543 lines
11 KiB
Plaintext
543 lines
11 KiB
Plaintext
# Buildings by DevZero
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#################################################
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# Special Buildings
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################################################
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great_high_hall_of_asgard_01 = {
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asset = {
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type = pdxmesh
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name = "fp2_building_special_toledo_city_walls_01_a_mesh"
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}
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type_icon = "icon_building_royal_forest.dds"
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is_enabled = {
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OR = {
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scope:holder.faith = norse_pagan
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scope:holder.culture.heritage = heritage_north_germanic
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scope:holder.dynasty = {
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has_dynasty_modifier = great_hall_of_asgard_modifier
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}
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}
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}
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type = special
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cost_gold = 25000
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construction_time = slow_construction_time
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character_modifier = {
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knight_limit = 3
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monthly_dynasty_prestige_mult = 0.15
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monthly_dynasty_prestige = 5
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cultural_head_fascination_mult = 0.35
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monthly_lifestyle_xp_gain_mult = 0.50
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}
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province_modifier = {
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monthly_income = 15
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fort_level = 3
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}
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county_modifier = {
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development_growth = 0.50
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development_growth_factor = 0.50
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levy_size = 0.2
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}
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flag = travel_point_of_interest_wonder
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}
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grand_yurt_01 = {
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construction_time = slow_construction_time
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is_enabled = {
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}
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type_icon = "icon_building_military_camps.dds"
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cost = {
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gold = 350
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prestige = 500
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}
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province_modifier = {
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monthly_income = 5
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fort_level = 2
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garrison_size = 0.1
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travel_danger = -10
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stationed_archer_cavalry_damage_mult = 0.35
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stationed_archer_cavalry_pursuit_mult = 0.25
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defender_holding_advantage = 8
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}
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county_modifier = {
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development_growth = 0.2
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}
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character_modifier = {
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steppe_development_growth_factor = 0.20
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archer_cavalry_max_size_add = 3
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knight_limit = 2
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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###########################################################################################################################
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# Special Duchy
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###########################################################################################################################
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shield_of_the_viking_01 = {
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construction_time = slow_construction_time
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type_icon = "icon_building_hall_of_heroes.dds"
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is_enabled = {
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AND = {
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scope:holder.culture = {
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has_cultural_pillar = heritage_north_germanic
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}
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scope:holder.dynasty = {
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has_dynasty_modifier = great_hall_of_asgard_modifier
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}
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scope:holder = {
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has_title = title:d_viken
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}
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}
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}
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cost = {
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gold = 120
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prestige = 500
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}
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levy = 1500
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max_garrison = 1500
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defender_holding_advantage = 25
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duchy_capital_county_modifier = {
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tax_mult = 0.10
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levy_size = 0.05
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garrison_size = 0.05
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hostile_raid_time = 2
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travel_danger = -15
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fort_level = 2
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}
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province_modifier = {
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fort_level = 5
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garrison_size = 1.05
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levy_size = 0.15
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stationed_maa_damage_mult = 0.25
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stationed_maa_toughness_mult = 0.25
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stationed_maa_pursuit_mult = 0.25
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stationed_maa_screen_mult = 0.25
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}
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character_modifier = {
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knight_limit = 3
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knight_effectiveness_mult = 1
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army_maintenance_mult = -0.2
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men_at_arms_cap = 1
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men_at_arms_limit = 2
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monthly_piety = 1
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monthly_prestige = 1
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}
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type = duchy_capital
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next_building = shield_of_the_viking_02
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}
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shield_of_the_viking_02 = {
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construction_time = slow_construction_time
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type_icon = "icon_building_hall_of_heroes.dds"
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is_enabled = {
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AND = {
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scope:holder.culture = {
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has_cultural_pillar = heritage_north_germanic
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}
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scope:holder.dynasty = {
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has_dynasty_modifier = great_hall_of_asgard_modifier
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}
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scope:holder = {
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has_title = title:d_viken
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}
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}
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}
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can_construct_showing_failures_only = {
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culture = {
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has_innovation = innovation_battlements
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}
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}
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cost = {
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prestige = expensive_building_tier_3_cost
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piety = expensive_building_tier_3_cost
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}
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levy = 1500
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max_garrison = 1500
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defender_holding_advantage = 30
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duchy_capital_county_modifier = {
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tax_mult = 0.20
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levy_size = 0.15
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garrison_size = 0.15
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hostile_raid_time = 3
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travel_danger = -20
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fort_level = 3
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}
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province_modifier = {
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fort_level = 8
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garrison_size = 1.2
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levy_size = 0.25
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stationed_maa_damage_mult = 0.5
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stationed_maa_toughness_mult = 0.5
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stationed_maa_pursuit_mult = 0.5
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stationed_maa_screen_mult = 0.5
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}
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character_modifier = {
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knight_limit = 6
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knight_effectiveness_mult = 1.25
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army_maintenance_mult = -0.25
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monthly_piety = 2
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monthly_prestige = 2
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men_at_arms_cap = 2
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men_at_arms_limit = 4
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}
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type = duchy_capital
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next_building = shield_of_the_viking_03
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}
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shield_of_the_viking_03 = {
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construction_time = slow_construction_time
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type_icon = "icon_building_hall_of_heroes.dds"
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is_enabled = {
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AND = {
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scope:holder.culture = {
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has_cultural_pillar = heritage_north_germanic
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}
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scope:holder.dynasty = {
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has_dynasty_modifier = great_hall_of_asgard_modifier
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}
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scope:holder = {
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has_title = title:d_viken
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}
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}
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}
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can_construct_showing_failures_only = {
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culture = {
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has_innovation = innovation_hoardings
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}
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}
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cost = {
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prestige = expensive_building_tier_4_cost
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piety = expensive_building_tier_4_cost
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}
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levy = 1750
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max_garrison = 1750
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defender_holding_advantage = 35
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duchy_capital_county_modifier = {
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tax_mult = 0.30
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levy_size = 0.25
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garrison_size = 0.25
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hostile_raid_time = 4
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travel_danger = -25
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fort_level = 4
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}
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province_modifier = {
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fort_level = 12
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garrison_size = 1.35
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levy_size = 0.35
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stationed_maa_damage_mult = 0.75
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stationed_maa_toughness_mult = 0.75
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stationed_maa_pursuit_mult = 0.75
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stationed_maa_screen_mult = 0.75
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}
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character_modifier = {
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knight_limit = 9
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knight_effectiveness_mult = 1.5
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army_maintenance_mult = -0.35
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monthly_piety = 3
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monthly_prestige = 3
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men_at_arms_cap = 3
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men_at_arms_limit = 6
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}
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type = duchy_capital
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next_building = shield_of_the_viking_04
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}
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shield_of_the_viking_04 = {
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construction_time = slow_construction_time
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type_icon = "icon_building_hall_of_heroes.dds"
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is_enabled = {
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AND = {
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scope:holder.culture = {
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has_cultural_pillar = heritage_north_germanic
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}
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scope:holder.dynasty = {
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has_dynasty_modifier = great_hall_of_asgard_modifier
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}
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scope:holder = {
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has_title = title:d_viken
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}
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}
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}
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can_construct_showing_failures_only = {
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culture = {
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has_innovation = innovation_machicolations
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}
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}
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cost = {
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prestige = expensive_building_tier_4_cost
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piety = expensive_building_tier_4_cost
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}
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levy = 1750
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max_garrison = 1750
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defender_holding_advantage = 35
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duchy_capital_county_modifier = {
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tax_mult = 0.40
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levy_size = 0.35
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garrison_size = 0.35
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hostile_raid_time = 5
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travel_danger = -30
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fort_level = 5
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}
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province_modifier = {
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fort_level = 15
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garrison_size = 1.5
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levy_size = 0.50
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stationed_maa_damage_mult = 1
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stationed_maa_toughness_mult = 1
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stationed_maa_pursuit_mult = 1
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stationed_maa_screen_mult = 1
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}
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character_modifier = {
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knight_limit = 12
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knight_effectiveness_mult = 2
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army_maintenance_mult = -0.5
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monthly_piety = 4
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monthly_prestige = 4
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men_at_arms_cap = 4
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men_at_arms_limit = 8
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}
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type = duchy_capital
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flag = fully_upgraded_duchy_capital_building
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}
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#####################################################
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# Duchy Capitol Buidlings
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#####################################################
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bohemian_keep_01 = {
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construction_time = slow_construction_time
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is_enabled = {
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AND = {
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county.holder = {
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has_title = prev.duchy
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}
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barony = title:b_praha
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}
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}
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type_icon = "icon_building_ramparts.dds"
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cost = {
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gold = 120
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prestige = 500
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}
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duchy_capital_county_modifier = {
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tax_mult = 0.10
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levy_size = 0.05
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garrison_size = 0.15
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hostile_raid_time = 0.2
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travel_danger = -15
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additional_fort_level = normal_building_fort_level_tier_2
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}
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province_modifier = {
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monthly_income = 3
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stationed_maa_damage_mult = normal_maa_damage_tier_1
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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character_modifier = {
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knight_limit = 2
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knight_effectiveness_mult = 0.1
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monthly_dynasty_prestige_mult = 0.05
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}
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type = duchy_capital
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next_building = bohemian_keep_02
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}
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bohemian_keep_02 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_tribal = no
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}
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can_construct_showing_failures_only = {
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culture = {
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has_innovation = innovation_battlements
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}
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}
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is_enabled = {
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AND = {
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county.holder = {
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has_title = prev.duchy
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}
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barony = title:b_praha
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}
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}
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cost_gold = expensive_building_tier_4_cost
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duchy_capital_county_modifier = {
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tax_mult = 0.20
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levy_size = 0.1
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garrison_size = 0.25
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hostile_raid_time = 0.25
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travel_danger = -20
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additional_fort_level = normal_building_fort_level_tier_2
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}
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province_modifier = {
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monthly_income = 4
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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character_modifier = {
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knight_limit = 4
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knight_effectiveness_mult = 0.15
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monthly_dynasty_prestige_mult = 0.05
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intrigue = 1
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}
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next_building = bohemian_keep_03
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type = duchy_capital
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}
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bohemian_keep_03 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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building_requirement_tribal = no
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}
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can_construct_showing_failures_only = {
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culture = {
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has_innovation = innovation_hoardings
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}
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}
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is_enabled = {
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AND = {
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county.holder = {
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has_title = prev.duchy
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}
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barony = title:b_praha
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}
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}
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show_disabled = no
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cost_gold = expensive_building_tier_5_cost
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duchy_capital_county_modifier = {
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tax_mult = 0.30
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levy_size = 0.15
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garrison_size = 0.25
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hostile_raid_time = 0.3
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travel_danger = -25
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additional_fort_level = normal_building_fort_level_tier_4
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}
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province_modifier = {
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monthly_income = 5
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stationed_maa_damage_mult = normal_maa_damage_tier_3
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stationed_maa_toughness_mult = normal_maa_toughness_tier_3
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}
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character_modifier = {
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knight_limit = 6
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knight_effectiveness_mult = 0.25
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monthly_dynasty_prestige_mult = 0.05
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intrigue = 1
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}
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type = duchy_capital
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flag = fully_upgraded_duchy_capital_building
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}
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###############################################################################################
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# Buildings
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############################################################################################### |