322 lines
6.0 KiB
Plaintext
322 lines
6.0 KiB
Plaintext
###########################################################
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# Legacy Perks Expanded
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# by devzero
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###########################################################
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# Expand fp2 legacies to all dynasties
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# URBANISM LEGACIES
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fp2_urbanism_legacy_1 = { # Flourishing Cities
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legacy = fp2_urbanism_legacy_track
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effect = {
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# Each city increases development rate of their county
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custom_description_no_bullet = { text = fp2_urbanism_legacy_1_effect }
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}
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ai_chance = {
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value = 0
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if = {
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limit = {
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culture = {
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OR = {
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_arabic
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}
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}
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}
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add = 10
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}
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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fp2_urbanism_legacy_2 = { # Republican Teaching
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legacy = fp2_urbanism_legacy_track
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# Chance to gain an extra traits for members of the dynasty or children educated by the members of the dynasty
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effect = {
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custom_description_no_bullet = { text = fp2_urbanism_legacy_2_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_urbanism_legacy_3 = { #Replace by > faster and cheaper city development
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legacy = fp2_urbanism_legacy_track
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character_modifier = {
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city_holding_build_speed = -0.1
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city_holding_build_gold_cost = -0.1
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city_holding_holding_build_speed = -0.1
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city_holding_holding_build_gold_cost = -0.1
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_urbanism_legacy_4 = { #Replace by > get prestige + cool character on dev level gain
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legacy = fp2_urbanism_legacy_track
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# Gain Prestige and guest when completing a building
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effect = {
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custom_description_no_bullet = { text = fp2_urbanism_legacy_4_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_urbanism_legacy_5 = { #Replace by ???
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legacy = fp2_urbanism_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_urbanism_legacy_5_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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# COTERIE LEGACIES
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fp2_coterie_legacy_1 = { # Inner Circle
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legacy = fp2_coterie_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_coterie_legacy_1_effect }
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}
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ai_chance = {
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value = 0
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if = {
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limit = {
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culture = {
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OR = {
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_arabic
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}
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}
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}
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add = 10
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}
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if = {
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limit = {
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can_start_new_legacy_track_trigger = no
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}
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multiply = 0
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}
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}
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}
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fp2_coterie_legacy_2 = { # House bonds
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legacy = fp2_coterie_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_coterie_legacy_2_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_coterie_legacy_3 = { # Unity
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legacy = fp2_coterie_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_coterie_legacy_3_effect }
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}
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character_modifier = {
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dynasty_house_opinion = 10
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_coterie_legacy_4 = { # Eternal Trust
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legacy = fp2_coterie_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_coterie_legacy_4_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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fp2_coterie_legacy_5 = { # Pragmatic Roots
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legacy = fp2_coterie_legacy_track
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effect = {
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custom_description_no_bullet = { text = fp2_coterie_legacy_5_effect }
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}
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ai_chance = {
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value = 100
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}
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}
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# New dynasty perks
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m_vikingr_legacy_1 = {
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legacy = m_vikingr_legacy_track
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character_modifier = {
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negative_inactive_inheritance_chance = -0.20
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positive_inactive_inheritance_chance = 0.20
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genetic_trait_strengthen_chance = 0.2
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positive_random_genetic_chance = 0.35
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dynasty_opinion = 20
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}
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ai_chance = { value = 0 }
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}
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m_vikingr_legacy_2 = {
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legacy = m_vikingr_legacy_track
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character_modifier = {
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domain_limit = 1
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vassal_limit = 20
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development_growth = 0.15
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short_reign_duration_mult = -0.25
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}
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ai_chance = { value = 0 }
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}
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m_vikingr_legacy_3 = {
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legacy = m_vikingr_legacy_track
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character_modifier = {
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knight_limit = 3
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knight_effectiveness_mult = 0.50
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men_at_arms_limit = 2
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movement_speed = 0.25
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}
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effect = {
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dynasty = {
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add_dynasty_modifier = {
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modifier = fp1_legacy_of_piracy_modifier
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}
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}
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}
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ai_chance = { value = 0 }
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}
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m_vikingr_legacy_4 = {
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legacy = m_vikingr_legacy_track
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character_modifier = {
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monthly_lifestyle_xp_gain_mult = 0.35
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stewardship = 3
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learning = 2
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}
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ai_chance = { value = 0 }
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}
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m_vikingr_legacy_5 = {
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legacy = m_vikingr_legacy_track
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character_modifier = {
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general_opinion = 15
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max_personal_schemes_add = 1
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max_hostile_schemes_add = 1
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}
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ai_chance = { value = 0 }
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}
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m_genghis_of_the_steppe_legacy_1 = {
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legacy = m_genghis_of_the_steppe_legacy_track
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character_modifier = {
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dread_baseline_add = 15
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dread_decay_mult = -0.15
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dread_per_tyranny_add = 1
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cowed_vassal_tax_contribution_mult = 0.25
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}
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ai_chance = { value = 0 }
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}
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m_genghis_of_the_steppe_legacy_2 = {
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legacy = m_genghis_of_the_steppe_legacy_track
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character_modifier = {
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max_hostile_schemes_add = 1
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monthly_intrigue_lifestyle_xp_gain_mult = 0.15
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}
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effect = {
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custom_description_no_bullet = {
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text = glory_legacy_4_perk_effect
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}
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}
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ai_chance = { value = 0 }
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}
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m_genghis_of_the_steppe_legacy_3 = {
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legacy = m_genghis_of_the_steppe_legacy_track
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character_modifier = {
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steppe_development_growth_factor = 0.25
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hostile_county_attrition = -0.15
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owned_hostile_scheme_success_chance_add = 15
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}
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ai_chance = { value = 0 }
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}
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m_genghis_of_the_steppe_legacy_4 = {
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legacy = m_genghis_of_the_steppe_legacy_track
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character_modifier = {
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men_at_arms_limit = 1
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prowess = 3
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army_maintenance_mult = -0.05
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}
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ai_chance = { value = 0 }
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}
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m_genghis_of_the_steppe_legacy_5 = {
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legacy = m_genghis_of_the_steppe_legacy_track
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character_modifier = {
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knight_limit = 2
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knight_effectiveness_mult = 0.25
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archer_cavalry_max_size_add = 3
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siege_weapon_siege_value_mult = 0.1
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men_at_arms_cap = 1
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}
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ai_chance = { value = 0 }
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}
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