vg-mod-ck3/master/common/dynasty_perks/m_dynasty_perks.txt

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###########################################################
# Legacy Perks Expanded
# by devzero
###########################################################
# Expand fp2 legacies to all dynasties
# URBANISM LEGACIES
fp2_urbanism_legacy_1 = { # Flourishing Cities
legacy = fp2_urbanism_legacy_track
effect = {
# Each city increases development rate of their county
custom_description_no_bullet = { text = fp2_urbanism_legacy_1_effect }
}
ai_chance = {
value = 0
if = {
limit = {
culture = {
OR = {
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_arabic
}
}
}
add = 10
}
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
fp2_urbanism_legacy_2 = { # Republican Teaching
legacy = fp2_urbanism_legacy_track
# Chance to gain an extra traits for members of the dynasty or children educated by the members of the dynasty
effect = {
custom_description_no_bullet = { text = fp2_urbanism_legacy_2_effect }
}
ai_chance = {
value = 100
}
}
fp2_urbanism_legacy_3 = { #Replace by > faster and cheaper city development
legacy = fp2_urbanism_legacy_track
character_modifier = {
city_holding_build_speed = -0.1
city_holding_build_gold_cost = -0.1
city_holding_holding_build_speed = -0.1
city_holding_holding_build_gold_cost = -0.1
}
ai_chance = {
value = 100
}
}
fp2_urbanism_legacy_4 = { #Replace by > get prestige + cool character on dev level gain
legacy = fp2_urbanism_legacy_track
# Gain Prestige and guest when completing a building
effect = {
custom_description_no_bullet = { text = fp2_urbanism_legacy_4_effect }
}
ai_chance = {
value = 100
}
}
fp2_urbanism_legacy_5 = { #Replace by ???
legacy = fp2_urbanism_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_urbanism_legacy_5_effect }
}
ai_chance = {
value = 100
}
}
# COTERIE LEGACIES
fp2_coterie_legacy_1 = { # Inner Circle
legacy = fp2_coterie_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_coterie_legacy_1_effect }
}
ai_chance = {
value = 0
if = {
limit = {
culture = {
OR = {
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_arabic
}
}
}
add = 10
}
if = {
limit = {
can_start_new_legacy_track_trigger = no
}
multiply = 0
}
}
}
fp2_coterie_legacy_2 = { # House bonds
legacy = fp2_coterie_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_coterie_legacy_2_effect }
}
ai_chance = {
value = 100
}
}
fp2_coterie_legacy_3 = { # Unity
legacy = fp2_coterie_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_coterie_legacy_3_effect }
}
character_modifier = {
dynasty_house_opinion = 10
}
ai_chance = {
value = 100
}
}
fp2_coterie_legacy_4 = { # Eternal Trust
legacy = fp2_coterie_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_coterie_legacy_4_effect }
}
ai_chance = {
value = 100
}
}
fp2_coterie_legacy_5 = { # Pragmatic Roots
legacy = fp2_coterie_legacy_track
effect = {
custom_description_no_bullet = { text = fp2_coterie_legacy_5_effect }
}
ai_chance = {
value = 100
}
}
# New dynasty perks
m_vikingr_legacy_1 = {
legacy = m_vikingr_legacy_track
character_modifier = {
negative_inactive_inheritance_chance = -0.20
positive_inactive_inheritance_chance = 0.20
genetic_trait_strengthen_chance = 0.2
positive_random_genetic_chance = 0.35
dynasty_opinion = 20
}
ai_chance = { value = 0 }
}
m_vikingr_legacy_2 = {
legacy = m_vikingr_legacy_track
character_modifier = {
domain_limit = 1
vassal_limit = 20
development_growth = 0.15
short_reign_duration_mult = -0.25
}
ai_chance = { value = 0 }
}
m_vikingr_legacy_3 = {
legacy = m_vikingr_legacy_track
character_modifier = {
knight_limit = 3
knight_effectiveness_mult = 0.50
men_at_arms_limit = 2
movement_speed = 0.25
}
effect = {
dynasty = {
add_dynasty_modifier = {
modifier = fp1_legacy_of_piracy_modifier
}
}
}
ai_chance = { value = 0 }
}
m_vikingr_legacy_4 = {
legacy = m_vikingr_legacy_track
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.35
stewardship = 3
learning = 2
}
ai_chance = { value = 0 }
}
m_vikingr_legacy_5 = {
legacy = m_vikingr_legacy_track
character_modifier = {
general_opinion = 15
max_personal_schemes_add = 1
max_hostile_schemes_add = 1
}
ai_chance = { value = 0 }
}
m_genghis_of_the_steppe_legacy_1 = {
legacy = m_genghis_of_the_steppe_legacy_track
character_modifier = {
dread_baseline_add = 15
dread_decay_mult = -0.15
dread_per_tyranny_add = 1
cowed_vassal_tax_contribution_mult = 0.25
}
ai_chance = { value = 0 }
}
m_genghis_of_the_steppe_legacy_2 = {
legacy = m_genghis_of_the_steppe_legacy_track
character_modifier = {
max_hostile_schemes_add = 1
monthly_intrigue_lifestyle_xp_gain_mult = 0.15
}
effect = {
custom_description_no_bullet = {
text = glory_legacy_4_perk_effect
}
}
ai_chance = { value = 0 }
}
m_genghis_of_the_steppe_legacy_3 = {
legacy = m_genghis_of_the_steppe_legacy_track
character_modifier = {
steppe_development_growth_factor = 0.25
hostile_county_attrition = -0.15
owned_hostile_scheme_success_chance_add = 15
}
ai_chance = { value = 0 }
}
m_genghis_of_the_steppe_legacy_4 = {
legacy = m_genghis_of_the_steppe_legacy_track
character_modifier = {
men_at_arms_limit = 1
prowess = 3
army_maintenance_mult = -0.05
}
ai_chance = { value = 0 }
}
m_genghis_of_the_steppe_legacy_5 = {
legacy = m_genghis_of_the_steppe_legacy_track
character_modifier = {
knight_limit = 2
knight_effectiveness_mult = 0.25
archer_cavalry_max_size_add = 3
siege_weapon_siege_value_mult = 0.1
men_at_arms_cap = 1
}
ai_chance = { value = 0 }
}