179 lines
3.9 KiB
Plaintext
179 lines
3.9 KiB
Plaintext
join_war_interaction = {
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category = interaction_category_diplomacy
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interface = interfere_in_war
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special_interaction = interfere_in_war_interaction
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popup_on_receive = yes
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desc = join_war_interaction_desc
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icon = change_allegiance
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greeting = positive
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notification_text = join_war_interaction_notification
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is_shown = {
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scope:recipient = {
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is_at_war = yes
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NOR = {
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this = scope:actor
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is_at_war_with = scope:actor
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}
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}
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}
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is_valid_showing_failures_only = {
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# recipient is not in (any) war against your liege(s)
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trigger_if = {
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limit = { exists = scope:actor.liege }
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custom_description = {
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text = join_war_interaction_recipient_warring_with_my_liege
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subject = scope:recipient
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scope:actor = {
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NOT = {
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any_liege_or_above = {
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is_at_war_with = scope:recipient
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}
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}
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}
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}
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}
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# recipient is ally or defending against a holy war
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trigger_if = {
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limit = {
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scope:actor = {
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NOT = { target_is_liege_or_above = scope:recipient }
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}
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}
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trigger_if = {
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limit = {
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scope:recipient = {
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any_character_war = {
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OR = {
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#Must be either the same faith as the character being holy warred...
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scope:recipient.faith = scope:actor.faith
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#... Or, same religion, *and* you couldn't holy war them yourself.
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AND = {
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scope:recipient.faith.religion = scope:actor.faith.religion
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scope:actor.faith = {
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faith_hostility_level = {
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target = scope:recipient.faith
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value < religious_cb_enabled_hostility_level
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}
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}
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}
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}
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any_war_defender = { this = scope:recipient }
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}
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}
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}
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# Deliberately blank; we've passed the trigger and making a desc out of this doesn't make sense
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}
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}
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# recipient is liege
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trigger_else = {
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custom_description = {
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text = join_war_interaction_recipient_not_liege
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subject = scope:recipient
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scope:actor = {
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target_is_liege_or_above = scope:recipient
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}
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}
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}
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}
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can_be_picked = {
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exists = scope:target
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scope:target = {
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# recipient is war leader
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is_war_leader = scope:recipient
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# If not holy war, special exception for liege trying to put down his vassal's peasant revolt.
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trigger_if = {
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limit = {
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is_religious_war = no
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scope:actor = { target_is_vassal_or_below = scope:recipient }
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primary_defender = scope:recipient
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primary_attacker = {
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is_leading_faction_type = peasant_faction
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}
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}
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always = yes
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}
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# making the default behavior explicit if no other trigger_(else_)ifs are valid
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trigger_else = {
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always = yes
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}
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}
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joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
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WARRIOR = scope:recipient
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JOINER = scope:actor
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}
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}
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on_accept = {
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scope:target = {
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hidden_effect = {
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set_called_to = scope:actor
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}
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if = {
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limit = {
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is_attacker = scope:recipient
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}
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add_attacker = scope:actor
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}
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else = {
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add_defender = scope:actor
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}
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}
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scope:actor = {
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stress_impact = {
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craven = medium_stress_impact_gain
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shy = minor_stress_impact_gain
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}
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}
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scope:recipient = {
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if = {
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limit = {
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is_ai = yes
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}
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progress_towards_friend_effect = {
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CHARACTER = scope:actor
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OPINION = no
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}
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}
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else = {
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hidden_effect = { #To nudge friendship
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if = {
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limit = {
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NOR = {
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has_relation_friend = scope:actor
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has_relation_potential_friend = scope:actor
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}
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}
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set_relation_potential_friend = scope:actor
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}
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}
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}
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}
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}
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on_decline = {
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scope:actor = {
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trigger_event = char_interaction.0236
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}
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}
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auto_accept = yes
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ai_accept = {
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base = 100 # everyone wants help
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}
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ai_will_do = {
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base = -1000 # only players can join all the wars
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}
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} |