m_hall_of_asgard_effect = { province:234= { add_special_building=great_high_hall_of_asgard_01 } dynasty = { add_dynasty_modifier = { modifier = great_hall_of_asgard_modifier } add_dynasty_prestige = excessive_dynasty_prestige_gain } spawn_army = { men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = trebuchet stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } uses_supply = no location = capital_province origin = capital_province inheritable = yes name = norse_army_host } spawn_army = { men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = trebuchet stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } uses_supply = no location = capital_province origin = capital_province inheritable = yes name = norse_army_host } spawn_army = { men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = guardians_of_valhalla stacks = 10 } men_at_arms = { type = trebuchet stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = pikemen_unit stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } men_at_arms = { type = jomsviking_pirates stacks = 10 } uses_supply = no location = capital_province origin = capital_province inheritable = yes name = norse_army_host } }