########################################################################################## # Bailiff Decision: # Variant of the FP3 Clan House Unity Bailiff Decision -- open to all governments. # Developer: DevZero ########################################################################################## m_dynasty_bailiffs_decision = { sort_order = 100 picture = { reference = "gfx/interface/illustrations/decisions/fp3/harmonious.dds" } desc = m_dynasty_bailiff_decision_desc cooldown = { years = 20 } decision_group_type = decisions is_shown = { is_playable_character = yes exists = dynasty exists = house } is_valid = { is_dynasty_head = yes } is_valid_showing_failures_only = { is_house_head = yes dynasty = { NOT = { has_dynasty_modifier = m_dynasty_bailiff_decision_modifier } } # Must have more than 10 landed house members - to coincide with max version of unity decision -- also, this is more potent as it effects every dynasty member -- including cadets custom_tooltip = { text = "Must have a minimum of 10 landed house members" number_of_landed_house_members_value >= 10 } } cost = { gold = { value = medium_gold_value } piety = { value = unity_major_decision_piety_cost add = { value = 20 multiply = { value = number_of_landed_house_members_value subtract = 1 # We don't want to add any extra for the first ruler } } } prestige = { value = minor_prestige_value add = { value = 5 multiply = { value = number_of_landed_house_members_value subtract = 1 } } } } effect = { hidden_effect = { random_list = { 20 = { trigger_event = { id = m_dynasty_bailiff.0001 days = { 4 13 } } } 20 = { trigger_event = { id = m_dynasty_bailiff.0002 days = { 4 13 } } } 20 = { trigger_event = { id = m_dynasty_bailiff.0003 days = { 4 13 } } } 20 = { trigger_event = { id = m_dynasty_bailiff.0004 days = { 4 13 } } } 20 = { trigger_event = { id = m_dynasty_bailiff.0005 days = { 4 13 } } } } } show_as_tooltip = { dynasty = { add_dynasty_modifier = { modifier = m_dynasty_bailiff_decision_modifier months = 50 } } } } }