111 lines
2.4 KiB
Plaintext
111 lines
2.4 KiB
Plaintext
##########################################################################################
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# Bailiff Decision:
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# Variant of the FP3 Clan House Unity Bailiff Decision -- open to all governments.
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# Developer: DevZero
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##########################################################################################
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m_dynasty_bailiffs_decision = {
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sort_order = 100
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picture = {
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reference = "gfx/interface/illustrations/decisions/fp3/harmonious.dds"
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}
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desc = m_dynasty_bailiff_decision_desc
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cooldown = { years = 20 }
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decision_group_type = decisions
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is_shown = {
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is_playable_character = yes
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exists = dynasty
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exists = house
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}
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is_valid = {
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is_dynasty_head = yes
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}
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is_valid_showing_failures_only = {
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is_house_head = yes
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dynasty = {
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NOT = { has_dynasty_modifier = m_dynasty_bailiff_decision_modifier }
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}
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# Must have more than 10 landed house members - to coincide with max version of unity decision -- also, this is more potent as it effects every dynasty member -- including cadets
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custom_tooltip = {
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text = "Must have a minimum of 10 landed house members"
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number_of_landed_house_members_value >= 10
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}
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}
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cost = {
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gold = {
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value = medium_gold_value
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}
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piety = {
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value = unity_major_decision_piety_cost
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add = {
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value = 20
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multiply = {
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value = number_of_landed_house_members_value
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subtract = 1 # We don't want to add any extra for the first ruler
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}
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}
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}
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prestige = {
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value = minor_prestige_value
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add = {
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value = 5
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multiply = {
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value = number_of_landed_house_members_value
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subtract = 1
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}
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}
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}
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}
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effect = {
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hidden_effect = {
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random_list = {
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20 = {
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trigger_event = {
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id = m_dynasty_bailiff.0001
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days = { 4 13 }
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}
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}
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20 = {
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trigger_event = {
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id = m_dynasty_bailiff.0002
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days = { 4 13 }
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}
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}
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20 = {
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trigger_event = {
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id = m_dynasty_bailiff.0003
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days = { 4 13 }
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}
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}
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20 = {
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trigger_event = {
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id = m_dynasty_bailiff.0004
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days = { 4 13 }
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}
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}
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20 = {
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trigger_event = {
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id = m_dynasty_bailiff.0005
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days = { 4 13 }
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}
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}
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}
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}
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show_as_tooltip = {
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dynasty = {
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add_dynasty_modifier = {
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modifier = m_dynasty_bailiff_decision_modifier
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months = 50
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}
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}
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}
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}
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} |