vg-mod-ck3/master/events/m_dynasty_bailiff_event.txt

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#################################################################################################
# Dynasty Bailiff Decision Flavor Events:
# 5 Total -- Chosen at random after decision is made.
# Developer: DevZero
##################################################################################################
namespace = m_dynasty_bailiff
# Flavor Events for Decision
m_dynasty_bailiff.0001 = {
type = character_event
title = m_dynasty_bailiff_event_title
desc = m_dynasty_bailiff_event_desc
theme = family
left_portrait = {
character = root
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_positive_effect"
}
option = {
name = m_dynasty_bailiff_event_option_text
m_dynasty_bailiff_decision_effect = yes
}
}
m_dynasty_bailiff.0002 = {
type = character_event
title = m_dynasty_bailiff_event_title
desc = m_dynasty_bailiff_event_desc_2
theme = family
left_portrait = {
character = root
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_positive_effect"
}
option = {
name = m_dynasty_bailiff_event_option_text_2
m_dynasty_bailiff_decision_effect = yes
}
}
m_dynasty_bailiff.0003 = {
type = character_event
title = m_dynasty_bailiff_event_title
desc = m_dynasty_bailiff_event_desc_3
theme = family
left_portrait = {
character = root
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_positive_effect"
}
option = {
name = m_dynasty_bailiff_event_option_text_3.a
m_dynasty_bailiff_decision_effect = yes
}
option = {
name = m_dynasty_bailiff_event_option_text_3.b
m_dynasty_bailiff_decision_effect = yes
}
option = {
name = m_dynasty_bailiff_event_option_text_3.c
m_dynasty_bailiff_decision_effect = yes
}
option = {
name = m_dynasty_bailiff_event_option_text_3.d
m_dynasty_bailiff_decision_effect = yes
}
}
m_dynasty_bailiff.0004 = {
type = character_event
title = m_dynasty_bailiff_event_title
desc = m_dynasty_bailiff_event_desc_4
theme = family
left_portrait = {
character = root
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_positive_effect"
}
option = {
name = m_dynasty_bailiff_event_option_text_4.a
m_dynasty_bailiff_decision_effect = yes
}
option = {
name = m_dynasty_bailiff_event_option_text_4.b
m_dynasty_bailiff_decision_effect = yes
}
}
m_dynasty_bailiff.0005 = {
type = character_event
title = m_dynasty_bailiff_event_title
desc = m_dynasty_bailiff_event_desc_5
theme = family
left_portrait = {
character = root
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_positive_effect"
}
option = {
name = m_dynasty_bailiff_event_option_text_5.a
m_dynasty_bailiff_decision_effect = yes
}
option = {
name = m_dynasty_bailiff_event_option_text_5.b
m_dynasty_bailiff_decision_effect = yes
}
}