m_fervor_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } sort_order = 74 decision_group_type = decisions cooldown = { years = 5 } is_shown = { is_playable_character = yes } is_valid_showing_failures_only = { piety_level >= high_piety_level } cost = { prestige = { value = 50 add = minor_prestige_value divide = high_piety_level add = minor_prestige_value } piety = { value = 500 add = minor_piety_value divide = 1.15 add = medium_piety_value } } effect = { if = { limit = { exists = faith.religious_head faith.religious_head = root } faith = { change_fervor = { value = 5 desc = "Head of Faith Stoked Religious Fervor" } } } else = { faith = { change_fervor = { value = 2 desc = "Faithful Adherent Stoked Religious Fervor" } } } } }