vg-mod-ck3/master/common/scripted_effects/give_military_host_effects.txt

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give_military_host_small_effect = {
spawn_army = {
men_at_arms = {
type = pledged_light_footmen
stacks = 1
}
men_at_arms = {
type = pledged_bowmen
stacks = 1
}
men_at_arms = {
type = pledged_light_horsemen
stacks = 1
}
men_at_arms = {
type = pledged_pikemen_unit
stacks = 1
}
men_at_arms = {
type = pledged_house_guard
stacks = 1
}
location = scope:recipient.capital_province
inheritable = no
name = funded_small_army
}
}
give_military_host_medium_effect = {
spawn_army = {
men_at_arms = {
type = pledged_light_footmen
stacks = 3
}
men_at_arms = {
type = pledged_bowmen
stacks = 3
}
men_at_arms = {
type = pledged_light_horsemen
stacks = 3
}
men_at_arms = {
type = pledged_pikemen_unit
stacks = 3
}
men_at_arms = {
type = pledged_house_guard
stacks = 3
}
location = scope:recipient.capital_province
inheritable = no
name = funded_modest_army
}
}
give_military_host_large_effect = {
spawn_army = {
men_at_arms = {
type = pledged_light_footmen
stacks = 6
}
men_at_arms = {
type = pledged_bowmen
stacks = 6
}
men_at_arms = {
type = pledged_light_horsemen
stacks = 6
}
men_at_arms = {
type = pledged_pikemen_unit
stacks = 6
}
men_at_arms = {
type = pledged_house_guard
stacks = 6
}
location = scope:recipient.capital_province
inheritable = no
name = funded_large_army
}
}