################################################################################################# # Dynasty Bailiff Decision Flavor Events: # 5 Total -- Chosen at random after decision is made. # Developer: DevZero ################################################################################################## namespace = m_dynasty_bailiff # Flavor Events for Decision m_dynasty_bailiff.0001 = { type = character_event title = m_dynasty_bailiff_event_title desc = m_dynasty_bailiff_event_desc theme = family left_portrait = { character = root animation = happiness } immediate = { play_music_cue = "mx_cue_positive_effect" } option = { name = m_dynasty_bailiff_event_option_text m_dynasty_bailiff_decision_effect = yes } } m_dynasty_bailiff.0002 = { type = character_event title = m_dynasty_bailiff_event_title desc = m_dynasty_bailiff_event_desc_2 theme = family left_portrait = { character = root animation = happiness } immediate = { play_music_cue = "mx_cue_positive_effect" } option = { name = m_dynasty_bailiff_event_option_text_2 m_dynasty_bailiff_decision_effect = yes } } m_dynasty_bailiff.0003 = { type = character_event title = m_dynasty_bailiff_event_title desc = m_dynasty_bailiff_event_desc_3 theme = family left_portrait = { character = root animation = happiness } immediate = { play_music_cue = "mx_cue_positive_effect" } option = { name = m_dynasty_bailiff_event_option_text_3.a m_dynasty_bailiff_decision_effect = yes } option = { name = m_dynasty_bailiff_event_option_text_3.b m_dynasty_bailiff_decision_effect = yes } option = { name = m_dynasty_bailiff_event_option_text_3.c m_dynasty_bailiff_decision_effect = yes } option = { name = m_dynasty_bailiff_event_option_text_3.d m_dynasty_bailiff_decision_effect = yes } } m_dynasty_bailiff.0004 = { type = character_event title = m_dynasty_bailiff_event_title desc = m_dynasty_bailiff_event_desc_4 theme = family left_portrait = { character = root animation = happiness } immediate = { play_music_cue = "mx_cue_positive_effect" } option = { name = m_dynasty_bailiff_event_option_text_4.a m_dynasty_bailiff_decision_effect = yes } option = { name = m_dynasty_bailiff_event_option_text_4.b m_dynasty_bailiff_decision_effect = yes } } m_dynasty_bailiff.0005 = { type = character_event title = m_dynasty_bailiff_event_title desc = m_dynasty_bailiff_event_desc_5 theme = family left_portrait = { character = root animation = happiness } immediate = { play_music_cue = "mx_cue_positive_effect" } option = { name = m_dynasty_bailiff_event_option_text_5.a m_dynasty_bailiff_decision_effect = yes } option = { name = m_dynasty_bailiff_event_option_text_5.b m_dynasty_bailiff_decision_effect = yes } }