########################################################### # Legacy Perks Expanded # by devzero ########################################################### # Expand fp2 legacies to all dynasties # URBANISM LEGACIES fp2_urbanism_legacy_1 = { # Flourishing Cities legacy = fp2_urbanism_legacy_track effect = { # Each city increases development rate of their county custom_description_no_bullet = { text = fp2_urbanism_legacy_1_effect } } ai_chance = { value = 0 if = { limit = { culture = { OR = { has_cultural_pillar = heritage_iberian has_cultural_pillar = heritage_arabic } } } add = 10 } if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } fp2_urbanism_legacy_2 = { # Republican Teaching legacy = fp2_urbanism_legacy_track # Chance to gain an extra traits for members of the dynasty or children educated by the members of the dynasty effect = { custom_description_no_bullet = { text = fp2_urbanism_legacy_2_effect } } ai_chance = { value = 100 } } fp2_urbanism_legacy_3 = { #Replace by > faster and cheaper city development legacy = fp2_urbanism_legacy_track character_modifier = { city_holding_build_speed = -0.1 city_holding_build_gold_cost = -0.1 city_holding_holding_build_speed = -0.1 city_holding_holding_build_gold_cost = -0.1 } ai_chance = { value = 100 } } fp2_urbanism_legacy_4 = { #Replace by > get prestige + cool character on dev level gain legacy = fp2_urbanism_legacy_track # Gain Prestige and guest when completing a building effect = { custom_description_no_bullet = { text = fp2_urbanism_legacy_4_effect } } ai_chance = { value = 100 } } fp2_urbanism_legacy_5 = { #Replace by ??? legacy = fp2_urbanism_legacy_track effect = { custom_description_no_bullet = { text = fp2_urbanism_legacy_5_effect } } ai_chance = { value = 100 } } # COTERIE LEGACIES fp2_coterie_legacy_1 = { # Inner Circle legacy = fp2_coterie_legacy_track effect = { custom_description_no_bullet = { text = fp2_coterie_legacy_1_effect } } ai_chance = { value = 0 if = { limit = { culture = { OR = { has_cultural_pillar = heritage_iberian has_cultural_pillar = heritage_arabic } } } add = 10 } if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } fp2_coterie_legacy_2 = { # House bonds legacy = fp2_coterie_legacy_track effect = { custom_description_no_bullet = { text = fp2_coterie_legacy_2_effect } } ai_chance = { value = 100 } } fp2_coterie_legacy_3 = { # Unity legacy = fp2_coterie_legacy_track effect = { custom_description_no_bullet = { text = fp2_coterie_legacy_3_effect } } character_modifier = { dynasty_house_opinion = 10 } ai_chance = { value = 100 } } fp2_coterie_legacy_4 = { # Eternal Trust legacy = fp2_coterie_legacy_track effect = { custom_description_no_bullet = { text = fp2_coterie_legacy_4_effect } } ai_chance = { value = 100 } } fp2_coterie_legacy_5 = { # Pragmatic Roots legacy = fp2_coterie_legacy_track effect = { custom_description_no_bullet = { text = fp2_coterie_legacy_5_effect } } ai_chance = { value = 100 } } # New dynasty perks m_vikingr_legacy_1 = { legacy = m_vikingr_legacy_track character_modifier = { negative_inactive_inheritance_chance = -0.20 positive_inactive_inheritance_chance = 0.20 genetic_trait_strengthen_chance = 0.2 positive_random_genetic_chance = 0.35 dynasty_opinion = 20 } ai_chance = { value = 0 } } m_vikingr_legacy_2 = { legacy = m_vikingr_legacy_track character_modifier = { domain_limit = 1 vassal_limit = 20 development_growth = 0.15 short_reign_duration_mult = -0.25 } ai_chance = { value = 0 } } m_vikingr_legacy_3 = { legacy = m_vikingr_legacy_track character_modifier = { knight_limit = 3 knight_effectiveness_mult = 0.50 men_at_arms_limit = 2 movement_speed = 0.25 } effect = { dynasty = { add_dynasty_modifier = { modifier = fp1_legacy_of_piracy_modifier } } } ai_chance = { value = 0 } } m_vikingr_legacy_4 = { legacy = m_vikingr_legacy_track character_modifier = { monthly_lifestyle_xp_gain_mult = 0.35 stewardship = 3 learning = 2 } ai_chance = { value = 0 } } m_vikingr_legacy_5 = { legacy = m_vikingr_legacy_track character_modifier = { general_opinion = 15 max_personal_schemes_add = 1 max_hostile_schemes_add = 1 } ai_chance = { value = 0 } } m_genghis_of_the_steppe_legacy_1 = { legacy = m_genghis_of_the_steppe_legacy_track character_modifier = { dread_baseline_add = 15 dread_decay_mult = -0.15 dread_per_tyranny_add = 1 cowed_vassal_tax_contribution_mult = 0.25 } ai_chance = { value = 0 } } m_genghis_of_the_steppe_legacy_2 = { legacy = m_genghis_of_the_steppe_legacy_track character_modifier = { max_hostile_schemes_add = 1 monthly_intrigue_lifestyle_xp_gain_mult = 0.15 } effect = { custom_description_no_bullet = { text = glory_legacy_4_perk_effect } } ai_chance = { value = 0 } } m_genghis_of_the_steppe_legacy_3 = { legacy = m_genghis_of_the_steppe_legacy_track character_modifier = { steppe_development_growth_factor = 0.25 hostile_county_attrition = -0.15 owned_hostile_scheme_success_chance_add = 15 } ai_chance = { value = 0 } } m_genghis_of_the_steppe_legacy_4 = { legacy = m_genghis_of_the_steppe_legacy_track character_modifier = { men_at_arms_limit = 1 prowess = 3 army_maintenance_mult = -0.05 } ai_chance = { value = 0 } } m_genghis_of_the_steppe_legacy_5 = { legacy = m_genghis_of_the_steppe_legacy_track character_modifier = { knight_limit = 2 knight_effectiveness_mult = 0.25 archer_cavalry_max_size_add = 3 siege_weapon_siege_value_mult = 0.1 men_at_arms_cap = 1 } ai_chance = { value = 0 } }