m_guardians_of_valhala_recurrent_decision = { major = yes cooldown = { years = 10 } sort_order = 0 decision_group_type = decisions is_shown = { is_playable_character = yes dynasty = { has_dynasty_modifier = great_hall_of_asgard_modifier } } is_valid = { prestige_level >= 4 } picture = { reference = "gfx/interface/illustrations/decisions/asgard_decision_image.dds" } cost = { gold = 250 prestige = 5000 piety = 500 } effect = { hidden_effect = { trigger_event = { id = norse_recurrent_warrior_event.0001 days = { 1 3 } } } # Effect has been given to event. # spawn_army = { # men_at_arms = { # type = guardians_of_valhalla # stacks = 10 # } # men_at_arms = { # type = guardians_of_valhalla # stacks = 10 # } # men_at_arms = { # type = trebuchet # stacks = 5 # } # men_at_arms = { # type = pikemen # stacks = 10 # } # men_at_arms = { # type = pikemen # stacks = 5 # } # men_at_arms = { # type = jomsviking_pirates # stacks = 10 # } # men_at_arms = { # type = jomsviking_pirates # stacks = 5 # } # uses_supply = no # location = capital_province # origin = capital_province # inheritable = yes # name = norse_army_host # } } }