# Buildings by DevZero ################################################# # Special Buildings ################################################ great_high_hall_of_asgard_01 = { asset = { type = pdxmesh name = "fp2_building_special_toledo_city_walls_01_a_mesh" } type_icon = "icon_building_royal_forest.dds" is_enabled = { OR = { scope:holder.faith = norse_pagan scope:holder.culture.heritage = heritage_north_germanic scope:holder.dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } } } type = special cost_gold = 25000 construction_time = slow_construction_time character_modifier = { knight_limit = 3 monthly_dynasty_prestige_mult = 0.15 monthly_dynasty_prestige = 5 cultural_head_fascination_mult = 0.35 monthly_lifestyle_xp_gain_mult = 0.50 } province_modifier = { monthly_income = 15 fort_level = 3 } county_modifier = { development_growth = 0.50 development_growth_factor = 0.50 levy_size = 0.2 } flag = travel_point_of_interest_wonder } grand_yurt_01 = { construction_time = slow_construction_time is_enabled = { } type_icon = "icon_building_military_camps.dds" cost = { gold = 350 prestige = 500 } province_modifier = { monthly_income = 5 fort_level = 2 garrison_size = 0.1 travel_danger = -10 stationed_archer_cavalry_damage_mult = 0.35 stationed_archer_cavalry_pursuit_mult = 0.25 defender_holding_advantage = 8 } county_modifier = { development_growth = 0.2 } character_modifier = { steppe_development_growth_factor = 0.20 archer_cavalry_max_size_add = 3 knight_limit = 2 } type = special flag = travel_point_of_interest_martial } ########################################################################################################################### # Special Duchy ########################################################################################################################### shield_of_the_viking_01 = { construction_time = slow_construction_time type_icon = "icon_building_hall_of_heroes.dds" is_enabled = { AND = { scope:holder.culture = { has_cultural_pillar = heritage_north_germanic } scope:holder.dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } scope:holder = { has_title = title:d_viken } } } cost = { gold = 120 prestige = 500 } levy = 1500 max_garrison = 1500 defender_holding_advantage = 25 duchy_capital_county_modifier = { tax_mult = 0.10 levy_size = 0.05 garrison_size = 0.05 hostile_raid_time = 2 travel_danger = -15 fort_level = 2 } province_modifier = { fort_level = 5 garrison_size = 1.05 levy_size = 0.15 stationed_maa_damage_mult = 0.25 stationed_maa_toughness_mult = 0.25 stationed_maa_pursuit_mult = 0.25 stationed_maa_screen_mult = 0.25 } character_modifier = { knight_limit = 3 knight_effectiveness_mult = 1 army_maintenance_mult = -0.2 men_at_arms_cap = 1 men_at_arms_limit = 2 monthly_piety = 1 monthly_prestige = 1 } type = duchy_capital next_building = shield_of_the_viking_02 } shield_of_the_viking_02 = { construction_time = slow_construction_time type_icon = "icon_building_hall_of_heroes.dds" is_enabled = { AND = { scope:holder.culture = { has_cultural_pillar = heritage_north_germanic } scope:holder.dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } scope:holder = { has_title = title:d_viken } } } can_construct_showing_failures_only = { culture = { has_innovation = innovation_battlements } } cost = { prestige = expensive_building_tier_3_cost piety = expensive_building_tier_3_cost } levy = 1500 max_garrison = 1500 defender_holding_advantage = 30 duchy_capital_county_modifier = { tax_mult = 0.20 levy_size = 0.15 garrison_size = 0.15 hostile_raid_time = 3 travel_danger = -20 fort_level = 3 } province_modifier = { fort_level = 8 garrison_size = 1.2 levy_size = 0.25 stationed_maa_damage_mult = 0.5 stationed_maa_toughness_mult = 0.5 stationed_maa_pursuit_mult = 0.5 stationed_maa_screen_mult = 0.5 } character_modifier = { knight_limit = 6 knight_effectiveness_mult = 1.25 army_maintenance_mult = -0.25 monthly_piety = 2 monthly_prestige = 2 men_at_arms_cap = 2 men_at_arms_limit = 4 } type = duchy_capital next_building = shield_of_the_viking_03 } shield_of_the_viking_03 = { construction_time = slow_construction_time type_icon = "icon_building_hall_of_heroes.dds" is_enabled = { AND = { scope:holder.culture = { has_cultural_pillar = heritage_north_germanic } scope:holder.dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } scope:holder = { has_title = title:d_viken } } } can_construct_showing_failures_only = { culture = { has_innovation = innovation_hoardings } } cost = { prestige = expensive_building_tier_4_cost piety = expensive_building_tier_4_cost } levy = 1750 max_garrison = 1750 defender_holding_advantage = 35 duchy_capital_county_modifier = { tax_mult = 0.30 levy_size = 0.25 garrison_size = 0.25 hostile_raid_time = 4 travel_danger = -25 fort_level = 4 } province_modifier = { fort_level = 12 garrison_size = 1.35 levy_size = 0.35 stationed_maa_damage_mult = 0.75 stationed_maa_toughness_mult = 0.75 stationed_maa_pursuit_mult = 0.75 stationed_maa_screen_mult = 0.75 } character_modifier = { knight_limit = 9 knight_effectiveness_mult = 1.5 army_maintenance_mult = -0.35 monthly_piety = 3 monthly_prestige = 3 men_at_arms_cap = 3 men_at_arms_limit = 6 } type = duchy_capital next_building = shield_of_the_viking_04 } shield_of_the_viking_04 = { construction_time = slow_construction_time type_icon = "icon_building_hall_of_heroes.dds" is_enabled = { AND = { scope:holder.culture = { has_cultural_pillar = heritage_north_germanic } scope:holder.dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } scope:holder = { has_title = title:d_viken } } } can_construct_showing_failures_only = { culture = { has_innovation = innovation_machicolations } } cost = { prestige = expensive_building_tier_4_cost piety = expensive_building_tier_4_cost } levy = 1750 max_garrison = 1750 defender_holding_advantage = 35 duchy_capital_county_modifier = { tax_mult = 0.40 levy_size = 0.35 garrison_size = 0.35 hostile_raid_time = 5 travel_danger = -30 fort_level = 5 } province_modifier = { fort_level = 15 garrison_size = 1.5 levy_size = 0.50 stationed_maa_damage_mult = 1 stationed_maa_toughness_mult = 1 stationed_maa_pursuit_mult = 1 stationed_maa_screen_mult = 1 } character_modifier = { knight_limit = 12 knight_effectiveness_mult = 2 army_maintenance_mult = -0.5 monthly_piety = 4 monthly_prestige = 4 men_at_arms_cap = 4 men_at_arms_limit = 8 } type = duchy_capital flag = fully_upgraded_duchy_capital_building } ##################################################### # Duchy Capitol Buidlings ##################################################### bohemian_keep_01 = { construction_time = slow_construction_time is_enabled = { AND = { county.holder = { has_title = prev.duchy } barony = title:b_praha } } type_icon = "icon_building_ramparts.dds" cost = { gold = 120 prestige = 500 } duchy_capital_county_modifier = { tax_mult = 0.10 levy_size = 0.05 garrison_size = 0.15 hostile_raid_time = 0.2 travel_danger = -15 additional_fort_level = normal_building_fort_level_tier_2 } province_modifier = { monthly_income = 3 stationed_maa_damage_mult = normal_maa_damage_tier_1 stationed_maa_toughness_mult = normal_maa_toughness_tier_1 } character_modifier = { knight_limit = 2 knight_effectiveness_mult = 0.1 monthly_dynasty_prestige_mult = 0.05 } type = duchy_capital next_building = bohemian_keep_02 } bohemian_keep_02 = { construction_time = slow_construction_time can_construct_potential = { building_requirement_castle_city_church = { LEVEL = 01 } building_requirement_tribal = no } can_construct_showing_failures_only = { culture = { has_innovation = innovation_battlements } } is_enabled = { AND = { county.holder = { has_title = prev.duchy } barony = title:b_praha } } cost_gold = expensive_building_tier_4_cost duchy_capital_county_modifier = { tax_mult = 0.20 levy_size = 0.1 garrison_size = 0.25 hostile_raid_time = 0.25 travel_danger = -20 additional_fort_level = normal_building_fort_level_tier_2 } province_modifier = { monthly_income = 4 stationed_maa_damage_mult = normal_maa_damage_tier_2 stationed_maa_toughness_mult = normal_maa_toughness_tier_2 } character_modifier = { knight_limit = 4 knight_effectiveness_mult = 0.15 monthly_dynasty_prestige_mult = 0.05 intrigue = 1 } next_building = bohemian_keep_03 type = duchy_capital } bohemian_keep_03 = { construction_time = slow_construction_time can_construct_potential = { building_requirement_castle_city_church = { LEVEL = 01 } building_requirement_tribal = no } can_construct_showing_failures_only = { culture = { has_innovation = innovation_hoardings } } is_enabled = { AND = { county.holder = { has_title = prev.duchy } barony = title:b_praha } } show_disabled = no cost_gold = expensive_building_tier_5_cost duchy_capital_county_modifier = { tax_mult = 0.30 levy_size = 0.15 garrison_size = 0.25 hostile_raid_time = 0.3 travel_danger = -25 additional_fort_level = normal_building_fort_level_tier_4 } province_modifier = { monthly_income = 5 stationed_maa_damage_mult = normal_maa_damage_tier_3 stationed_maa_toughness_mult = normal_maa_toughness_tier_3 } character_modifier = { knight_limit = 6 knight_effectiveness_mult = 0.25 monthly_dynasty_prestige_mult = 0.05 intrigue = 1 } type = duchy_capital flag = fully_upgraded_duchy_capital_building } ############################################################################################### # Buildings ###############################################################################################