUEST_COUNTY_CB_NAME"
|
||||||
|
|
||||||
|
interface_priority = 76
|
||||||
|
|
||||||
|
max_defender_score_from_occupation = 150
|
||||||
|
max_attacker_score_from_occupation = 150
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,743 @@
|
||||||
|
##############################################################################################################################
|
||||||
|
# Medievel Thievery Mod
|
||||||
|
# Developed by DevZero (some code taken from pdx) - the mod has thievery in the name after all...
|
||||||
|
# Notes: First iteration -- Might need to balance piety and prestige values, will judge by community feedback
|
||||||
|
##############################################################################################################################
|
||||||
|
|
||||||
|
# Interaction name is a holdover from before mod was expanded. Leaving as-is so as not to create any localization issues, and it matters very little.
|
||||||
|
mt_steal_gold_interaction = {
|
||||||
|
icon = mt_interaction_icon
|
||||||
|
common_interaction = yes
|
||||||
|
interface_priority = 12
|
||||||
|
category = interaction_category_hostile
|
||||||
|
desc = mt_steal_gold_interaction_desc
|
||||||
|
cooldown = { months = 20 }
|
||||||
|
cooldown_against_recipient = {years = 3}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
NOT = {
|
||||||
|
scope:recipient = scope:actor
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
intrigue < 10
|
||||||
|
is_allied_to = scope:recipient
|
||||||
|
age < 11
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
is_ruler = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# PDX Multiplayer Checks | Mod not balanced or made for multiplayer, but in case someone uses it.
|
||||||
|
NAND = { # Game Rules!
|
||||||
|
has_game_rule = no_players_multiplayer_murder_schemes
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
NAND = {
|
||||||
|
has_game_rule = no_player_families_multiplayer_murder_schemes
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
OR = {
|
||||||
|
is_ai = no
|
||||||
|
any_close_family_member = {
|
||||||
|
AND = {
|
||||||
|
is_ai = no
|
||||||
|
NOT = { this = scope:actor }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Will stop AI as they do not trigger the flags -- must trigger on player
|
||||||
|
can_send = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mt_can_send_requirement
|
||||||
|
OR = {
|
||||||
|
scope:steal_gold = yes
|
||||||
|
scope:steal_prestige = yes
|
||||||
|
scope:steal_piety = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
scope:recipient = {
|
||||||
|
NOT = {
|
||||||
|
has_character_flag = flag_mt_ai_theft_victim
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
scope:actor = {
|
||||||
|
save_scope_as = mt_thief
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
save_scope_as = mt_victim
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_gold = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
|
||||||
|
give_or_update_embezzler_secret_effect = {
|
||||||
|
TARGET = scope:recipient
|
||||||
|
STAKE = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = greedy }
|
||||||
|
add_stress = massive_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:actor
|
||||||
|
gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = greedy
|
||||||
|
can_set_relation_nemesis_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_nemesis = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI Reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_gold_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_prestige = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = arrogant }
|
||||||
|
add_stress = medium_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.2001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = arrogant
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_prestige_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:steal_piety = yes
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = humble }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.3001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_piety_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:ai_option = yes
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
mt_ai_action_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# AI Option -- effects, choice and such filtered out in the effect. AI can not pick options normally so we filter based on traits and default to theft of gold. This choice is hidden from the player and should be first among the options so the ai defaults to it.
|
||||||
|
send_option = {
|
||||||
|
flag = ai_option
|
||||||
|
is_shown = {
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Player Options
|
||||||
|
send_option = {
|
||||||
|
flag = steal_gold
|
||||||
|
localization = mt_local_gold
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.gold < 50 }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = steal_prestige
|
||||||
|
localization = mt_local_prestige
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.prestige < 50 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = steal_piety
|
||||||
|
localization = mt_local_piety
|
||||||
|
is_valid = {
|
||||||
|
NOT = { scope:recipient.piety < 50 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
send_options_exclusive = yes
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
####################################################
|
||||||
|
# AI
|
||||||
|
ai_targets = {
|
||||||
|
ai_recipients = neighboring_rulers
|
||||||
|
max = 3
|
||||||
|
}
|
||||||
|
ai_targets = {
|
||||||
|
ai_recipients = leige
|
||||||
|
max = 1
|
||||||
|
}
|
||||||
|
ai_targets = {
|
||||||
|
ai_recipients = realm_characters
|
||||||
|
max = 5
|
||||||
|
}
|
||||||
|
ai_targets = {
|
||||||
|
ai_recipients = peer_vassals
|
||||||
|
max = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_frequency = 240
|
||||||
|
|
||||||
|
ai_potential = {
|
||||||
|
AND = {
|
||||||
|
age > 15
|
||||||
|
intrigue > 9
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = deceitful
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
}
|
||||||
|
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = arbitrary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
|
||||||
|
####################################
|
||||||
|
# Weights - Who am I? Who are YOU!?
|
||||||
|
|
||||||
|
# Weigh Opinion
|
||||||
|
opinion_modifier = {
|
||||||
|
opinion_target = scope:recipient
|
||||||
|
multiplier = -0.25
|
||||||
|
}
|
||||||
|
|
||||||
|
# Weigh Personality.
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_boldness = 0.10
|
||||||
|
ai_greed = 0.25
|
||||||
|
ai_honor = -1
|
||||||
|
}
|
||||||
|
|
||||||
|
########################
|
||||||
|
# Debt based modifiers - I NEED IT, GIVE IT HERE!
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
add = 5
|
||||||
|
debt_level = 1
|
||||||
|
}
|
||||||
|
### Is one year in debt.
|
||||||
|
modifier = {
|
||||||
|
add = 10
|
||||||
|
debt_level = 2
|
||||||
|
}
|
||||||
|
### Is two years in debt.
|
||||||
|
modifier = {
|
||||||
|
add = 20
|
||||||
|
debt_level = 3
|
||||||
|
}
|
||||||
|
### Is three years in debt.
|
||||||
|
modifier = {
|
||||||
|
add = 35
|
||||||
|
debt_level = 4
|
||||||
|
}
|
||||||
|
### Is four years in debt.
|
||||||
|
modifier = {
|
||||||
|
add = 50
|
||||||
|
debt_level = 5
|
||||||
|
}
|
||||||
|
### Is over five years in debt.
|
||||||
|
modifier = {
|
||||||
|
add = 75
|
||||||
|
debt_level >= 6
|
||||||
|
}
|
||||||
|
|
||||||
|
#########################
|
||||||
|
# Traits
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
add = 15
|
||||||
|
has_trait = deceitful
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -150
|
||||||
|
has_trait = honest
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
add = -15
|
||||||
|
has_trait = generous
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -25
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -10
|
||||||
|
has_trait = temperate
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -5
|
||||||
|
has_trait = calm
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -20
|
||||||
|
has_trait = humble
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -15
|
||||||
|
has_trait = craven
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 5
|
||||||
|
has_trait = ambitious
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 10
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -35
|
||||||
|
has_trait = content
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = -30
|
||||||
|
has_trait = just
|
||||||
|
}
|
||||||
|
|
||||||
|
##############################
|
||||||
|
# Specialized Criteria
|
||||||
|
|
||||||
|
# Rival
|
||||||
|
modifier = {
|
||||||
|
add = 15
|
||||||
|
scope:actor = {
|
||||||
|
has_relation_rival = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Nemesis
|
||||||
|
modifier = {
|
||||||
|
add = 25
|
||||||
|
scope:actor = {
|
||||||
|
has_relation_nemesis = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Friend of Some Kind
|
||||||
|
modifier = {
|
||||||
|
add = -100
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
has_relation_friend = scope:recipient
|
||||||
|
has_relation_best_friend = scope:recipient
|
||||||
|
has_relation_lover = scope:recipient
|
||||||
|
has_relation_soulmate = scope:recipient
|
||||||
|
has_relation_guardian = scope:recipient
|
||||||
|
has_relation_ward = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Probably not the best idea to steal from the Head of my Faith . . .
|
||||||
|
modifier = {
|
||||||
|
add = -85
|
||||||
|
scope:actor.faith.religious_head = scope:recipient
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,145 @@
|
||||||
|
mt_steal_gold_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.gold > 0 }
|
||||||
|
add = scope:recipient.gold
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.gold <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_steal_prestige_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.prestige > 0 }
|
||||||
|
add = scope:recipient.prestige
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.prestige <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_steal_piety_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { scope:recipient.piety > 0 }
|
||||||
|
add = scope:recipient.piety
|
||||||
|
}
|
||||||
|
multiply = {
|
||||||
|
value = 0.2
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 100
|
||||||
|
}
|
||||||
|
add = 0
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 250
|
||||||
|
}
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 500
|
||||||
|
}
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 750
|
||||||
|
}
|
||||||
|
add = 0.125
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient.piety <= 1000
|
||||||
|
}
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 0.175
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_thief_caught_gold_value = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_thief.gold > 0
|
||||||
|
}
|
||||||
|
add = scope:mt_thief.gold
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,890 @@
|
||||||
|
|
||||||
|
|
||||||
|
mt_thief_commonfolk_atrifact_effect_01 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Commonfolk Tapestry"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = tapestry
|
||||||
|
visuals = tapestry
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_court_grandeur_baseline_add_2_modifier
|
||||||
|
modifier = artifact_monthly_tyranny_3_modifier
|
||||||
|
modifier = artifact_mercenary_hire_cost_mult_2_modifier
|
||||||
|
modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_02 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "A Song of Water and Lava"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = book
|
||||||
|
visuals = book
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_court_grandeur_baseline_add_2_modifier
|
||||||
|
modifier = artifact_fertility_gain_2_modifier
|
||||||
|
modifier = artifact_negate_health_penalty_add_3_modifier
|
||||||
|
modifier = artifact_short_reign_duration_mult_3_modifier
|
||||||
|
modifier = artifact_dread_gain_mult_1_modifier
|
||||||
|
modifier = artifact_intrigue_1_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_03 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Flowers"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = miscellaneous
|
||||||
|
visuals = flowers
|
||||||
|
rarity = masterwork
|
||||||
|
modifier = artifact_attraction_opinion_1_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mt_thief_commonfolk_atrifact_effect_04 = {
|
||||||
|
create_artifact = {
|
||||||
|
name = "Peasant's Bone"
|
||||||
|
description = "A product at the expense of the commonfolk from another realm. Procured from a thieves guild and given to the sponsoring ruler as proof of realm harassment. "
|
||||||
|
type = miscellaneous
|
||||||
|
visuals = bone
|
||||||
|
rarity = common
|
||||||
|
modifier = artifact_build_gold_cost_1_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
mt_reciprocal_gold_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1002
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
|
||||||
|
OR = {
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = vengeful
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already assessed
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_reciprocal_prestige_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1003
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
|
||||||
|
OR = {
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = vengeful
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already accessed
|
||||||
|
}
|
||||||
|
|
||||||
|
mt_reciprocal_piety_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1004
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Murder Retribution
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = murderer
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
dread > 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Reciprocal Abduct (torturer's delight)
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = torturer
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = cannibal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = administrator
|
||||||
|
has_trait = architect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# AI Sends Scoundrels to 'persuade' thief to give all Gold
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
has_trait = overseer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# War time, Rah!
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_5
|
||||||
|
has_trait = strategist
|
||||||
|
martial > 20
|
||||||
|
}
|
||||||
|
|
||||||
|
OR = {
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = vengeful
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Else no consequences -- opinion penalty already accessed
|
||||||
|
}
|
||||||
|
|
||||||
|
# AI action 'selection' since they don't use send options (default to gold theft)
|
||||||
|
mt_ai_action_effect = {
|
||||||
|
|
||||||
|
scope:mt_victim = {
|
||||||
|
add_character_flag = {
|
||||||
|
flag = flag_mt_ai_theft_victim
|
||||||
|
years = 7
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
has_trait = august
|
||||||
|
has_trait = arrogant
|
||||||
|
has_trait = education_diplomacy_5
|
||||||
|
has_trait = ambitious
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_prestige = {
|
||||||
|
value = 0
|
||||||
|
add = mt_steal_prestige_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = arrogant }
|
||||||
|
add_stress = medium_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.2001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = arrogant
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_prestige_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
has_trait = zealous
|
||||||
|
has_trait = theologian
|
||||||
|
has_trait = education_learning_5
|
||||||
|
has_trait = education_learning_4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
add_piety = {
|
||||||
|
value = mt_steal_piety_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = humble }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.3001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_piety_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:recipient
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction.tt.success.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
|
||||||
|
give_or_update_embezzler_secret_effect = {
|
||||||
|
TARGET = scope:recipient
|
||||||
|
STAKE = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:actor = {
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = greedy }
|
||||||
|
add_stress = massive_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = compassionate }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = deceitful }
|
||||||
|
add_stress = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = content }
|
||||||
|
add_sress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = temperate }
|
||||||
|
add_stress = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = honest }
|
||||||
|
add_stress = massive_stress_impact_gain
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = just }
|
||||||
|
add_stress = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:actor
|
||||||
|
gold = {
|
||||||
|
value = mt_steal_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1001
|
||||||
|
days = { 7 10 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
desc = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = mt_steal_gold_interaction_tt.failure.actor
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Greedy characters will not forgive this slight if they can help it.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = greedy
|
||||||
|
can_set_relation_nemesis_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_nemesis = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters lose a little less.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks do be mad.
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
####################################################################################################################
|
||||||
|
# Events and AI Reciprocations
|
||||||
|
hidden_effect = {
|
||||||
|
mt_reciprocal_gold_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Schemes"
|
||||||
|
"Gameplay"
|
||||||
|
"Character Interactions"
|
||||||
|
}
|
||||||
|
name="Medievel Thievery"
|
||||||
|
supported_version="1.*"
|
||||||
|
remote_file_id="3143275236"
|
|
@ -0,0 +1,510 @@
|
||||||
|
##################################################################################################################
|
||||||
|
# Medievel Thievery Events
|
||||||
|
# Developed by DevZero
|
||||||
|
# Notes: Need to start war in event option: learn it!
|
||||||
|
##################################################################################################################
|
||||||
|
|
||||||
|
# Events are in order as follows:
|
||||||
|
# 1001, 2001, 3001 - Alert player of sucessful theft against them -- gold / prestige / piety respectively
|
||||||
|
# 1002, 1003, 1004 - Player action to unsuccessful theft against them -- gold / prestige / piety respectively for flavor text
|
||||||
|
# 1021, 1022 - Second layer to player action -- Reciprocal Thieve / Reciprocal Scheme
|
||||||
|
# 5000 - Fallback for player to reselect options (didn't like or wanted to see the rest)
|
||||||
|
|
||||||
|
namespace = mt_event
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal gold
|
||||||
|
mt_event.1001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_gold_title
|
||||||
|
desc = mt_notify_gold_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_gold_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_gold_option.b
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal prestige
|
||||||
|
mt_event.2001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_prestige_title
|
||||||
|
desc = mt_notify_prestige_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.b
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_prestige_option.c
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Event to let player know there was a successful attempt against them to steal piety
|
||||||
|
mt_event.3001 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_notify_piety_title
|
||||||
|
desc = mt_notify_piety_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.a
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.b
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mt_notify_piety_option.c
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##################################################################################################################################
|
||||||
|
##################################################################################################################################
|
||||||
|
# Caught!
|
||||||
|
|
||||||
|
# Steal Failure Gold -- Advises Player of theif, player can select two reciprical action categories or two actions
|
||||||
|
mt_event.1002 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_gold_reciprocal_main_title
|
||||||
|
desc = mt_caught_gold_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Steal Failure Prestige
|
||||||
|
mt_event.1003 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_prestige_reciprocal_main_title
|
||||||
|
desc = mt_caught_prestige_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = county_conquest_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Steal Failure Piety
|
||||||
|
mt_event.1004 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_caught_piety_reciprocal_main_title
|
||||||
|
desc = mt_caught_piety_reciprocal_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# # Start war - No overreaction here to speak of ...
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters).
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#########################################################################################################
|
||||||
|
# Reciprocal Thievery
|
||||||
|
mt_event.1021 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_reiprocal_thieve_main_title
|
||||||
|
desc = mt_reiprocal_thieve_main_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send scoundrels (take all gold or kills thief)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_employ_rogues_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_rogues_employ_desc.tt
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:mt_victim
|
||||||
|
gold = mt_thief_caught_gold_value
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
70 = {
|
||||||
|
scope:mt_thief = {
|
||||||
|
add_trait = wounded_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send marauders to torment their capital
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_scoundrel_disturb_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_scoundrel_disturb_employ_desc.tt
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
change_development_level = -1
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
change_development_progress = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = county_corruption_bandits_rampant_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# Send scoundrels to thieve the realm (may get artifact)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_employ_theives_option
|
||||||
|
|
||||||
|
custom_tooltip = mt_reciprocal_thieve_employ_desc.tt
|
||||||
|
random_list = {
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_01 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_02 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_03 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_04 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
scope:mt_victim = {
|
||||||
|
mt_thief_commonfolk_atrifact_effect_05 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
scope:mt_thief.capital_county = {
|
||||||
|
add_county_modifier = county_corruption_thieves_guild_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Nevermind
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_nervermind_exit.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.5000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Personal Schemes
|
||||||
|
mt_event.1022 = {
|
||||||
|
|
||||||
|
type = character_event
|
||||||
|
title = mt_reciprocal_personal_title
|
||||||
|
desc = mt_reciprocal_personal_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Murder the ne'er-do-well!
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_murder_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = murder
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Abduct the ne'er-do-well!
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_abduct_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_scheme = {
|
||||||
|
type = abduct
|
||||||
|
target = scope:mt_thief
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Nevermind
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_nervermind_exit.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.5000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#############################################################################################################
|
||||||
|
# Redirect Fallback Should Player want to address different options or see all -- 'Nevermind Option Event'
|
||||||
|
mt_event.5000 = {
|
||||||
|
type = character_event
|
||||||
|
title = mt_reciprocal_fallback_title
|
||||||
|
desc = mt_reciprocal_fallback_desc
|
||||||
|
|
||||||
|
theme = default
|
||||||
|
override_background = { reference = study }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:mt_victim
|
||||||
|
animation = personality_bold
|
||||||
|
}
|
||||||
|
|
||||||
|
# Two can play at that game! - Thieve Back
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_thieve_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1021
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Let's make this personal! - Get back at character directly (murder / abduct / fab hook)
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_personal_scheme_option.tt
|
||||||
|
trigger_event = {
|
||||||
|
id = mt_event.1022
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start war -- don't know how to create claim on artifact
|
||||||
|
option = {
|
||||||
|
name = mt_reciprocal_war_option.tt
|
||||||
|
custom_tooltip = mt_reciprocal_war_desc.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
start_war = {
|
||||||
|
casus_belli = mt_recompense_cb
|
||||||
|
target = scope:mt_thief
|
||||||
|
target_title = scope:mt_thief.capital_county
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# let it go -- stress relieving (especially forgiving characters) and opinion boost with nayer-do-well.
|
||||||
|
option = {
|
||||||
|
name = mt_non_reciprocal_option.tt
|
||||||
|
scope:mt_victim = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = forgiving
|
||||||
|
}
|
||||||
|
add_stress = -50
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_stress = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,86 @@
|
||||||
|
l_english:
|
||||||
|
|
||||||
|
# Interaction
|
||||||
|
mt_steal_gold_interaction: "Thieve"
|
||||||
|
mt_steal_gold_interaction_desc: "Thieve from [recipient.GetTitledFirstName]"
|
||||||
|
mt_steal_gold_interaction.tt.success.actor: "You're successful in your thievery"
|
||||||
|
mt_steal_gold_interaction_tt.failure.actor: "Your dastardly ploy is uncovered"
|
||||||
|
mt_can_send_requirement: "Must choose an option"
|
||||||
|
mt_local_gold: "Thieve Gold"
|
||||||
|
mt_local_prestige: "Thieve Prestige"
|
||||||
|
mt_local_piety: "Thieve Piety"
|
||||||
|
|
||||||
|
#### Events
|
||||||
|
# Event: Not Caught - Notify / Don't reveal
|
||||||
|
mt_notify_gold_title: "Thievery: Missing Gold"
|
||||||
|
mt_notify_gold_desc: "\n\nI have been hearing through various sources that there is missing gold from the treasury. Though after a short rummaging, a lowly administrative scribe found nothing."
|
||||||
|
mt_notify_gold_option.a: "I shall delve no further ino the matter, surely I would have noticed!"
|
||||||
|
mt_notify_gold_option.b: "Another question left to the philosophers I suppose!"
|
||||||
|
|
||||||
|
mt_notify_prestige_title: "Thievery: Regal Reputation"
|
||||||
|
mt_notify_prestige_desc: "\n\nThere has been much talk amidst the realm. Someone has besmirched my regal nature and reputation! Unduly and unfairly, I say. Why lead a campaign that turns the secular opinion against the great leader of the realm? One intercepted letter's introduction reads #italic '... we must recognize those worthy of fame and those of whom are not ... '#! Blasphemous!"
|
||||||
|
mt_notify_prestige_option.a: "The colloquial #italic 'we' #! is reserved for those with leeches and the mad! "
|
||||||
|
mt_notify_prestige_option.b: "One must not concern themself with the opinions of the sheep."
|
||||||
|
mt_notify_prestige_option.c: "One must simply know me to understand if my reputation is just!"
|
||||||
|
|
||||||
|
mt_notify_piety_title: "Thievery: Piousness"
|
||||||
|
mt_notify_piety_desc: "\n\nTalk among the common folk is that my piousness is in question. Someone has undoubtedly spread this slanderous information in an effort to increase their own standing in the matter."
|
||||||
|
mt_notify_piety_option.a: "I am just as pious as the rest!"
|
||||||
|
mt_notify_piety_option.b: "Does this person know me?"
|
||||||
|
mt_notify_piety_option.c: "None shall come of this."
|
||||||
|
|
||||||
|
# Event: Caught
|
||||||
|
mt_caught_gold_reciprocal_main_title: "Thievery: Gold"
|
||||||
|
mt_caught_gold_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to thieve from #EMP my #! treasury!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
mt_caught_prestige_reciprocal_main_title: "Thievery: Regal Reputation"
|
||||||
|
mt_caught_prestige_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to lessen my reputation in the secular realm in service of [mt_thief.GetHerHis] own!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
mt_caught_piety_reciprocal_main_title: "Thievery: Piousness"
|
||||||
|
mt_caught_piety_reciprocal_main_desc: "\n\n[mt_thief.GetTitledFirstName] Has been named as ne'er-do-well against me in a ploy to service [mt_thief.GetHerHis] own reputation regarding piousness. While the ploy was uncovered, there could have been questions regarding my piousness!\n\nRumors spread and the news has made its rounds amongst the commonfolk. The realm awaits my response."
|
||||||
|
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_option.tt: "#italic Ohhh,#! two can play at that game!"
|
||||||
|
mt_reciprocal_personal_scheme_option.tt: "Let's make this personal!"
|
||||||
|
mt_reciprocal_war_option.tt: "Raise the army!"
|
||||||
|
mt_non_reciprocal_option.tt: "I'll not lower myself to the same level as the swine!"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Reciprocal Thievery
|
||||||
|
mt_reiprocal_thieve_main_title: "Thievery: The Games We Play"
|
||||||
|
mt_reiprocal_thieve_main_desc: "\n\nAn eye for an eye makes the realm blind -- or so I've been told. Though whoever said that must not of been wronged in such a way! Some sort of justice must be served! Honor demands it!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_employ_rogues_option: "I'll convince local rogues to inflitrate [mt_thief.GetHerHis] castle during the night!"
|
||||||
|
mt_reciprocal_rogues_employ_desc.tt: "#italic Simply, [mt_thief.GetSheHe] will pay or meet the ire of the rogues #!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_employ_theives_option: "I'll send local thieves to harass the commonfolk among [mt_thief.GetHerHis] realm!"
|
||||||
|
mt_reciprocal_thieve_employ_desc.tt: "#italic Regality be damned, recompense will come from someone #!"
|
||||||
|
|
||||||
|
mt_reciprocal_thieve_scoundrel_disturb_option: "I'll send a band of local scoundrels to sow chaos in [mt_thief.GetHerHis] capital!"
|
||||||
|
|
||||||
|
mt_reciprocal_scoundrel_disturb_employ_desc.tt: "#italic Surely as rain is wet, [mt_thief.GetHerHis] capital will come to dislike the ruffians set upon it #!"
|
||||||
|
|
||||||
|
# Reciprocal Personal
|
||||||
|
mt_reciprocal_personal_title: "Thievery: Let's Get Personal"
|
||||||
|
mt_reciprocal_personal_desc: "\n\nForget the rest, there is one person responsible and [mt_thief.GetTitledFirstName] will face my personal judgement. The question becomes rather, what sort of justice shall be enacted!"
|
||||||
|
mt_reciprocal_murder_option.tt: "[mt_thief.GetTitledFirstName] shall serve the ground as fertilizer!"
|
||||||
|
mt_reciprocal_abduct_option.tt: "Abduct now, decide later..."
|
||||||
|
|
||||||
|
# War Reciprocal Option
|
||||||
|
mt_reciprocal_war_desc.tt: "#italic No overreaction here to speak of#!"
|
||||||
|
|
||||||
|
# Fallback
|
||||||
|
mt_reciprocal_fallback_title: "Thievery: Decisions, Decisions..."
|
||||||
|
mt_reciprocal_fallback_desc: "\n\n#italic Hmmm.. let me think ...#!"
|
||||||
|
|
||||||
|
# Exit option for all level 2 events
|
||||||
|
mt_reciprocal_nervermind_exit.tt: "Maybe I should rethink my options..."
|
||||||
|
|
||||||
|
# Reciprocal War
|
||||||
|
mt_recompense_cb: "Recompense Casus Belli"
|
||||||
|
mt_recompense_war_name: "Recompense War"
|
||||||
|
mt_recompense_cb_victory_desc: "You benefit from the spoils of war as just recompense!"
|
||||||
|
mt_recompense_cb_wp_desc: "Hostilities end between the two sides."
|
||||||
|
mt_recompense_cb_defeat_desc: "You are embarassed on the field of battle."
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 228 KiB |
|
@ -0,0 +1,8 @@
|
||||||
|
version="0.1a"
|
||||||
|
tags={
|
||||||
|
"Religion"
|
||||||
|
"Culture"
|
||||||
|
}
|
||||||
|
name="Mongol Playthrough Culture & Religion"
|
||||||
|
supported_version="1.9.2.1"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Mongol_Playthrough_Culture_&_Religion"
|
|
@ -0,0 +1,543 @@
|
||||||
|
# Buildings by DevZero
|
||||||
|
#################################################
|
||||||
|
# Special Buildings -
|
||||||
|
################################################
|
||||||
|
great_high_hall_of_asgard_01 = {
|
||||||
|
|
||||||
|
asset = {
|
||||||
|
type = pdxmesh
|
||||||
|
name = "fp2_building_special_toledo_city_walls_01_a_mesh"
|
||||||
|
}
|
||||||
|
|
||||||
|
type_icon = "icon_building_royal_forest.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_disabled = yes
|
||||||
|
|
||||||
|
type = special
|
||||||
|
|
||||||
|
cost_gold = 25000
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
monthly_dynasty_prestige_mult = 0.15
|
||||||
|
monthly_dynasty_prestige = 1
|
||||||
|
cultural_head_fascination_mult = 0.50
|
||||||
|
monthly_lifestyle_xp_gain_mult = 0.65
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 15
|
||||||
|
fort_level = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
development_growth = 0.50
|
||||||
|
development_growth_factor = 0.50
|
||||||
|
levy_size = 0.2
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
flag = travel_point_of_interest_wonder
|
||||||
|
|
||||||
|
}
|
||||||
|
###########################################################################################################################
|
||||||
|
# Special Duchy Viking
|
||||||
|
shield_of_the_viking_01 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 120
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1500
|
||||||
|
max_garrison = 1500
|
||||||
|
defender_holding_advantage = 25
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.10
|
||||||
|
levy_size = 0.05
|
||||||
|
garrison_size = 0.05
|
||||||
|
hostile_raid_time = 2
|
||||||
|
travel_danger = -15
|
||||||
|
fort_level = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 5
|
||||||
|
garrison_size = 1.05
|
||||||
|
levy_size = 0.15
|
||||||
|
stationed_maa_damage_mult = 0.25
|
||||||
|
stationed_maa_toughness_mult = 0.25
|
||||||
|
stationed_maa_pursuit_mult = 0.25
|
||||||
|
stationed_maa_screen_mult = 0.25
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
knight_effectiveness_mult = 1
|
||||||
|
army_maintenance_mult = -0.2
|
||||||
|
men_at_arms_cap = 1
|
||||||
|
men_at_arms_limit = 2
|
||||||
|
monthly_piety = 1
|
||||||
|
monthly_prestige = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_02
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_02 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_battlements
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_3_cost
|
||||||
|
piety = expensive_building_tier_3_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1500
|
||||||
|
max_garrison = 1500
|
||||||
|
defender_holding_advantage = 30
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.20
|
||||||
|
levy_size = 0.15
|
||||||
|
garrison_size = 0.15
|
||||||
|
hostile_raid_time = 3
|
||||||
|
travel_danger = -20
|
||||||
|
fort_level = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 8
|
||||||
|
garrison_size = 1.2
|
||||||
|
levy_size = 0.25
|
||||||
|
stationed_maa_damage_mult = 0.5
|
||||||
|
stationed_maa_toughness_mult = 0.5
|
||||||
|
stationed_maa_pursuit_mult = 0.5
|
||||||
|
stationed_maa_screen_mult = 0.5
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 6
|
||||||
|
knight_effectiveness_mult = 1.25
|
||||||
|
army_maintenance_mult = -0.25
|
||||||
|
monthly_piety = 2
|
||||||
|
monthly_prestige = 2
|
||||||
|
men_at_arms_cap = 2
|
||||||
|
men_at_arms_limit = 4
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_03
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_03 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_hoardings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_4_cost
|
||||||
|
piety = expensive_building_tier_4_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1750
|
||||||
|
max_garrison = 1750
|
||||||
|
defender_holding_advantage = 35
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.30
|
||||||
|
levy_size = 0.25
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 4
|
||||||
|
travel_danger = -25
|
||||||
|
fort_level = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 12
|
||||||
|
garrison_size = 1.35
|
||||||
|
levy_size = 0.35
|
||||||
|
stationed_maa_damage_mult = 0.75
|
||||||
|
stationed_maa_toughness_mult = 0.75
|
||||||
|
stationed_maa_pursuit_mult = 0.75
|
||||||
|
stationed_maa_screen_mult = 0.75
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 9
|
||||||
|
knight_effectiveness_mult = 1.5
|
||||||
|
army_maintenance_mult = -0.35
|
||||||
|
monthly_piety = 3
|
||||||
|
monthly_prestige = 3
|
||||||
|
men_at_arms_cap = 3
|
||||||
|
men_at_arms_limit = 6
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_04
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_04 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_machicolations
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_4_cost
|
||||||
|
piety = expensive_building_tier_4_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1750
|
||||||
|
max_garrison = 1750
|
||||||
|
defender_holding_advantage = 35
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.40
|
||||||
|
levy_size = 0.35
|
||||||
|
garrison_size = 0.35
|
||||||
|
hostile_raid_time = 5
|
||||||
|
travel_danger = -30
|
||||||
|
fort_level = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 15
|
||||||
|
garrison_size = 1.5
|
||||||
|
levy_size = 0.50
|
||||||
|
stationed_maa_damage_mult = 1
|
||||||
|
stationed_maa_toughness_mult = 1
|
||||||
|
stationed_maa_pursuit_mult = 1
|
||||||
|
stationed_maa_screen_mult = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 12
|
||||||
|
knight_effectiveness_mult = 2
|
||||||
|
army_maintenance_mult = -0.5
|
||||||
|
monthly_piety = 4
|
||||||
|
monthly_prestige = 4
|
||||||
|
men_at_arms_cap = 4
|
||||||
|
men_at_arms_limit = 8
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
flag = fully_upgraded_duchy_capital_building
|
||||||
|
|
||||||
|
}
|
||||||
|
#############################################################################################################################
|
||||||
|
grand_yurt_01 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
type_icon = "icon_building_military_camps.dds"
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 350
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 5
|
||||||
|
fort_level = 2
|
||||||
|
garrison_size = 0.1
|
||||||
|
travel_danger = -10
|
||||||
|
stationed_archer_cavalry_damage_mult = 0.35
|
||||||
|
stationed_archer_cavalry_pursuit_mult = 0.25
|
||||||
|
defender_holding_advantage = 8
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
development_growth = 0.2
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
steppe_development_growth_factor = 0.20
|
||||||
|
archer_cavalry_max_size_add = 3
|
||||||
|
knight_limit = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = special
|
||||||
|
flag = travel_point_of_interest_martial
|
||||||
|
}
|
||||||
|
#####################################################
|
||||||
|
# Duchy Capitol Buidlings
|
||||||
|
#####################################################
|
||||||
|
bohemian_keep_01 = {
|
||||||
|
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type_icon = "icon_building_ramparts.dds"
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 120
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.10
|
||||||
|
levy_size = 0.05
|
||||||
|
garrison_size = 0.15
|
||||||
|
hostile_raid_time = 0.2
|
||||||
|
travel_danger = -15
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 3
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 2
|
||||||
|
knight_effectiveness_mult = 0.1
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = bohemian_keep_02
|
||||||
|
}
|
||||||
|
|
||||||
|
bohemian_keep_02 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
|
building_requirement_tribal = no
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_battlements
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost_gold = expensive_building_tier_4_cost
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.20
|
||||||
|
levy_size = 0.1
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 0.25
|
||||||
|
travel_danger = -20
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 4
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 4
|
||||||
|
knight_effectiveness_mult = 0.15
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
intrigue = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
next_building = bohemian_keep_03
|
||||||
|
type = duchy_capital
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bohemian_keep_03 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
|
building_requirement_tribal = no
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_hoardings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_disabled = no
|
||||||
|
|
||||||
|
cost_gold = expensive_building_tier_5_cost
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.30
|
||||||
|
levy_size = 0.15
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 0.3
|
||||||
|
travel_danger = -25
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_4
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 5
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 6
|
||||||
|
knight_effectiveness_mult = 0.25
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
intrigue = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
flag = fully_upgraded_duchy_capital_building
|
||||||
|
}
|
|
@ -0,0 +1,173 @@
|
||||||
|
give_military_host_interaction = {
|
||||||
|
interface_priority = 25
|
||||||
|
common_interaction= yes
|
||||||
|
use_diplomatic_range = yes
|
||||||
|
category = interaction_category_diplomacy
|
||||||
|
desc = give_military_host_interaction_desc
|
||||||
|
icon = sponsor_military_gift
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ruler = yes
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
scope:actor = scope:recipient
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
can_send = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_can_send_requirement
|
||||||
|
OR = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_small_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_medium_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_large_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_small
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_medium
|
||||||
|
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_large
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prestige = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_small
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_medium
|
||||||
|
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_large
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
send_option = {
|
||||||
|
flag = small_military_gift
|
||||||
|
localization = "Sponsor Small Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_small_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 250
|
||||||
|
prestige > 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = medium_military_gift
|
||||||
|
localization = "Sponsor Moderate Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_medium_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 500
|
||||||
|
prestige > 250
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = large_military_gift
|
||||||
|
localization = "Sponsor Large Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_large_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 1000
|
||||||
|
prestige > 500
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
send_options_exclusive = yes
|
||||||
|
|
||||||
|
# Always up to get some free military!
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,122 @@
|
||||||
|
instruct_physician_to_treat_ill_interaction = {
|
||||||
|
interface_priority = 25
|
||||||
|
common_interaction= yes
|
||||||
|
use_diplomatic_range = yes
|
||||||
|
category = interaction_category_friendly
|
||||||
|
desc = instruct_physician_to_treat_ill_interaction_desc
|
||||||
|
icon = icon_scheme_crypto_religion
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
scope:actor = scope:recipient
|
||||||
|
NOT = {
|
||||||
|
scope:actor = {
|
||||||
|
exists = court_position:court_physician_court_position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
# Remember to add court position - physician requirement
|
||||||
|
is_alive = yes
|
||||||
|
|
||||||
|
AND = {
|
||||||
|
# Coutier / Related in some way
|
||||||
|
OR = {
|
||||||
|
is_courtier_of = scope:actor
|
||||||
|
is_close_or_extended_family_of = scope:actor
|
||||||
|
scope:recipient.dynasty = scope:actor.dynasty
|
||||||
|
}
|
||||||
|
# Has bad health traits and does not have reducing disease symptoms - currently being treated. No psychiatric afflictions here!
|
||||||
|
OR = {
|
||||||
|
has_trait = ill
|
||||||
|
has_trait = pneumonic
|
||||||
|
has_trait = great_pox
|
||||||
|
has_trait = lovers_pox
|
||||||
|
has_trait = leper
|
||||||
|
has_trait = wounded_1
|
||||||
|
has_trait = wounded_2
|
||||||
|
has_trait = wounded_3
|
||||||
|
has_trait = maimed
|
||||||
|
has_trait = gout_ridden
|
||||||
|
has_trait = consumption
|
||||||
|
has_trait = cancer
|
||||||
|
has_trait = typhus
|
||||||
|
has_trait = bubonic_plague
|
||||||
|
has_trait = smallpox
|
||||||
|
has_character_modifier = infected_wound_modifier
|
||||||
|
has_character_modifier = gangrene_modifier
|
||||||
|
has_trait = sickly
|
||||||
|
}
|
||||||
|
# Is not currently being treated (reduced diseased symptoms character modifier)
|
||||||
|
NOT = {
|
||||||
|
has_character_modifier = safe_disease_treatment_success_high_modifier
|
||||||
|
has_character_modifier = safe_disease_treatment_success_low_modifier
|
||||||
|
has_character_modifier = safe_disease_treatment_failure_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_success_high_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_success_low_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_failure_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_success_high_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_success_low_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_failure_modifier
|
||||||
|
has_character_modifier = risky_wound_treatment_success_modifier
|
||||||
|
has_character_modifier = risky_wound_treatment_failure_modifier
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on_send = {
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_trait = sickly
|
||||||
|
has_trait = consumption
|
||||||
|
has_trait = cancer
|
||||||
|
has_trait = typhus
|
||||||
|
has_trait = bubonic_plague
|
||||||
|
has_trait = smallpox
|
||||||
|
has_trait = ill
|
||||||
|
has_trait = pneumonic
|
||||||
|
has_trait = great_pox
|
||||||
|
has_trait = lovers_pox
|
||||||
|
has_trait = leper
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
it_disease_event_effect = yes
|
||||||
|
instruct_treatment_disease_effect = yes
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_character_modifier = infected_wound_modifier
|
||||||
|
has_character_modifier = gangrene_modifier
|
||||||
|
has_trait = wounded_1
|
||||||
|
has_trait = wounded_2
|
||||||
|
has_trait = wounded_3
|
||||||
|
has_trait = maimed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
it_wounded_event_effect = yes
|
||||||
|
instruct_treatment_wounded_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# 3102 for disease
|
||||||
|
#41
|
||||||
|
|
||||||
|
# Always want to be helped
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,116 @@
|
||||||
|
##############################################################################################################################
|
||||||
|
# Medievel Thievery Mod
|
||||||
|
# Developed by DevZero (some code taken from pdx) - the mod has thievery in the name after all...
|
||||||
|
# Notes: for AI inclusion, look at ai in diarch_interactions > syphon -- ai greed, boldness, honor for base, then modifiers
|
||||||
|
##############################################################################################################################
|
||||||
|
|
||||||
|
norse_asgard_enabled_interaction = {
|
||||||
|
icon = icon_scheme_fabricate_hook
|
||||||
|
common_interaction = yes
|
||||||
|
interface_priority = 100
|
||||||
|
category = interaction_category_friendly
|
||||||
|
desc = norse_asgard_enabled_interaction_desc
|
||||||
|
cooldown = { months = 18 }
|
||||||
|
cooldown_against_recipient = {years = 5}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:actor.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
NOT = {Scope:recipient = scope:acotr}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
55 = {
|
||||||
|
desc = norse_asgard_enabled_interaction.tt.success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = norse_asgard_enabled_interaction.tt.success
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_hook = {
|
||||||
|
target = scope:recipient
|
||||||
|
type = loyalty_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
45 = {
|
||||||
|
desc = norse_asgard_enabled_interaction.tt.failure
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = norse_asgard_enabled_interaction.tt.failure
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Vengeful characters will not take it well.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = vengeful
|
||||||
|
can_set_relation_rival_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_rival = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters aren't too bothered.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks are skeptical
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -15
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,157 @@
|
||||||
|
ambassador_culture_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = medium_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
base_employer_modifier = {
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.05
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
|
||||||
|
cultural_head_acceptance_gain_mult = 0.10
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.15
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.20
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = diplomacy
|
||||||
|
multiply = 2
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_diplomacy
|
||||||
|
}
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = learning
|
||||||
|
multiply = 1.75
|
||||||
|
max = 35
|
||||||
|
desc = court_position_skill_learning
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = gregarious
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 20
|
||||||
|
desc = court_position_gregarious_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 15
|
||||||
|
desc = court_position_diplomat_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -30
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = deceitful
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -25
|
||||||
|
desc = court_position_deceitful_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = schemer
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -35
|
||||||
|
desc = court_position_schemer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = murderer }
|
||||||
|
add = {
|
||||||
|
value = -50
|
||||||
|
desc = court_position_murderer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,159 @@
|
||||||
|
court_liaison_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = minor_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.1
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.15
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.25
|
||||||
|
court_grandeur_baseline_add = 1
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.35
|
||||||
|
court_grandeur_baseline_add = 2
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
monthly_court_grandeur_change_mult = 0.5
|
||||||
|
court_grandeur_baseline_add = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = diplomacy
|
||||||
|
multiply = 2
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_diplomacy
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = generous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 25
|
||||||
|
desc = court_position_generous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -20
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 10
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = arrogant
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_arrogant_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
value = 50
|
||||||
|
desc = court_position_diplomat_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = education_diplomacy }
|
||||||
|
add = {
|
||||||
|
value = 4
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = education_diplomacy_2 }
|
||||||
|
add = 4
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = education_diplomacy_3 }
|
||||||
|
add = 8
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = education_diplomacy_4 }
|
||||||
|
add = 12
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = education_diplomacy_5 }
|
||||||
|
add = 22
|
||||||
|
}
|
||||||
|
desc = education_diplomacy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
valid_character = {
|
||||||
|
scope:employee = {
|
||||||
|
OR = {
|
||||||
|
is_vassal_of = scope:liege
|
||||||
|
is_courtier_of = scope:liege
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,185 @@
|
||||||
|
diplomatic_liaison_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = medium_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
base_employer_modifier = {
|
||||||
|
max_personal_schemes_add = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
personal_scheme_power_mult = -0.1
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
|
||||||
|
personal_scheme_power_mult = -0.05
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
personal_scheme_power_mult = 0
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
personal_scheme_power_mult = 0.05
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
personal_scheme_power_mult = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = diplomacy
|
||||||
|
multiply = 2
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_diplomacy
|
||||||
|
}
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = learning
|
||||||
|
multiply = 1.25
|
||||||
|
max = 35
|
||||||
|
desc = court_position_skill_learning
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = gregarious
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 20
|
||||||
|
desc = court_position_gregarious_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 15
|
||||||
|
desc = court_position_diplomat_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -30
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = deceitful
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -25
|
||||||
|
desc = court_position_deceitful_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = schemer
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -35
|
||||||
|
desc = court_position_schemer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = murderer }
|
||||||
|
add = {
|
||||||
|
value = -50
|
||||||
|
desc = court_position_murderer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
diplomacy > 16
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = deceitful
|
||||||
|
has_trait = schemer
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = murderer
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = gregarious
|
||||||
|
has_trait = diplomat
|
||||||
|
has_trait = family_first
|
||||||
|
has_trait = education_diplomacy_3
|
||||||
|
has_trait = education_diplomacy_4
|
||||||
|
has_trait = education_diplomacy_5
|
||||||
|
}
|
||||||
|
diplomacy > 9
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,155 @@
|
||||||
|
master_of_intrigue_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = medium_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
base_employer_modifier = {
|
||||||
|
max_hostile_schemes_add = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
hostile_scheme_power_mult = -0.1
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
|
||||||
|
hostile_scheme_power_mult = -0.05
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
hostile_scheme_power_mult = 0
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
hostile_scheme_power_mult = 0.05
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
hostile_scheme_power_mult = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = intrigue
|
||||||
|
multiply = 2
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_intrigue
|
||||||
|
}
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = learning
|
||||||
|
multiply = 1.75
|
||||||
|
max = 35
|
||||||
|
desc = court_position_skill_learning
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -25
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = brave
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_brave_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = just
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -20
|
||||||
|
desc = court_position_just_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 10
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = deceitful
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 25
|
||||||
|
desc = court_position_deceitful_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = schemer
|
||||||
|
}
|
||||||
|
value = 50
|
||||||
|
desc = court_position_schemer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_trait = education_intrigue_3
|
||||||
|
has_trait = education_intrigue_4
|
||||||
|
has_trait = education_intrigue_5
|
||||||
|
}
|
||||||
|
intrigue > 11
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,157 @@
|
||||||
|
master_warden_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = minor_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
monthly_county_control_change_add = 0.0
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
monthly_county_control_change_add = 0.0
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
monthly_county_control_change_add = 0.05
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
monthly_county_control_change_add = 0.1
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
monthly_county_control_change_add = 0.15
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
custom_employer_modifier_description = master_warden_employer_custom_effect_description
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
add = {
|
||||||
|
value = intrigue
|
||||||
|
multiply = 1.75
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_intrigue
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = martial
|
||||||
|
multiply = 1.75
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_martial
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = prowess
|
||||||
|
max = 20
|
||||||
|
desc = court_position_skill_prowess
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -25
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = brave
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_brave_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = just
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 15
|
||||||
|
desc = court_position_just_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 10
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = torturer
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 25
|
||||||
|
desc = court_position_torturer_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
prowess > 15
|
||||||
|
martial > 11
|
||||||
|
intrigue > 15
|
||||||
|
dread > 35
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial_1
|
||||||
|
has_trait = education_martial_2
|
||||||
|
has_trait = education_martial_3
|
||||||
|
has_trait = education_martial_4
|
||||||
|
has_trait = education_martial_5
|
||||||
|
dread > 35
|
||||||
|
prowess > 15
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
neo_mongol = {
|
||||||
|
color = mongol
|
||||||
|
|
||||||
|
ethos = ethos_bureaucratic
|
||||||
|
heritage = heritage_mongolic
|
||||||
|
language = language_mongolic
|
||||||
|
martial_custom = martial_custom_male_only
|
||||||
|
traditions = {
|
||||||
|
tradition_horse_lords
|
||||||
|
tradition_hard_rule
|
||||||
|
tradition_dwellers_of_the_steppe
|
||||||
|
tradition_steppe_tolerance
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
name_list = name_list_mongol
|
||||||
|
|
||||||
|
coa_gfx = { mongol_coa_gfx steppe_coa_gfx }
|
||||||
|
building_gfx = { steppe_building_gfx }
|
||||||
|
clothing_gfx = { mongol_clothing_gfx }
|
||||||
|
unit_gfx = { mongol_unit_gfx }
|
||||||
|
|
||||||
|
ethnicities = {
|
||||||
|
10 = asian
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,622 @@
|
||||||
|
# steppe tradition
|
||||||
|
tradition_dwellers_of_the_steppe = {
|
||||||
|
category = realm
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = steward
|
||||||
|
1 = indian/indian2.dds
|
||||||
|
4 = steppe.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = culture_in_steppe_terrain_desc
|
||||||
|
any_culture_county = {
|
||||||
|
any_county_province = {
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
hunting_traits_more_valued = yes
|
||||||
|
pastures_building_bonuses = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
men_at_arms_recruitment_cost = 0.15
|
||||||
|
men_at_arms_maintenance = 0.05
|
||||||
|
knight_limit = 2
|
||||||
|
steppe_travel_danger = steppe_medium_danger_reduction
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
steppe_development_growth_factor = 0.2
|
||||||
|
steppe_construction_gold_cost = -0.15
|
||||||
|
steppe_levy_size = 0.15
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = culture_not_egalitarian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
any_culture_county = {
|
||||||
|
count >= 5
|
||||||
|
any_county_province = {
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = culture_in_steppe_terrain_count_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
scope:character = {
|
||||||
|
any_sub_realm_county = {
|
||||||
|
count >= 2
|
||||||
|
culture = scope:character.culture
|
||||||
|
any_county_province = {
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:character = {
|
||||||
|
government_has_flag = government_is_tribal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:character = {
|
||||||
|
any_sub_realm_county = {
|
||||||
|
count >= 5
|
||||||
|
culture = scope:character.culture
|
||||||
|
any_county_province = {
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# raid tradition
|
||||||
|
tradition_ritualistic_reaving = {
|
||||||
|
category = ritual
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = intrigue
|
||||||
|
1 = mediterranean
|
||||||
|
4 = battle.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
scope:character.culture = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = m_already_has_raid_tradition_desc
|
||||||
|
NOT = { has_cultural_tradition = tradition_practiced_pirates }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = m_has_pacifist_tradition_desc
|
||||||
|
NOT = { has_cultural_tradition = tradition_pacifism }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:character.faith = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = m_has_pacifist_tenet_desc
|
||||||
|
NOR = {
|
||||||
|
has_doctrine = tenet_dharmic_pacifism
|
||||||
|
has_doctrine = tenet_pacifism
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
culture_can_raid_over_land_even_if_feudal_no_restrictions = yes
|
||||||
|
culture_can_raid_at_sea_even_if_feudal_no_restrictions = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
siege_phase_time = -0.10
|
||||||
|
movement_speed_land_raiding = 0.20
|
||||||
|
max_loot_mult = 0.25
|
||||||
|
development_growth_factor = -0.10
|
||||||
|
feudal_government_tax_contribution_mult = -0.25
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
multiply = 1.5
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
# Ethos requirement.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_bellicose_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Government is Feudal or Clan Extra Cost
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:character = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_feudal
|
||||||
|
government_has_flag = government_is_clan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
multiply = 2
|
||||||
|
desc = m_govenment_incompatible_penalty_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = { # Should be rare for most cultures
|
||||||
|
has_cultural_pillar = heritage_berber
|
||||||
|
}
|
||||||
|
add = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# learning tradition
|
||||||
|
tradition_aptitudinal_teachings = {
|
||||||
|
category = societal
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = intrigue
|
||||||
|
1 = mediterranean
|
||||||
|
4 = aptitudinal_teachings.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
custom_description = {
|
||||||
|
text = m_has_incompatible_alexandrian_catechism_tenet
|
||||||
|
scope:character.faith = {
|
||||||
|
NOT = { doctrine:tenet_alexandrian_catechism = { is_in_list = selected_doctrines } }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
learning = 4
|
||||||
|
monthly_learning_lifestyle_xp_gain_mult = 0.2
|
||||||
|
faith_creation_piety_cost_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
multiply = 2
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
# Ethos requirement.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
multiply = 2
|
||||||
|
desc = not_bureaucratic_spiritual_or_egalitarian_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# dread ruling tradition
|
||||||
|
tradition_hard_rule = {
|
||||||
|
category = realm
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = martial
|
||||||
|
1 = mena
|
||||||
|
2 = hard_rule_layer2.dds
|
||||||
|
3 = 3.dds
|
||||||
|
4 = hard_rule.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
|
||||||
|
custom_tooltip = {
|
||||||
|
text = m_surpasses_dread_threshold
|
||||||
|
scope:character.dread > 35
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = cannot_have_tradition_court_eunuchs
|
||||||
|
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = cannot_have_tradition_merciful_blindings
|
||||||
|
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
can_demand_higher_ransoms_from_lower_tiers = yes
|
||||||
|
can_recruit_prisoners_easily = yes
|
||||||
|
pardoning_gives_loyalty = yes
|
||||||
|
can_blind_prisoners = yes
|
||||||
|
can_castrate_prisoners = yes
|
||||||
|
}
|
||||||
|
character_modifier = {
|
||||||
|
vassal_levy_contribution_mult = -0.10
|
||||||
|
vassal_opinion = -5
|
||||||
|
short_reign_duration_mult = 0.3
|
||||||
|
hostile_scheme_power_mult = 0.2
|
||||||
|
dread_gain_mult = 0.1
|
||||||
|
dread_baseline_add = 20
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_stoic_or_courtly_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { scope:character.dread < 75 }
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = m_less_than_high_dread_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { scope:character.dread >= 75 }
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
multiply = -1
|
||||||
|
divide = 2
|
||||||
|
desc = m_high_dread_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = { value = 0 }
|
||||||
|
}
|
||||||
|
# viking development
|
||||||
|
tradition_scandinavian_development = { # Need to update values
|
||||||
|
category = regional
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = intrigue
|
||||||
|
1 = mena/mena3.dds
|
||||||
|
4 = scand_dev.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = m_scandinavian_innovation_requirement
|
||||||
|
has_innovation = innovation_development_01
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
can_appoint_court_gardener = yes
|
||||||
|
can_recruit_gardeners = yes
|
||||||
|
can_enact_high_partition_succession_law = yes
|
||||||
|
coastal_agriculture_building_bonuses = yes
|
||||||
|
development_gain_on_building_complete = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
development_growth_factor = 0.25
|
||||||
|
construction_time = 0.05
|
||||||
|
holding_build_gold_cost = 0.15
|
||||||
|
character_capital_county_monthly_development_growth_add = 0.25
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
taiga_development_growth_factor = 0.05
|
||||||
|
plains_development_growth_factor = 0.05
|
||||||
|
taiga_construction_gold_cost = 0.05
|
||||||
|
taiga_levy_size = 0.15
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
multiply = 2
|
||||||
|
desc = not_communal_bureaucratic_or_stoic_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
any_culture_county = {
|
||||||
|
any_county_province = {
|
||||||
|
has_building_or_higher = royal_forest_01
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = m_no_reserve_penalty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# religious tradition
|
||||||
|
tradition_synergenistic_faith = {
|
||||||
|
category = ritual
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = learning
|
||||||
|
1 = mena/mena1.dds
|
||||||
|
4 = temple.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
custom_tooltip = {
|
||||||
|
any_culture_county = {
|
||||||
|
percent >= 0.2
|
||||||
|
any_county_province = {
|
||||||
|
has_holding_type = church_holding
|
||||||
|
}
|
||||||
|
}
|
||||||
|
text = 20_percent_churches
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
extra_piety_from_temple_construction = yes
|
||||||
|
renown_from_temple_construction = yes
|
||||||
|
more_fervor_on_church_construction = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
character_modifier = {
|
||||||
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
||||||
|
monthly_piety_from_buildings_mult = 0.10
|
||||||
|
faith_conversion_piety_cost_mult = 0.50
|
||||||
|
church_holding_build_gold_cost = 0.15
|
||||||
|
monthly_piety = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||||
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_incompatible_ethos_penalty
|
||||||
|
desc = not_courtly_communal_or_spiritual_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:character = {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_ruler = {
|
||||||
|
count >= 5
|
||||||
|
culture = prev
|
||||||
|
primary_title.tier >= tier_county
|
||||||
|
faith = scope:character.faith
|
||||||
|
has_trait = zealous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
desc = rulers_with_same_faith_zealous_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
# Familial tradition
|
||||||
|
tradition_familial_bonds = {
|
||||||
|
category = societal
|
||||||
|
|
||||||
|
layers = {
|
||||||
|
0 = intrigue
|
||||||
|
1 = western/western2.dds
|
||||||
|
4 = ritualised_friendship.dds
|
||||||
|
}
|
||||||
|
|
||||||
|
can_pick = {
|
||||||
|
# Must have at least one friend. No friendless losers. Especially you, Nick.
|
||||||
|
custom_tooltip = {
|
||||||
|
text = need_at_least_one_friend
|
||||||
|
|
||||||
|
culture_head ?= {
|
||||||
|
any_relation = {
|
||||||
|
type = friend
|
||||||
|
count >= 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parameters = {
|
||||||
|
automatic_befriend_access = yes
|
||||||
|
may_propose_best_friendship = yes
|
||||||
|
strong_hooks_and_stress_effects_best_friends = yes
|
||||||
|
may_select_friendship_synergy_bonus = yes
|
||||||
|
close_family_better_councillors = yes
|
||||||
|
close_family_better_court_positions = yes
|
||||||
|
landing_house_members_gives_renown = yes
|
||||||
|
renown_from_feasts = yes
|
||||||
|
penalty_for_revoking_titles_from_close_family = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
intrigue = -1
|
||||||
|
hostile_scheme_power_mult = -0.20
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
dynasty_opinion = 10
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = {
|
||||||
|
# Base cost.
|
||||||
|
add = {
|
||||||
|
value = tradition_base_cost
|
||||||
|
desc = BASE
|
||||||
|
format = "BASE_VALUE_FORMAT"
|
||||||
|
}
|
||||||
|
# No ethos requirement: everyone likes friends.
|
||||||
|
# Need at least ten friends.
|
||||||
|
if = {
|
||||||
|
limit = { exists = culture_head }
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_head = {
|
||||||
|
any_relation = {
|
||||||
|
type = friend
|
||||||
|
count < 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = tradition_unfulfilled_criteria_penalty
|
||||||
|
multiply = 2.5
|
||||||
|
desc = m_guess_you_need_more_friends_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiply = tradition_replacement_cost_if_relevant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,50 @@
|
||||||
|
m_asgard_decision = {
|
||||||
|
major = yes
|
||||||
|
|
||||||
|
sort_order = 0
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
|
||||||
|
AND = {
|
||||||
|
has_title = title:b_oslosyslar
|
||||||
|
title:b_oslosyslar.title_province = root.capital_province
|
||||||
|
}
|
||||||
|
|
||||||
|
NOT = {
|
||||||
|
is_target_in_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_discovered_great_hall_of_asgard
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
picture = "gfx/interface/illustrations/decisions/asgard_decision_image.dds"
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = 1000
|
||||||
|
piety = 1000
|
||||||
|
}
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
|
||||||
|
save_scope_as = asgard_founder
|
||||||
|
|
||||||
|
trigger_event = {
|
||||||
|
id = norse_asgard_event.0001
|
||||||
|
}
|
||||||
|
|
||||||
|
add_to_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_discovered_great_hall_of_asgard
|
||||||
|
}
|
||||||
|
show_as_tooltip = {
|
||||||
|
custom_tooltip = "You may find something special within the province."
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
m_hall_of_asgard_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
m_mongol_grand_yurt_decision = {
|
||||||
|
major = yes
|
||||||
|
sort_order = 94
|
||||||
|
picture = "gfx/interface/illustrations/decisions/grand_yurt_decision_image.dds"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
has_title = title:b_karabalgasun
|
||||||
|
|
||||||
|
NOT = {
|
||||||
|
is_target_in_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_built_great_yurt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid = {
|
||||||
|
has_trait = greatest_of_khans
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = 2500
|
||||||
|
}
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
m_grand_yurt_mongol_effect = yes
|
||||||
|
|
||||||
|
add_to_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_built_great_yurt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,83 @@
|
||||||
|
###########################################################
|
||||||
|
# Legacy Perks Expanded
|
||||||
|
# by dev.main
|
||||||
|
###########################################################
|
||||||
|
|
||||||
|
# Expand fp2 legacy tracks to all dynasties
|
||||||
|
fp2_urbanism_legacy_track = {
|
||||||
|
is_shown = {
|
||||||
|
has_dlc_feature = the_fate_of_iberia
|
||||||
|
dynasty = {
|
||||||
|
OR = {
|
||||||
|
dynast = {
|
||||||
|
NOT = {
|
||||||
|
culture = {
|
||||||
|
has_cultural_pillar = heritage_iberian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
has_dynasty_perk = fp2_coterie_legacy_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_coterie_legacy_track = {
|
||||||
|
is_shown = {
|
||||||
|
has_dlc_feature = the_fate_of_iberia
|
||||||
|
dynasty = {
|
||||||
|
OR = {
|
||||||
|
dynast = {
|
||||||
|
NOT = {
|
||||||
|
culture = {
|
||||||
|
has_cultural_pillar = heritage_iberian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
has_dynasty_perk = fp2_coterie_legacy_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# New dynasty tracks
|
||||||
|
m_vikingr_legacy_track = {
|
||||||
|
is_shown = {
|
||||||
|
dynasty = {
|
||||||
|
OR = {
|
||||||
|
dynast = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
this = culture:norse
|
||||||
|
any_parent_culture_or_above = {
|
||||||
|
this = culture:norse
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
has_dynasty_perk = m_vikingr_legacy_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_track = {
|
||||||
|
is_shown = {
|
||||||
|
dynasty = {
|
||||||
|
OR = {
|
||||||
|
dynast = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_turkic
|
||||||
|
has_cultural_pillar = heritage_mongolic
|
||||||
|
has_cultural_pillar = heritage_tibetan
|
||||||
|
has_cultural_tradition = tradition_dwellers_of_the_steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
has_dynasty_perk = m_ghengis_of_the_steppe_legacy_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,323 @@
|
||||||
|
###########################################################
|
||||||
|
# Legacy Perks Expanded
|
||||||
|
# by devzero
|
||||||
|
###########################################################
|
||||||
|
# Expand fp2 legacies to all dynasties
|
||||||
|
|
||||||
|
# URBANISM LEGACIES
|
||||||
|
fp2_urbanism_legacy_1 = { # Flourishing Cities
|
||||||
|
legacy = fp2_urbanism_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
# Each city increases development rate of their county
|
||||||
|
custom_description_no_bullet = { text = fp2_urbanism_legacy_1_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_iberian
|
||||||
|
has_cultural_pillar = heritage_arabic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 10
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_start_new_legacy_track_trigger = no
|
||||||
|
}
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_urbanism_legacy_2 = { # Republican Teaching
|
||||||
|
legacy = fp2_urbanism_legacy_track
|
||||||
|
|
||||||
|
# Chance to gain an extra traits for members of the dynasty or children educated by the members of the dynasty
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_urbanism_legacy_2_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_urbanism_legacy_3 = { #Replace by > faster and cheaper city development
|
||||||
|
legacy = fp2_urbanism_legacy_track
|
||||||
|
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
city_holding_build_speed = -0.1
|
||||||
|
city_holding_build_gold_cost = -0.1
|
||||||
|
city_holding_holding_build_speed = -0.1
|
||||||
|
city_holding_holding_build_gold_cost = -0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_urbanism_legacy_4 = { #Replace by > get prestige + cool character on dev level gain
|
||||||
|
legacy = fp2_urbanism_legacy_track
|
||||||
|
|
||||||
|
# Gain Prestige and guest when completing a building
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_urbanism_legacy_4_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_urbanism_legacy_5 = { #Replace by ???
|
||||||
|
legacy = fp2_urbanism_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_urbanism_legacy_5_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# COTERIE LEGACIES
|
||||||
|
|
||||||
|
fp2_coterie_legacy_1 = { # Inner Circle
|
||||||
|
legacy = fp2_coterie_legacy_track
|
||||||
|
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_coterie_legacy_1_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_iberian
|
||||||
|
has_cultural_pillar = heritage_arabic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 10
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_start_new_legacy_track_trigger = no
|
||||||
|
}
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_coterie_legacy_2 = { # House bonds
|
||||||
|
legacy = fp2_coterie_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_coterie_legacy_2_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_coterie_legacy_3 = { # Unity
|
||||||
|
legacy = fp2_coterie_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_coterie_legacy_3_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
dynasty_house_opinion = 10
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fp2_coterie_legacy_4 = { # Eternal Trust
|
||||||
|
legacy = fp2_coterie_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_coterie_legacy_4_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fp2_coterie_legacy_5 = { # Pragmatic Roots
|
||||||
|
legacy = fp2_coterie_legacy_track
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = { text = fp2_coterie_legacy_5_effect }
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# New dynasty perks
|
||||||
|
m_vikingr_legacy_1 = {
|
||||||
|
legacy = m_vikingr_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
negative_inactive_inheritance_chance = -0.20
|
||||||
|
positive_inactive_inheritance_chance = 0.20
|
||||||
|
genetic_trait_strengthen_chance = 0.2
|
||||||
|
positive_random_genetic_chance = 0.35
|
||||||
|
dynasty_opinion = 20
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_vikingr_legacy_2 = {
|
||||||
|
legacy = m_vikingr_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
domain_limit = 1
|
||||||
|
vassal_limit = 20
|
||||||
|
development_growth = 0.15
|
||||||
|
short_reign_duration_mult = -0.25
|
||||||
|
}
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_vikingr_legacy_3 = {
|
||||||
|
legacy = m_vikingr_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
knight_effectiveness_mult = 0.50
|
||||||
|
men_at_arms_limit = 2
|
||||||
|
movement_speed = 0.25
|
||||||
|
}
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
dynasty = {
|
||||||
|
add_dynasty_modifier = {
|
||||||
|
modifier = fp1_legacy_of_piracy_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_vikingr_legacy_4 = {
|
||||||
|
legacy = m_vikingr_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
monthly_lifestyle_xp_gain_mult = 0.35
|
||||||
|
stewardship = 3
|
||||||
|
learning = 2
|
||||||
|
}
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_vikingr_legacy_5 = {
|
||||||
|
legacy = m_vikingr_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
general_opinion = 25
|
||||||
|
max_personal_schemes_add = 1
|
||||||
|
max_hostile_schemes_add = 1
|
||||||
|
}
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_1 = {
|
||||||
|
legacy = m_genghis_of_the_steppe_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
dread_baseline_add = 15
|
||||||
|
dread_decay_mult = -0.15
|
||||||
|
dread_per_tyranny_add = 1
|
||||||
|
cowed_vassal_tax_contribution_mult = 0.2
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_2 = {
|
||||||
|
legacy = m_genghis_of_the_steppe_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
max_hostile_schemes_add = 1
|
||||||
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.15
|
||||||
|
}
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
custom_description_no_bullet = {
|
||||||
|
text = glory_legacy_4_perk_effect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_3 = {
|
||||||
|
legacy = m_genghis_of_the_steppe_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
steppe_development_growth_factor = 0.25
|
||||||
|
prisoner_opinion = 10
|
||||||
|
hostile_county_attrition = -0.15
|
||||||
|
owned_hostile_scheme_success_chance_add = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_4 = {
|
||||||
|
legacy = m_genghis_of_the_steppe_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
men_at_arms_limit = 1
|
||||||
|
prowess = 3
|
||||||
|
army_maintenance_mult = -0.05
|
||||||
|
mercenary_hire_cost_mult = -0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_genghis_of_the_steppe_legacy_5 = {
|
||||||
|
legacy = m_genghis_of_the_steppe_legacy_track
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
knight_effectiveness_mult = 0.25
|
||||||
|
archer_cavalry_max_size_add = 3
|
||||||
|
siege_weapon_siege_value_mult = 0.1
|
||||||
|
men_at_arms_cap = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = { value = 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,173 @@
|
||||||
|
pledged_light_footmen = {
|
||||||
|
type = skirmishers
|
||||||
|
|
||||||
|
can_recruit = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 10
|
||||||
|
toughness = 16
|
||||||
|
pursuit = 10
|
||||||
|
screen = 16
|
||||||
|
|
||||||
|
terrain_bonus = {
|
||||||
|
forest = { damage = 4 toughness = 6 }
|
||||||
|
taiga = { damage = 4 toughness = 6 }
|
||||||
|
jungle = { damage = 4 toughness = 6 }
|
||||||
|
}
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
heavy_infantry = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
buy_cost = { gold = skirmisher_recruitment_cost }
|
||||||
|
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
|
||||||
|
high_maintenance_cost = { gold = skirmisher_high_maint_cost }
|
||||||
|
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||||
|
icon = skirmishers
|
||||||
|
}
|
||||||
|
|
||||||
|
pledged_bowmen = {
|
||||||
|
type = archers
|
||||||
|
|
||||||
|
can_recruit = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 25
|
||||||
|
toughness = 10
|
||||||
|
pursuit = 0
|
||||||
|
screen = 0
|
||||||
|
|
||||||
|
terrain_bonus = {
|
||||||
|
hills = { damage = 10 toughness = 4 }
|
||||||
|
forest = { toughness = 4 screen = 4 }
|
||||||
|
taiga = { toughness = 4 screen = 4 }
|
||||||
|
}
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
skirmishers = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
buy_cost = { gold = bowmen_recruitment_cost }
|
||||||
|
low_maintenance_cost = { gold = bowmen_low_maint_cost }
|
||||||
|
high_maintenance_cost = { gold = bowmen_high_maint_cost }
|
||||||
|
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = {
|
||||||
|
value = culture_ai_weight_archers
|
||||||
|
value = counter_synergy_ai_weight_archers
|
||||||
|
}
|
||||||
|
icon = bowmen
|
||||||
|
}
|
||||||
|
|
||||||
|
pledged_light_horsemen = {
|
||||||
|
type = light_cavalry
|
||||||
|
|
||||||
|
can_recruit = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 22
|
||||||
|
toughness = 15
|
||||||
|
pursuit = 30
|
||||||
|
screen = 30
|
||||||
|
|
||||||
|
terrain_bonus = {
|
||||||
|
plains = { damage = 15 }
|
||||||
|
drylands = { damage = 15 }
|
||||||
|
hills = { damage = -5 }
|
||||||
|
mountains = { damage = -10 pursuit = -20 }
|
||||||
|
desert_mountains = { damage = -15 pursuit = -20 }
|
||||||
|
wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
|
||||||
|
}
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
archers = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
winter_bonus = {
|
||||||
|
harsh_winter = { damage = -5 toughness = -2 }
|
||||||
|
}
|
||||||
|
|
||||||
|
buy_cost = { gold = light_cavalry_recruitment_cost }
|
||||||
|
low_maintenance_cost = { gold = light_cavalry_low_maint_cost }
|
||||||
|
high_maintenance_cost = { gold = light_cavalry_high_maint_cost }
|
||||||
|
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = {
|
||||||
|
value = culture_ai_weight_light_cavalry
|
||||||
|
value = counter_synergy_ai_weight_light_cavalry
|
||||||
|
}
|
||||||
|
icon = light_cavalry
|
||||||
|
}
|
||||||
|
|
||||||
|
pledged_pikemen_unit = {
|
||||||
|
type = pikemen
|
||||||
|
|
||||||
|
can_recruit = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 22
|
||||||
|
toughness = 24
|
||||||
|
pursuit = 0
|
||||||
|
screen = 0
|
||||||
|
|
||||||
|
terrain_bonus = {
|
||||||
|
mountains = { toughness = 12 }
|
||||||
|
desert_mountains = { toughness = 12 }
|
||||||
|
hills = { toughness = 8 }
|
||||||
|
}
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
light_cavalry = 1
|
||||||
|
heavy_cavalry = 1
|
||||||
|
camel_cavalry = 1
|
||||||
|
elephant_cavalry = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
buy_cost = { gold = pikemen_recruitment_cost }
|
||||||
|
low_maintenance_cost = { gold = pikemen_low_maint_cost }
|
||||||
|
high_maintenance_cost = { gold = pikemen_high_maint_cost }
|
||||||
|
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = {
|
||||||
|
value = culture_ai_weight_pikemen
|
||||||
|
value = counter_synergy_ai_weight_pikemen
|
||||||
|
}
|
||||||
|
icon = pikemen
|
||||||
|
}
|
||||||
|
|
||||||
|
pledged_house_guard = {
|
||||||
|
type = heavy_infantry
|
||||||
|
can_recruit = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 40
|
||||||
|
toughness = 32
|
||||||
|
pursuit = 0
|
||||||
|
screen = 24
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
pikemen = 2
|
||||||
|
archers = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
buy_cost = { gold = 50 }
|
||||||
|
low_maintenance_cost = { gold = 0 }
|
||||||
|
high_maintenance_cost = { gold = 1 }
|
||||||
|
|
||||||
|
max_sub_regiments = 5
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = { value = 100 }
|
||||||
|
icon = house_guard
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
guardians_of_valhalla = {
|
||||||
|
type = heavy_infantry
|
||||||
|
|
||||||
|
damage = 65
|
||||||
|
toughness = 45
|
||||||
|
pursuit = 50
|
||||||
|
screen = 25
|
||||||
|
|
||||||
|
can_recruit = {
|
||||||
|
dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
terrain_bonus = {
|
||||||
|
farmlands = { damage = 6 toughness = 4 }
|
||||||
|
plains = { damage = 6 toughness = 4 }
|
||||||
|
hills = { damage = 6 toughness = 4 }
|
||||||
|
taiga = { damage = 6 toughness = 4 }
|
||||||
|
mountains = {damage = 6 toughness = 4 }
|
||||||
|
}
|
||||||
|
|
||||||
|
counters = {
|
||||||
|
pikemen = 1
|
||||||
|
skirmishers = 1
|
||||||
|
archers = 1
|
||||||
|
heavy_infantry = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
winter_bonus = {
|
||||||
|
normal_winter = { toughness = 8 screen = 8 }
|
||||||
|
harsh_winter = { toughness = 8 screen = 8 }
|
||||||
|
}
|
||||||
|
|
||||||
|
siege_tier = 4
|
||||||
|
siege_value = 0.025
|
||||||
|
|
||||||
|
buy_cost = { gold = 50 }
|
||||||
|
low_maintenance_cost = { gold = 0 }
|
||||||
|
high_maintenance_cost = { gold = 1 }
|
||||||
|
|
||||||
|
stack = 100
|
||||||
|
ai_quality = { value = 100 }
|
||||||
|
icon = varangian_veterans
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
great_hall_of_asgard_modifier = {
|
||||||
|
icon = asatru_raven_positive
|
||||||
|
|
||||||
|
life_expectancy = 5
|
||||||
|
fertility = 0.35
|
||||||
|
negative_random_genetic_chance = -0.5
|
||||||
|
domain_limit = 2
|
||||||
|
knight_limit = 3
|
||||||
|
men_at_arms_cap = 2
|
||||||
|
heavy_infantry_siege_value_add = 0.1
|
||||||
|
knight_effectiveness_mult = 1
|
||||||
|
development_growth = 0.1
|
||||||
|
development_growth_factor = 0.2
|
||||||
|
monthly_lifestyle_xp_gain_mult = 0.25
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,193 @@
|
||||||
|
|
||||||
|
give_military_interaction_gold_cost_small = {
|
||||||
|
value = 250
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
give_military_interaction_gold_cost_medium = {
|
||||||
|
value = 500
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
give_military_interaction_gold_cost_large = {
|
||||||
|
value = 1000
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
give_military_interaction_prestige_cost_small = {
|
||||||
|
value = 100
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
give_military_interaction_prestige_cost_medium = {
|
||||||
|
value = 250
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
||||||
|
give_military_interaction_prestige_cost_large = {
|
||||||
|
value = 500
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
scope:actor.culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_late_medieval
|
||||||
|
}
|
||||||
|
multiply = 3
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_high_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_cultural_era_or_later = culture_era_early_medieval
|
||||||
|
}
|
||||||
|
multiply = 1.25
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round = yes
|
||||||
|
}
|
|
@ -0,0 +1,82 @@
|
||||||
|
|
||||||
|
give_military_host_small_effect = {
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_footmen
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_bowmen
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_horsemen
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_pikemen_unit
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_house_guard
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
location = scope:recipient.capital_province
|
||||||
|
inheritable = no
|
||||||
|
name = funded_small_army
|
||||||
|
}
|
||||||
|
}
|
||||||
|
give_military_host_medium_effect = {
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_footmen
|
||||||
|
stacks = 3
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_bowmen
|
||||||
|
stacks = 3
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_horsemen
|
||||||
|
stacks = 3
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_pikemen_unit
|
||||||
|
stacks = 3
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_house_guard
|
||||||
|
stacks = 3
|
||||||
|
}
|
||||||
|
location = scope:recipient.capital_province
|
||||||
|
inheritable = no
|
||||||
|
name = funded_modest_army
|
||||||
|
}
|
||||||
|
}
|
||||||
|
give_military_host_large_effect = {
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_footmen
|
||||||
|
stacks = 6
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_bowmen
|
||||||
|
stacks = 6
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_light_horsemen
|
||||||
|
stacks = 6
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_pikemen_unit
|
||||||
|
stacks = 6
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pledged_house_guard
|
||||||
|
stacks = 6
|
||||||
|
}
|
||||||
|
location = scope:recipient.capital_province
|
||||||
|
inheritable = no
|
||||||
|
name = funded_large_army
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,81 @@
|
||||||
|
instruct_treatment_disease_effect = {
|
||||||
|
random_list = {
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_disease_treatment_success_high_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_disease_treatment_success_low_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_disease_treatment_failure_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
instruct_treatment_wounded_effect = {
|
||||||
|
random_list = {
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_wound_treatment_success_high_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_wound_treatment_success_low_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
33 = {
|
||||||
|
scope:recipient = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = safe_wound_treatment_failure_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
it_disease_event_effect = {
|
||||||
|
scope:actor = {
|
||||||
|
trigger_event = {
|
||||||
|
id = instruct_health.0001
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
it_wounded_event_effect = {
|
||||||
|
scope:actor = {
|
||||||
|
trigger_event = {
|
||||||
|
id = instruct_health.0002
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = scratched_and_bruised
|
||||||
|
years = 3
|
||||||
|
}
|
|
@ -0,0 +1,5 @@
|
||||||
|
m_grand_yurt_mongol_effect = {
|
||||||
|
province:7525 = {
|
||||||
|
add_special_building = grand_yurt_01
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,205 @@
|
||||||
|
m_hall_of_asgard_effect = {
|
||||||
|
|
||||||
|
province:234= {
|
||||||
|
add_special_building=great_high_hall_of_asgard_01
|
||||||
|
}
|
||||||
|
|
||||||
|
dynasty = {
|
||||||
|
|
||||||
|
add_dynasty_modifier = {
|
||||||
|
modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
# Great modifier for the dynasty
|
||||||
|
add_dynasty_prestige = excessive_dynasty_prestige_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = trebuchet
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
uses_supply = no
|
||||||
|
location = capital_province
|
||||||
|
origin = capital_province
|
||||||
|
inheritable = yes
|
||||||
|
name = norse_army_host
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = trebuchet
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
uses_supply = no
|
||||||
|
location = capital_province
|
||||||
|
origin = capital_province
|
||||||
|
inheritable = yes
|
||||||
|
name = norse_army_host
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = trebuchet
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
uses_supply = no
|
||||||
|
location = capital_province
|
||||||
|
origin = capital_province
|
||||||
|
inheritable = yes
|
||||||
|
name = norse_army_host
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = trebuchet
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
uses_supply = no
|
||||||
|
location = capital_province
|
||||||
|
origin = capital_province
|
||||||
|
inheritable = yes
|
||||||
|
name = norse_army_host
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn_army = {
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = guardians_of_valhalla
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = trebuchet
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = pikemen
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 10
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = jomsviking_pirates
|
||||||
|
stacks = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
uses_supply = no
|
||||||
|
location = capital_province
|
||||||
|
origin = capital_province
|
||||||
|
inheritable = yes
|
||||||
|
name = norse_army_host
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
expanded_ransom_interaction_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
value = scope:recipient.gold
|
||||||
|
target = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
version="0.1a"
|
||||||
|
tags={
|
||||||
|
"Religion"
|
||||||
|
"Culture"
|
||||||
|
}
|
||||||
|
name="Mongol Playthrough Culture & Religion"
|
||||||
|
supported_version="1.9.2.1"
|
|
@ -0,0 +1,54 @@
|
||||||
|
# Physician events to decide types of treatment
|
||||||
|
|
||||||
|
namespace = instruct_health
|
||||||
|
|
||||||
|
# Disease Treatment Track
|
||||||
|
instruct_health.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = it_disease_event_title
|
||||||
|
desc = it_disease_event_desc
|
||||||
|
theme = healthcare
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:recipient
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = "mx_cue_peace_ensues"
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = it_disease_event_option_text.a
|
||||||
|
}
|
||||||
|
option ={
|
||||||
|
name = it_disease_event_option_text.b
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
instruct_health.0002 = {
|
||||||
|
type = character_event
|
||||||
|
title = it_wounded_event_title
|
||||||
|
desc = it_wounded_event_desc
|
||||||
|
theme = healthcare
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:recipient
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = "mx_cue_peace_ensues"
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = it_wounded_event_option_text.a
|
||||||
|
}
|
||||||
|
option ={
|
||||||
|
name = it_wounded_event_option_text.b
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,27 @@
|
||||||
|
#####################################################
|
||||||
|
# Norse Asgard Event
|
||||||
|
# Developed by DevZero
|
||||||
|
#####################################################
|
||||||
|
|
||||||
|
namespace = norse_asgard_event
|
||||||
|
|
||||||
|
# Epic Event! Desciption and Title Should Match
|
||||||
|
|
||||||
|
norse_asgard_event.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = norse_asgard_event_title
|
||||||
|
desc = norse_asgard_event_desc
|
||||||
|
theme = new_royal_court
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:asgard_founder
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = "mx_cue_epic_sacral_moment"
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = norse_asgard_event_option_text
|
||||||
|
}
|
||||||
|
}
|
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|
@ -0,0 +1,188 @@
|
||||||
|
l_english:
|
||||||
|
|
||||||
|
#Tradition: Dwellers of the Steppe
|
||||||
|
tradition_dwellers_of_the_steppe_name: "Dwellers of the Steppe"
|
||||||
|
tradition_dwellers_of_the_steppe_desc: "This culture values vast dry fields and open skies. Preferring to settle and develop steppe lands despite the associated burdens. Equestrian and pastorial endeavors tend to flourish in this culture, though such an economical pillar brings with it a high cost of maintenance."
|
||||||
|
culture_in_steppe_terrain_desc: "The [culture|E] is not present in any [county|E] with Steppe [terrain|E]"
|
||||||
|
culture_in_steppe_terrain_count_desc: "The [culture|E] is not present in at least #V 5#! [counties|E] with Steppe [terrain|E]"
|
||||||
|
|
||||||
|
# Tradition: Ritualistic Reaving
|
||||||
|
tradition_ritualistic_reaving_name: "Ritualistic Reaving"
|
||||||
|
tradition_ritualistic_reaving_desc: "Raiding and reaving has become a staple of this culture. While rewarding in terms of plunder, loot and other categories, gaining wealth from others often leads to less of a desire in land enrichment."
|
||||||
|
m_has_pacifist_tenet_desc: "[faith|E] has a pacifistic tenet"
|
||||||
|
m_has_pacifist_tradition_desc: "[culture|E] has a pacifistic [tradition|E]"
|
||||||
|
m_already_has_raid_tradition_desc: "[culture|E] already has too similar a tradition"
|
||||||
|
m_govenment_incompatible_penalty_desc: "Government is Clan or Feudal"
|
||||||
|
|
||||||
|
# Tradition: Aptitudinal Teachings
|
||||||
|
tradition_aptitudinal_teachings_name: "Aptitudinal Teachings"
|
||||||
|
tradition_aptitudinal_teachings_desc: "Carrying forth traditions of old, we expect theologians and scholars to conduct inquiries into the present state of affairs and question intelligently."
|
||||||
|
m_has_incompatible_alexandrian_catechism_tenet: "Faith follows teachings from the Catechetical School of Alexandria"
|
||||||
|
|
||||||
|
# Tradition: Hard Rule
|
||||||
|
tradition_hard_rule_name: "Hard Rule"
|
||||||
|
tradition_hard_rule_desc: "This culture has a tradition of harsh punishments and a staunch ruling perogative."
|
||||||
|
m_surpasses_dread_threshold: "Your level of [dread|E] does not exceed 35"
|
||||||
|
m_less_than_high_dread_desc: "Your level of [dread|E] does not exceed 75"
|
||||||
|
m_high_dread_desc: "[dread|E] level is very high"
|
||||||
|
|
||||||
|
# Tradition: Scandinavian Development
|
||||||
|
tradition_scandinavian_development_name: "Scandinavian Development"
|
||||||
|
tradition_scandinavian_development_desc: "Understanding the value of development, we choose to put an emphasis on investing into our lands and people."
|
||||||
|
m_no_reserve_penalty: "No Royal Reserve building in county of this [culture|E]"
|
||||||
|
m_scandinavian_innovation_requirement: "Missing Public Works [innovation|E]"
|
||||||
|
|
||||||
|
# Tradition: Synergenistic Faith
|
||||||
|
tradition_synergenistic_faith_name: "Synergenistic Faith"
|
||||||
|
tradition_synergenistic_faith_desc: "Culture and Faith are the twin pillars that are the foundation for any realm, we must ensure the two compliment eachother."
|
||||||
|
# Tradition: Familial Bonds
|
||||||
|
tradition_familial_bonds_name: "Familial Bonds"
|
||||||
|
tradition_familial_bonds_desc: "Keeping to your word and building a bond with others is important for prosperity and enjoyment."
|
||||||
|
m_guess_you_need_more_friends_desc: "Less than ten friends"
|
||||||
|
|
||||||
|
# Dynastic Legacy Track & Perks: Vikingr (Family, Growth, Guardian, Scholar, Honor)
|
||||||
|
m_vikingr_legacy_track_name: "Víkingr"
|
||||||
|
m_vikingr_legacy_track_desc: "Through Perspicacity, Providence, and Strength may the vikingr grow evermore prosperous"
|
||||||
|
m_vikingr_legacy_1_name: "Skuldalið"
|
||||||
|
m_vikingr_legacy_2_name: "Groði"
|
||||||
|
m_vikingr_legacy_3_name: "Vorðr"
|
||||||
|
m_vikingr_legacy_4_name: "Seiðr"
|
||||||
|
m_vikingr_legacy_5_name: "Heiðr"
|
||||||
|
|
||||||
|
# Dynastic Legacy Track & Perks: Ghengis
|
||||||
|
m_genghis_of_the_steppe_legacy_track_name: "Legend of the Steppe"
|
||||||
|
m_genghis_of_the_steppe_legacy_track_desc: "Blood, Fire and mighty Steeds shall overcome all"
|
||||||
|
m_genghis_of_the_steppe_legacy_1_name: "Intransigent Rulers"
|
||||||
|
m_genghis_of_the_steppe_legacy_2_name: "Conspiratorial Courts"
|
||||||
|
m_genghis_of_the_steppe_legacy_3_name: "Adjudicators of the Steppe"
|
||||||
|
m_genghis_of_the_steppe_legacy_4_name: "Commandants of Strength"
|
||||||
|
m_genghis_of_the_steppe_legacy_5_name: "Terrors of the Steppe"
|
||||||
|
|
||||||
|
|
||||||
|
# Buildings
|
||||||
|
building_type_great_high_hall_of_asgard_01: "Hliðskjálf af Ásgarðr"
|
||||||
|
building_type_great_high_hall_of_asgard_01_desc: "The great hall was built as a monument to venerate the top qualities among the norse gods and serve as a wonderous structure to inspire humanity. Foreign stone, precious metals and other elements comprise the nearly etherial presentation and worksmanship. The great structure is thought to beget legend and instill perspicacity, wisdom, and strength to all who visit. Hidden within and amongst the mountains and taiga, accessible only by the select few with knowledge of its whereabouts with their bravery and determination matching the treacherous routes. A great wall was built in the province in support of creating a better stronghold."
|
||||||
|
building_great_high_hall_of_asgard_01: "Hliðskjálf af Ásgarðr"
|
||||||
|
building_great_high_hall_of_asgard_01_desc: "The great hall was built as a monument to venerate the top qualities among the norse gods and serve as a wonderous structure to inspire humanity. Foreign stone, precious metals and other elements comprise the nearly etherial presentation and worksmanship. The great structure is thought to beget legend and instill perspicacity, wisdom, and strength to all who visit. Hidden within and amongst the mountains and taiga, accessible only by the select few with knowledge of its whereabouts with their bravery and determination matching the treacherous routes. A great wall was built in the province in support of creating a better stronghold."
|
||||||
|
|
||||||
|
|
||||||
|
building_type_bohemian_keep_01: "Great Bohemian Keep"
|
||||||
|
building_type_bohemian_keep_01_desc: "A resplendent keep meant to last and serve as an important hub for the realm."
|
||||||
|
building_bohemian_keep_01: "Brick and Mortar"
|
||||||
|
building_bohemian_keep_01_desc: " It is the duty of any good stronghold, to surpass upkeep and improve the very structure."
|
||||||
|
|
||||||
|
building_bohemian_keep_02: "Well Trained Gaurdsmen"
|
||||||
|
building_bohemian_keep_02_desc: "Among the keep should be guardsmen trained in basic subtrifuge in addition to the normal performance of duties."
|
||||||
|
|
||||||
|
building_bohemian_keep_03: "Reinforced Brick and Mortar"
|
||||||
|
building_bohemian_keep_03_desc: "Reinforced layers and well designed spaces fit for higher capacity and better defensive capabilities."
|
||||||
|
|
||||||
|
#Viking Duchy Building in Oslo, meant to be upgraded each era. ' Shield of Viking '
|
||||||
|
building_type_shield_of_the_viking_01: "Víkingr Véurr"
|
||||||
|
building_type_shield_of_the_viking_01_desc: "Great structures, built for defense and militaristic purposes. Colloquially named as the viking shield, thought to be impenetrable."
|
||||||
|
building_shield_of_the_viking_01: "Grand Norse Fortress"
|
||||||
|
building_shield_of_the_viking_01_desc: "Norse warriors and master-craftsmen further the development of the defensible position by creating a wonderful fortress, inspired by Valhalla."
|
||||||
|
|
||||||
|
building_shield_of_the_viking_02: "Elegant Corridors"
|
||||||
|
building_shield_of_the_viking_02_desc: "The structures within are improved and given elegance; adorned with foreign metal, cloth, and other decorative materials."
|
||||||
|
|
||||||
|
building_shield_of_the_viking_03: "Center for Exoerience and Education"
|
||||||
|
building_shield_of_the_viking_03_desc: "A center has been built to facilitate various educations and competencies, along with a newly built fortified ground."
|
||||||
|
|
||||||
|
building_shield_of_the_viking_04: "Elite Military Expansion and Training "
|
||||||
|
building_shield_of_the_viking_04_desc: "Great care has been taken to create an exceptionally well rounded norse warrior, attracting Væringi and other elite warriors alike."
|
||||||
|
|
||||||
|
building_type_grand_yurt_01: "Grand Yurt"
|
||||||
|
building_type_grand_yurt_01_desc: "A great yurt majestically embellished and established atop a fortified position."
|
||||||
|
building_grand_yurt_01: "Grand Yurt"
|
||||||
|
building_grand_yurt_01_desc: "A great yurt majestically embellished and established atop a fortified position."
|
||||||
|
|
||||||
|
# Norse Decisions
|
||||||
|
m_asgard_decision: "Venture out in Search of the Fabled Hliðskjálf af Ásgarðr"
|
||||||
|
m_asgard_decision_desc: "You read about a great hidden hall among the taiga and mountains within the province, and find curious indicators of its existence within the province.Explore just how expansive this new discovery is and what use it may have in furthering your people."
|
||||||
|
m_asgard_decision_tooltip: "Search for the fabled area."
|
||||||
|
m_asgard_decision_confirm: "Venture into the Unknown"
|
||||||
|
# Norse Modifier
|
||||||
|
great_hall_of_asgard_modifier: "Hliðskjálf af Ásgarðr Skapari"
|
||||||
|
great_hall_of_asgard_modifier_desc: "This dynasty's members are the original discoverers and true guardians of the Hliðskjálf af Ásgarðr."
|
||||||
|
norse_asgard_enabled_interaction: "Strategically Indebt"
|
||||||
|
norse_asgard_enabled_interaction_desc: "Learned from the grand library of Hliðskjálf af Ásgarðr, your family is adept in the ways of social engineering; through generational knowledge passed down through various secret writings."
|
||||||
|
norse_asgard_enabled_interaction.tt.success: "You successfully gain their loyalty"
|
||||||
|
norse_asgard_enabled_interaction.tt.failure: "You do not successfully gain their loyalty"
|
||||||
|
guardians_of_valhalla: "Elite of Hliðskjálf"
|
||||||
|
guardians_of_valhalla_flavor: "Elite guardians found upon the exploration of the Hliðskjálf af Ásgarðr."
|
||||||
|
# Norse Event
|
||||||
|
norse_asgard_event_title: "The Great Discovery: Hliðskjálf af Ásgarðr"
|
||||||
|
|
||||||
|
norse_asgard_event_desc: " \nOne would not dare believe it true as it seems almost etherial. After reading up on the history of the new capital and seeing the markings within the province, I thought myself obsessed with a legend. Yet I have made the discovery of a thousand lifetimes! The Hliðskjálf af Ásgarðr! \n\n It is a vast network of structures, grand halls, and exquisitely interwoven nature. Rivers, caves, a world resembling myth! Grand halls, libraries, natural hot springs atop the mountain, among the trees. This is it. This is to be the penultimate of our dynasty! We will continue to build and create a grand legacy rivaling only the gods through perspicacity, providence and prosperity!
|
||||||
|
|
||||||
|
norse_asgard_event_option_text: "May our family forever protect, steward, and appreciate this sacred place with each other!"
|
||||||
|
|
||||||
|
norse_army_host: "Legendary Host of Hliðskjálf"
|
||||||
|
|
||||||
|
# Mongol Decision
|
||||||
|
m_mongol_grand_yurt_decision: "Establish a Grand Yurt"
|
||||||
|
m_mongol_grand_yurt_decision_desc: "Commission and establish a grand yurt worthy of the great khan."
|
||||||
|
m_mongol_grand_yurt_decision_tooltip: "Commission a grand yurt in lieu of your status as the greatest of khans."
|
||||||
|
m_mongol_grand_yurt_decision_confirm: "Commission the Yurt"
|
||||||
|
|
||||||
|
# Prisoner Release Expanded
|
||||||
|
prisoner_release_expanded_interaction: "Ask Master Warden to Negotiate Release"
|
||||||
|
prisoner_release_expanded_interaction_desc: "Set your master warden to the task of negotiating a release with your prisoner."
|
||||||
|
prisoner_release_expanded_strong_hook_option_failure_toast_title: "Doubts regarding [recipient.GetTitledFirstName]'s promise."
|
||||||
|
|
||||||
|
prisoner_release_expanded_strong_hook_option_success: "Swears loyalty to you"
|
||||||
|
prisoner_release_expanded_strong_hook_option_failure: "Disingenuously swears loyalty to you"
|
||||||
|
|
||||||
|
# Court Positions
|
||||||
|
master_warden_court_position: "Master Warden"
|
||||||
|
master_warden_court_position_desc: "The master warden is responsible for prisoners and dealing with unscrupulous matters of the realm."
|
||||||
|
|
||||||
|
master_of_intrigue_court_position: "Master of Intrigue"
|
||||||
|
master_of_intrigue_court_position_desc: "The master of intrigue is responsible for expanding the ruler's capability in matters of intrigue."
|
||||||
|
|
||||||
|
master_warden_employer_custom_effect_description: "Will allow you to task them with negotiating releases for prisoners, giving you more release options."
|
||||||
|
court_liaison_court_position: "Court Liaison"
|
||||||
|
court_liaison_court_position_desc: "The court liaison is responsible for ensuring proper maintenance of the royal court and preserving the court's image to foreign diplomats alike."
|
||||||
|
diplomatic_liaison_court_position: "Diplomatic Liaison"
|
||||||
|
diplomatic_liaison_court_position_desc: "Is responsible for expanding the ruler's capability in matters of diplomacy."
|
||||||
|
ambassador_culture_court_position: "Cultural Ambassador"
|
||||||
|
ambassador_culture_court_position_desc: "Is responsible for creating cultural cohesion within the realm."
|
||||||
|
# Instruct Physician to Treat
|
||||||
|
instruct_physician_to_treat_ill_interaction: "Instruct Court Physician to Treat"
|
||||||
|
instruct_physician_to_treat_ill_interaction_desc: "Instruct your court physician to attempt treatment on [recipient.GetTitledFirstName]."
|
||||||
|
|
||||||
|
# Instruct Physician Localizations
|
||||||
|
it_disease_event_title: "Treatment: Disease"
|
||||||
|
it_disease_event_desc: "\nI have instructed court physician to help aid in [recipient.GetTitledFirstName]'s affliction. "
|
||||||
|
it_disease_event_option_text.a: "I wish [recipient.GetTitledFirstName] a safe treatment and recovery."
|
||||||
|
it_disease_event_option_text.b: "I mean, what is the worst that is going to happen right?"
|
||||||
|
|
||||||
|
it_wounded_event_title: "Treatment: Wound"
|
||||||
|
it_wounded_event_desc: "\nI have instructed my court physician to help treat [recipient.GetTitledFirstName]'s wound."
|
||||||
|
it_wounded_event_option_text.a: "I hope [recipient.GetTitledFirstName]'s wound clears up.' "
|
||||||
|
it_wounded_event_option_text.b: "I mean, what is the worst that is going to happen right?"
|
||||||
|
|
||||||
|
# Military Gift Interaction
|
||||||
|
give_military_host_interaction: "Sponsor Military Host"
|
||||||
|
give_military_host_interaction_desc: "Sponsor an army for [recipient.GetTitledFirstName]"
|
||||||
|
pledged_house_guard: "Pledged House Guard"
|
||||||
|
pledged_pikemen_unit: "Pledged Pikemen"
|
||||||
|
pledged_light_horsemen: "Pledged Light Horsemen"
|
||||||
|
pledged_bowmen: "Pledged Bowmen"
|
||||||
|
pledged_light_footmen: "Pledged Light Footmen"
|
||||||
|
funded_small_army: "[actor.GetTitledFirstName]'s Sponsored Army"
|
||||||
|
funded_modest_army: "[actor.GetTitledFirstName]'s Sponsored Army"
|
||||||
|
funded_large_army: "[actor.GetTitledFirstName]'s Sponsored Army"
|
||||||
|
mh_small_army_requirement: "Requires [gold_i]250 [gold|E] and [prestige_i]100 [prestige|E]"
|
||||||
|
mh_medium_army_requirement: "Requires [gold_i]500 [gold|E] and [prestige_i]250 [prestige|E]"
|
||||||
|
mh_large_army_requirement: "Requires [gold_i]1000 [gold|E] and [prestige_i]500 [prestige|E]"
|
||||||
|
mh_can_send_requirement: "Must select and option to send"
|
||||||
|
|
||||||
|
# New Mongol Culture
|
||||||
|
neo_mongol: "Tibetan Mongol"
|
||||||
|
neo_mongol_name: "Tibetan Mongol"
|
||||||
|
neo_mongol_collective_noun: "Tibetan Mongols"
|
||||||
|
neo_mongol_prefix: "Tibetan Mongolic"
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
version="0.1a"
|
||||||
|
tags={
|
||||||
|
"Balance"
|
||||||
|
"Character Interactions"
|
||||||
|
"Events"
|
||||||
|
"Gameplay"
|
||||||
|
"Schemes"
|
||||||
|
}
|
||||||
|
name="Realm Management Tour"
|
||||||
|
supported_version="1.9.2.1"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/Realm_Management_Tour"
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,10 @@
|
||||||
|
version="0.1a"
|
||||||
|
tags={
|
||||||
|
"Balance"
|
||||||
|
"Character Interactions"
|
||||||
|
"Events"
|
||||||
|
"Gameplay"
|
||||||
|
"Schemes"
|
||||||
|
}
|
||||||
|
name="Realm Management Tour"
|
||||||
|
supported_version="1.9.2.1"
|
|
@ -0,0 +1,7 @@
|
||||||
|
l_english:
|
||||||
|
activity_tour_special_type_title:0 "[ActivityWindow.GetActivity.GetSpecialOption.GetOption.GetName] Success"
|
||||||
|
activity_tour_special_type_desc:0 "[ActivityWindow.GetActivity.GetSpecialOption.GetOption.GetDescription]"
|
||||||
|
activity_tour_special_type_bar_segment_0_tt:0 "Bar Segment 1"
|
||||||
|
activity_tour_special_type_bar_segment_1_tt:0 "Bar Segment 2"
|
||||||
|
activity_tour_special_type_bar_segment_2_tt:0 "Bar Segment 3"
|
||||||
|
activity_tour_special_type_bar_segment_3_tt:0 "Bar Segment 4"
|
|
@ -0,0 +1,7 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Utilities"
|
||||||
|
}
|
||||||
|
name="dummydir"
|
||||||
|
supported_version="1.14.2.2"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/dummydir"
|
|
@ -0,0 +1,6 @@
|
||||||
|
version="0.1"
|
||||||
|
tags={
|
||||||
|
"Utilities"
|
||||||
|
}
|
||||||
|
name="dummydir"
|
||||||
|
supported_version="1.14.2.2"
|
|
@ -0,0 +1,8 @@
|
||||||
|
version="1.0"
|
||||||
|
tags={
|
||||||
|
"Total Conversion"
|
||||||
|
}
|
||||||
|
name="Master"
|
||||||
|
supported_version="1.*"
|
||||||
|
path="/home/user0/.local/share/Paradox Interactive/Crusader Kings III/mod/master"
|
||||||
|
remote_file_id="3162040068"
|
|
@ -0,0 +1,543 @@
|
||||||
|
# Buildings by DevZero
|
||||||
|
#################################################
|
||||||
|
# Special Buildings
|
||||||
|
################################################
|
||||||
|
great_high_hall_of_asgard_01 = {
|
||||||
|
|
||||||
|
asset = {
|
||||||
|
type = pdxmesh
|
||||||
|
name = "fp2_building_special_toledo_city_walls_01_a_mesh"
|
||||||
|
}
|
||||||
|
|
||||||
|
type_icon = "icon_building_royal_forest.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
OR = {
|
||||||
|
scope:holder.faith = norse_pagan
|
||||||
|
scope:holder.culture.heritage = heritage_north_germanic
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type = special
|
||||||
|
|
||||||
|
cost_gold = 25000
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
monthly_dynasty_prestige_mult = 0.15
|
||||||
|
monthly_dynasty_prestige = 5
|
||||||
|
cultural_head_fascination_mult = 0.35
|
||||||
|
monthly_lifestyle_xp_gain_mult = 0.50
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 15
|
||||||
|
fort_level = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
development_growth = 0.50
|
||||||
|
development_growth_factor = 0.50
|
||||||
|
levy_size = 0.2
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
flag = travel_point_of_interest_wonder
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
grand_yurt_01 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
type_icon = "icon_building_military_camps.dds"
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 350
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 5
|
||||||
|
fort_level = 2
|
||||||
|
garrison_size = 0.1
|
||||||
|
travel_danger = -10
|
||||||
|
stationed_archer_cavalry_damage_mult = 0.35
|
||||||
|
stationed_archer_cavalry_pursuit_mult = 0.25
|
||||||
|
defender_holding_advantage = 8
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
county_modifier = {
|
||||||
|
development_growth = 0.2
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
steppe_development_growth_factor = 0.20
|
||||||
|
archer_cavalry_max_size_add = 3
|
||||||
|
knight_limit = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = special
|
||||||
|
flag = travel_point_of_interest_martial
|
||||||
|
}
|
||||||
|
###########################################################################################################################
|
||||||
|
# Special Duchy
|
||||||
|
###########################################################################################################################
|
||||||
|
shield_of_the_viking_01 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
}
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = title:d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 120
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1500
|
||||||
|
max_garrison = 1500
|
||||||
|
defender_holding_advantage = 25
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.10
|
||||||
|
levy_size = 0.05
|
||||||
|
garrison_size = 0.05
|
||||||
|
hostile_raid_time = 2
|
||||||
|
travel_danger = -15
|
||||||
|
fort_level = 2
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 5
|
||||||
|
garrison_size = 1.05
|
||||||
|
levy_size = 0.15
|
||||||
|
stationed_maa_damage_mult = 0.25
|
||||||
|
stationed_maa_toughness_mult = 0.25
|
||||||
|
stationed_maa_pursuit_mult = 0.25
|
||||||
|
stationed_maa_screen_mult = 0.25
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 3
|
||||||
|
knight_effectiveness_mult = 1
|
||||||
|
army_maintenance_mult = -0.2
|
||||||
|
men_at_arms_cap = 1
|
||||||
|
men_at_arms_limit = 2
|
||||||
|
monthly_piety = 1
|
||||||
|
monthly_prestige = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_02
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_02 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
}
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = title:d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_battlements
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_3_cost
|
||||||
|
piety = expensive_building_tier_3_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1500
|
||||||
|
max_garrison = 1500
|
||||||
|
defender_holding_advantage = 30
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.20
|
||||||
|
levy_size = 0.15
|
||||||
|
garrison_size = 0.15
|
||||||
|
hostile_raid_time = 3
|
||||||
|
travel_danger = -20
|
||||||
|
fort_level = 3
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 8
|
||||||
|
garrison_size = 1.2
|
||||||
|
levy_size = 0.25
|
||||||
|
stationed_maa_damage_mult = 0.5
|
||||||
|
stationed_maa_toughness_mult = 0.5
|
||||||
|
stationed_maa_pursuit_mult = 0.5
|
||||||
|
stationed_maa_screen_mult = 0.5
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 6
|
||||||
|
knight_effectiveness_mult = 1.25
|
||||||
|
army_maintenance_mult = -0.25
|
||||||
|
monthly_piety = 2
|
||||||
|
monthly_prestige = 2
|
||||||
|
men_at_arms_cap = 2
|
||||||
|
men_at_arms_limit = 4
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_03
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_03 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
}
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = title:d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_hoardings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_4_cost
|
||||||
|
piety = expensive_building_tier_4_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1750
|
||||||
|
max_garrison = 1750
|
||||||
|
defender_holding_advantage = 35
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.30
|
||||||
|
levy_size = 0.25
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 4
|
||||||
|
travel_danger = -25
|
||||||
|
fort_level = 4
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 12
|
||||||
|
garrison_size = 1.35
|
||||||
|
levy_size = 0.35
|
||||||
|
stationed_maa_damage_mult = 0.75
|
||||||
|
stationed_maa_toughness_mult = 0.75
|
||||||
|
stationed_maa_pursuit_mult = 0.75
|
||||||
|
stationed_maa_screen_mult = 0.75
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 9
|
||||||
|
knight_effectiveness_mult = 1.5
|
||||||
|
army_maintenance_mult = -0.35
|
||||||
|
monthly_piety = 3
|
||||||
|
monthly_prestige = 3
|
||||||
|
men_at_arms_cap = 3
|
||||||
|
men_at_arms_limit = 6
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = shield_of_the_viking_04
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
shield_of_the_viking_04 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
type_icon = "icon_building_hall_of_heroes.dds"
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
scope:holder.culture = {
|
||||||
|
has_cultural_pillar = heritage_north_germanic
|
||||||
|
}
|
||||||
|
scope:holder.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
scope:holder = {
|
||||||
|
has_title = title:d_viken
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_machicolations
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
prestige = expensive_building_tier_4_cost
|
||||||
|
piety = expensive_building_tier_4_cost
|
||||||
|
}
|
||||||
|
|
||||||
|
levy = 1750
|
||||||
|
max_garrison = 1750
|
||||||
|
defender_holding_advantage = 35
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.40
|
||||||
|
levy_size = 0.35
|
||||||
|
garrison_size = 0.35
|
||||||
|
hostile_raid_time = 5
|
||||||
|
travel_danger = -30
|
||||||
|
fort_level = 5
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
fort_level = 15
|
||||||
|
garrison_size = 1.5
|
||||||
|
levy_size = 0.50
|
||||||
|
stationed_maa_damage_mult = 1
|
||||||
|
stationed_maa_toughness_mult = 1
|
||||||
|
stationed_maa_pursuit_mult = 1
|
||||||
|
stationed_maa_screen_mult = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 12
|
||||||
|
knight_effectiveness_mult = 2
|
||||||
|
army_maintenance_mult = -0.5
|
||||||
|
monthly_piety = 4
|
||||||
|
monthly_prestige = 4
|
||||||
|
men_at_arms_cap = 4
|
||||||
|
men_at_arms_limit = 8
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
flag = fully_upgraded_duchy_capital_building
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#####################################################
|
||||||
|
# Duchy Capitol Buidlings
|
||||||
|
#####################################################
|
||||||
|
bohemian_keep_01 = {
|
||||||
|
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type_icon = "icon_building_ramparts.dds"
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = 120
|
||||||
|
prestige = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.10
|
||||||
|
levy_size = 0.05
|
||||||
|
garrison_size = 0.15
|
||||||
|
hostile_raid_time = 0.2
|
||||||
|
travel_danger = -15
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 3
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 2
|
||||||
|
knight_effectiveness_mult = 0.1
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
next_building = bohemian_keep_02
|
||||||
|
}
|
||||||
|
|
||||||
|
bohemian_keep_02 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
|
building_requirement_tribal = no
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_battlements
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost_gold = expensive_building_tier_4_cost
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.20
|
||||||
|
levy_size = 0.1
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 0.25
|
||||||
|
travel_danger = -20
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 4
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 4
|
||||||
|
knight_effectiveness_mult = 0.15
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
intrigue = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
next_building = bohemian_keep_03
|
||||||
|
type = duchy_capital
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bohemian_keep_03 = {
|
||||||
|
construction_time = slow_construction_time
|
||||||
|
|
||||||
|
can_construct_potential = {
|
||||||
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
||||||
|
building_requirement_tribal = no
|
||||||
|
}
|
||||||
|
|
||||||
|
can_construct_showing_failures_only = {
|
||||||
|
|
||||||
|
culture = {
|
||||||
|
has_innovation = innovation_hoardings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_enabled = {
|
||||||
|
AND = {
|
||||||
|
county.holder = {
|
||||||
|
has_title = prev.duchy
|
||||||
|
}
|
||||||
|
barony = title:b_praha
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
show_disabled = no
|
||||||
|
|
||||||
|
cost_gold = expensive_building_tier_5_cost
|
||||||
|
|
||||||
|
duchy_capital_county_modifier = {
|
||||||
|
tax_mult = 0.30
|
||||||
|
levy_size = 0.15
|
||||||
|
garrison_size = 0.25
|
||||||
|
hostile_raid_time = 0.3
|
||||||
|
travel_danger = -25
|
||||||
|
additional_fort_level = normal_building_fort_level_tier_4
|
||||||
|
}
|
||||||
|
|
||||||
|
province_modifier = {
|
||||||
|
monthly_income = 5
|
||||||
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
||||||
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
||||||
|
}
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
knight_limit = 6
|
||||||
|
knight_effectiveness_mult = 0.25
|
||||||
|
monthly_dynasty_prestige_mult = 0.05
|
||||||
|
intrigue = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
type = duchy_capital
|
||||||
|
flag = fully_upgraded_duchy_capital_building
|
||||||
|
}
|
||||||
|
|
||||||
|
###############################################################################################
|
||||||
|
# Buildings
|
||||||
|
###############################################################################################
|
|
@ -0,0 +1,173 @@
|
||||||
|
give_military_host_interaction = {
|
||||||
|
interface_priority = 25
|
||||||
|
common_interaction= yes
|
||||||
|
use_diplomatic_range = yes
|
||||||
|
category = interaction_category_diplomacy
|
||||||
|
desc = give_military_host_interaction_desc
|
||||||
|
icon = sponsor_military_gift
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_ruler = yes
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
scope:actor = scope:recipient
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
can_send = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_can_send_requirement
|
||||||
|
OR = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_small_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_medium_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
give_military_host_large_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cost = {
|
||||||
|
gold = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_small
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_medium
|
||||||
|
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_gold_cost_large
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prestige = {
|
||||||
|
value = 0
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:small_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_small
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:medium_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_medium
|
||||||
|
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:large_military_gift = yes
|
||||||
|
}
|
||||||
|
add = give_military_interaction_prestige_cost_large
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
send_option = {
|
||||||
|
flag = small_military_gift
|
||||||
|
localization = "Sponsor Small Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_small_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 250
|
||||||
|
prestige > 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = medium_military_gift
|
||||||
|
localization = "Sponsor Moderate Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_medium_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 500
|
||||||
|
prestige > 250
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
send_option = {
|
||||||
|
flag = large_military_gift
|
||||||
|
localization = "Sponsor Large Army"
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
exists = scope:actor
|
||||||
|
}
|
||||||
|
is_valid = {
|
||||||
|
scope:actor = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = mh_large_army_requirement
|
||||||
|
AND = {
|
||||||
|
gold > 1000
|
||||||
|
prestige > 500
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
send_options_exclusive = yes
|
||||||
|
|
||||||
|
# Always up to get some free military!
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,122 @@
|
||||||
|
instruct_physician_to_treat_ill_interaction = {
|
||||||
|
interface_priority = 25
|
||||||
|
common_interaction= yes
|
||||||
|
use_diplomatic_range = yes
|
||||||
|
category = interaction_category_friendly
|
||||||
|
desc = instruct_physician_to_treat_ill_interaction_desc
|
||||||
|
icon = icon_scheme_crypto_religion
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
scope:actor = scope:recipient
|
||||||
|
NOT = {
|
||||||
|
scope:actor = {
|
||||||
|
exists = court_position:court_physician_court_position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
# Remember to add court position - physician requirement
|
||||||
|
is_alive = yes
|
||||||
|
|
||||||
|
AND = {
|
||||||
|
# Coutier / Related in some way
|
||||||
|
OR = {
|
||||||
|
is_courtier_of = scope:actor
|
||||||
|
is_close_or_extended_family_of = scope:actor
|
||||||
|
scope:recipient.dynasty = scope:actor.dynasty
|
||||||
|
}
|
||||||
|
# Has bad health traits and does not have reducing disease symptoms - currently being treated. No psychiatric afflictions here!
|
||||||
|
OR = {
|
||||||
|
has_trait = ill
|
||||||
|
has_trait = pneumonic
|
||||||
|
has_trait = great_pox
|
||||||
|
has_trait = lovers_pox
|
||||||
|
has_trait = leper
|
||||||
|
has_trait = wounded_1
|
||||||
|
has_trait = wounded_2
|
||||||
|
has_trait = wounded_3
|
||||||
|
has_trait = maimed
|
||||||
|
has_trait = gout_ridden
|
||||||
|
has_trait = consumption
|
||||||
|
has_trait = cancer
|
||||||
|
has_trait = typhus
|
||||||
|
has_trait = bubonic_plague
|
||||||
|
has_trait = smallpox
|
||||||
|
has_character_modifier = infected_wound_modifier
|
||||||
|
has_character_modifier = gangrene_modifier
|
||||||
|
has_trait = sickly
|
||||||
|
}
|
||||||
|
# Is not currently being treated (reduced diseased symptoms character modifier)
|
||||||
|
NOT = {
|
||||||
|
has_character_modifier = safe_disease_treatment_success_high_modifier
|
||||||
|
has_character_modifier = safe_disease_treatment_success_low_modifier
|
||||||
|
has_character_modifier = safe_disease_treatment_failure_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_success_high_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_success_low_modifier
|
||||||
|
has_character_modifier = risky_disease_treatment_failure_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_success_high_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_success_low_modifier
|
||||||
|
has_character_modifier = safe_wound_treatment_failure_modifier
|
||||||
|
has_character_modifier = risky_wound_treatment_success_modifier
|
||||||
|
has_character_modifier = risky_wound_treatment_failure_modifier
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on_send = {
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_trait = sickly
|
||||||
|
has_trait = consumption
|
||||||
|
has_trait = cancer
|
||||||
|
has_trait = typhus
|
||||||
|
has_trait = bubonic_plague
|
||||||
|
has_trait = smallpox
|
||||||
|
has_trait = ill
|
||||||
|
has_trait = pneumonic
|
||||||
|
has_trait = great_pox
|
||||||
|
has_trait = lovers_pox
|
||||||
|
has_trait = leper
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
it_disease_event_effect = yes
|
||||||
|
instruct_treatment_disease_effect = yes
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_character_modifier = infected_wound_modifier
|
||||||
|
has_character_modifier = gangrene_modifier
|
||||||
|
has_trait = wounded_1
|
||||||
|
has_trait = wounded_2
|
||||||
|
has_trait = wounded_3
|
||||||
|
has_trait = maimed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
it_wounded_event_effect = yes
|
||||||
|
instruct_treatment_wounded_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# 3102 for disease
|
||||||
|
#41
|
||||||
|
|
||||||
|
# Always want to be helped
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,179 @@
|
||||||
|
join_war_interaction = {
|
||||||
|
category = interaction_category_diplomacy
|
||||||
|
interface = interfere_in_war
|
||||||
|
special_interaction = interfere_in_war_interaction
|
||||||
|
popup_on_receive = yes
|
||||||
|
desc = join_war_interaction_desc
|
||||||
|
icon = change_allegiance
|
||||||
|
|
||||||
|
greeting = positive
|
||||||
|
notification_text = join_war_interaction_notification
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:recipient = {
|
||||||
|
is_at_war = yes
|
||||||
|
NOR = {
|
||||||
|
this = scope:actor
|
||||||
|
is_at_war_with = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
|
||||||
|
# recipient is not in (any) war against your liege(s)
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = scope:actor.liege }
|
||||||
|
custom_description = {
|
||||||
|
text = join_war_interaction_recipient_warring_with_my_liege
|
||||||
|
subject = scope:recipient
|
||||||
|
scope:actor = {
|
||||||
|
NOT = {
|
||||||
|
any_liege_or_above = {
|
||||||
|
is_at_war_with = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# recipient is ally or defending against a holy war
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:actor = {
|
||||||
|
NOT = { target_is_liege_or_above = scope:recipient }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
any_character_war = {
|
||||||
|
OR = {
|
||||||
|
#Must be either the same faith as the character being holy warred...
|
||||||
|
scope:recipient.faith = scope:actor.faith
|
||||||
|
#... Or, same religion, *and* you couldn't holy war them yourself.
|
||||||
|
AND = {
|
||||||
|
scope:recipient.faith.religion = scope:actor.faith.religion
|
||||||
|
scope:actor.faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = scope:recipient.faith
|
||||||
|
value < religious_cb_enabled_hostility_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
any_war_defender = { this = scope:recipient }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Deliberately blank; we've passed the trigger and making a desc out of this doesn't make sense
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# recipient is liege
|
||||||
|
trigger_else = {
|
||||||
|
custom_description = {
|
||||||
|
text = join_war_interaction_recipient_not_liege
|
||||||
|
subject = scope:recipient
|
||||||
|
scope:actor = {
|
||||||
|
target_is_liege_or_above = scope:recipient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_be_picked = {
|
||||||
|
exists = scope:target
|
||||||
|
scope:target = {
|
||||||
|
|
||||||
|
# recipient is war leader
|
||||||
|
is_war_leader = scope:recipient
|
||||||
|
|
||||||
|
# If not holy war, special exception for liege trying to put down his vassal's peasant revolt.
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
is_religious_war = no
|
||||||
|
scope:actor = { target_is_vassal_or_below = scope:recipient }
|
||||||
|
primary_defender = scope:recipient
|
||||||
|
primary_attacker = {
|
||||||
|
is_leading_faction_type = peasant_faction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
# making the default behavior explicit if no other trigger_(else_)ifs are valid
|
||||||
|
trigger_else = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
|
||||||
|
WARRIOR = scope:recipient
|
||||||
|
JOINER = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
scope:target = {
|
||||||
|
hidden_effect = {
|
||||||
|
set_called_to = scope:actor
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_attacker = scope:recipient
|
||||||
|
}
|
||||||
|
add_attacker = scope:actor
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add_defender = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
stress_impact = {
|
||||||
|
craven = medium_stress_impact_gain
|
||||||
|
shy = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:recipient = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
progress_towards_friend_effect = {
|
||||||
|
CHARACTER = scope:actor
|
||||||
|
OPINION = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
hidden_effect = { #To nudge friendship
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
has_relation_friend = scope:actor
|
||||||
|
has_relation_potential_friend = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_relation_potential_friend = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_decline = {
|
||||||
|
scope:actor = {
|
||||||
|
trigger_event = char_interaction.0236
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
ai_accept = {
|
||||||
|
base = 100 # everyone wants help
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
base = -1000 # only players can join all the wars
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,116 @@
|
||||||
|
##############################################################################################################################
|
||||||
|
# Medievel Thievery Mod
|
||||||
|
# Developed by DevZero (some code taken from pdx) - the mod has thievery in the name after all...
|
||||||
|
# Notes: for AI inclusion, look at ai in diarch_interactions > syphon -- ai greed, boldness, honor for base, then modifiers
|
||||||
|
##############################################################################################################################
|
||||||
|
|
||||||
|
norse_asgard_enabled_interaction = {
|
||||||
|
icon = icon_scheme_fabricate_hook
|
||||||
|
common_interaction = yes
|
||||||
|
interface_priority = 100
|
||||||
|
category = interaction_category_friendly
|
||||||
|
desc = norse_asgard_enabled_interaction_desc
|
||||||
|
cooldown = { months = 18 }
|
||||||
|
cooldown_against_recipient = {years = 5}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
scope:actor.dynasty = {
|
||||||
|
has_dynasty_modifier = great_hall_of_asgard_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
NOT = {Scope:recipient = scope:acotr}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
is_valid_showing_failures_only = {
|
||||||
|
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
||||||
|
}
|
||||||
|
|
||||||
|
on_accept = {
|
||||||
|
scope:actor = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
target = scope:recipient
|
||||||
|
55 = {
|
||||||
|
desc = norse_asgard_enabled_interaction.tt.success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = norse_asgard_enabled_interaction.tt.success
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
add_hook = {
|
||||||
|
target = scope:recipient
|
||||||
|
type = loyalty_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
45 = {
|
||||||
|
desc = norse_asgard_enabled_interaction.tt.failure
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
send_interface_toast = {
|
||||||
|
title = norse_asgard_enabled_interaction.tt.failure
|
||||||
|
left_icon = scope:recipient
|
||||||
|
|
||||||
|
scope:recipient = {
|
||||||
|
# Vengeful characters will not take it well.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = vengeful
|
||||||
|
can_set_relation_rival_trigger = { CHARACTER = scope:actor }
|
||||||
|
}
|
||||||
|
set_relation_rival = {
|
||||||
|
target = scope:actor
|
||||||
|
reason = rival_tried_to_embezzle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Forgiving characters aren't too bothered.
|
||||||
|
else_if = {
|
||||||
|
limit = { has_trait = forgiving }
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Otherwise, folks are skeptical
|
||||||
|
else = {
|
||||||
|
add_opinion = {
|
||||||
|
target = scope:actor
|
||||||
|
modifier = trust_opinion
|
||||||
|
opinion = -15
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
auto_accept = yes
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,157 @@
|
||||||
|
ambassador_culture_court_position = {
|
||||||
|
max_available_positions = 1
|
||||||
|
category = court_position_category_royal
|
||||||
|
minimum_rank = kingdom
|
||||||
|
|
||||||
|
valid_position = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
}
|
||||||
|
|
||||||
|
opinion = {
|
||||||
|
value = regular_court_position_opinion
|
||||||
|
}
|
||||||
|
revoke_cost = {
|
||||||
|
prestige = minor_court_position_prestige_cost
|
||||||
|
}
|
||||||
|
salary = {
|
||||||
|
round = no
|
||||||
|
gold = medium_court_position_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
base_employer_modifier = {
|
||||||
|
}
|
||||||
|
|
||||||
|
scaling_employer_modifiers = {
|
||||||
|
terrible = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.05
|
||||||
|
}
|
||||||
|
poor = {
|
||||||
|
|
||||||
|
cultural_head_acceptance_gain_mult = 0.10
|
||||||
|
}
|
||||||
|
average = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.15
|
||||||
|
}
|
||||||
|
good = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.20
|
||||||
|
}
|
||||||
|
excellent = {
|
||||||
|
cultural_head_acceptance_gain_mult = 0.25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
monthly_prestige = minor_court_position_prestige_salary
|
||||||
|
}
|
||||||
|
|
||||||
|
on_court_position_received = {
|
||||||
|
basic_gained_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_revoked = {
|
||||||
|
basic_revoked_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
on_court_position_invalidated = {
|
||||||
|
basic_invalidated_court_position_effect = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
candidate_score = {
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
aptitude_level_breakpoints = { 20 40 60 80 }
|
||||||
|
|
||||||
|
# How good is this character in this position? root scope is the holder of the court position
|
||||||
|
aptitude = {
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = diplomacy
|
||||||
|
multiply = 2
|
||||||
|
max = 40
|
||||||
|
desc = court_position_skill_diplomacy
|
||||||
|
}
|
||||||
|
|
||||||
|
add = {
|
||||||
|
value = learning
|
||||||
|
multiply = 1.75
|
||||||
|
max = 35
|
||||||
|
desc = court_position_skill_learning
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = compassionate
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 5
|
||||||
|
desc = court_position_compassionate_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = gregarious
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 20
|
||||||
|
desc = court_position_gregarious_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = diplomat
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = 15
|
||||||
|
desc = court_position_diplomat_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -30
|
||||||
|
desc = court_position_callous_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = deceitful
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -25
|
||||||
|
desc = court_position_deceitful_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_trait = schemer
|
||||||
|
}
|
||||||
|
add = {
|
||||||
|
value = -35
|
||||||
|
desc = court_position_schemer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = murderer }
|
||||||
|
add = {
|
||||||
|
value = -50
|
||||||
|
desc = court_position_murderer_trait
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
add = court_position_aptitude_family_business_value
|
||||||
|
add = court_position_aptitude_low_penalty_value
|
||||||
|
}
|
||||||
|
|
||||||
|
is_shown = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue