vg-mod-ck3/master/common/scripted_effects/m_hidden_asgard_effecs.txt

139 lines
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m_hall_of_asgard_effect = {
province:234= {
add_special_building=great_high_hall_of_asgard_01
}
dynasty = {
add_dynasty_modifier = {
modifier = great_hall_of_asgard_modifier
}
add_dynasty_prestige = excessive_dynasty_prestige_gain
}
spawn_army = {
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = trebuchet
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
uses_supply = no
location = capital_province
origin = capital_province
inheritable = yes
name = norse_army_host
}
spawn_army = {
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = trebuchet
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
uses_supply = no
location = capital_province
origin = capital_province
inheritable = yes
name = norse_army_host
}
spawn_army = {
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = guardians_of_valhalla
stacks = 10
}
men_at_arms = {
type = trebuchet
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = pikemen_unit
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
men_at_arms = {
type = jomsviking_pirates
stacks = 10
}
uses_supply = no
location = capital_province
origin = capital_province
inheritable = yes
name = norse_army_host
}
}